» Tue May 10, 2011 10:32 pm
LOD is entirely possible, It's complicated and, time consuming however. In my DCInteriors project I have 13 separate cells that have there own LOD. It doesn't create a separate esp, if thats what you mean by separate file. It does create Data\LODSettings, meshes\Landscape and Textures\landscape folders which all need to be included with your mod. This is similar to when you create a static collection, you need to include the Meshes\SCOL folder if you want to use them.
Give me a few minutes and I'll look up the tutorials I used to learn how to properly create LOD. There are many things you'll need to do before even attempting it or it will fail. For example, you'll need to dig through all of the meshes, extracting all of them that end in LOD to there proper directory inside of your mesh folder. Also, you need to do the same for the textures but placing them outside the data folder, in a folder named Source\Textures TGA, again, in there proper file path as they would show in the textures folder. They'll all need to be converted to the TGA format. Once the process has finished you'll have to go into the source folder and move the landscape folder it has created to the textures folder.
"Warning!" Depending on the system you have this process could take up to and, beyond 10 hours, once everything is in its proper place. When you get an error it means you missed a file that ether needs to be in the meshes folder or the source\textures TGA folder.
With a little patience and, time on your hands it works like a charm, once you get your head around it it's much simpler that it, at first seamed. Unfortunately, it will always take time.
Once I get you the links you can also feel free to hit me up if you need more help.