does it look like the game is meant to have dx11?

Post » Thu Aug 19, 2010 2:54 am

This is a dx 9 game they already said that.
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lauren cleaves
 
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Post » Wed Aug 18, 2010 12:52 pm

This is a dx 9 game they already said that.


you'd be surprised what powers the forum crowd QQ possesses...
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yermom
 
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Post » Wed Aug 18, 2010 8:24 pm

All i remember is that there won t be exclusivity for PC. Please point me in if i am wrong.
I don t think also this will happens as the PC-Console gaming market rage on, and being on console your bound to console laws, and law No 1 is no PC games can look better than console.
Actually console is quite defased and still dont work beyond DX9, (DX10 being the win millenium of the DX) But DX11 potential is hardly being tackled and its undeniable PC crisys is years ahead any console game in GFX terms, even discounting the TV limitation that have bigger "pixels" than any mediocre monitor even if the pixel count is the same as long as you don t go beyond 25" monitors, which by the way are fairly comon. In the next year or so market will be flooded whin 30" + true monitors.
Counting this + no DX 11, console will have to abort their 10 years of same "[censored] on the consumer" attitude and wishes, and compensate with heavy MKT and tons of moneys to the producers.
At max in late 2012, i would guess, next console generation will have to appear. They are loosing too much ground for computers for those who don t wish to stay computer not proficient gamers.
Computer have sleeping/fdormant modes that make power up as quick as consoles,
Computer works on Monitors and TV
Computer has much more resolution than console if used with monitors
All non entries gfx cards accept multi monitor features (up to the absurd of 6 in top cards) which console does not
Kineck being brought to pc will end the "virtual interaction" console reign
Computer can handle more complex and extensive programing, videos, and mimics fisics the way consoles can t even dream off.
Computer evolute much faster then consoles.
OTOH,
Computer demands more times on "maintainance"
Computer demand more buck on the long term than consoles (Althought computer games cost less than console usually, kind of trade off)
Computer takes more space than consoles
Computers use more juice than console.
Computer are risky to let kids use thems (like if they do crap it can be costly, or internet parental issues likes viruses, or others stuff like your kind finding your pron movie collection)

Back to skyrim
If there s an exception to PC it will be control and maybe UI like, die to console control system being way less flexible than PC.
If you remember oblivion threted only 2 buttons mouses, when 5 buttons was already common. What to say about zilions buttons mouses made for MMO out there.

"Fallout 4 will most likely feature tessellation."
Only if on the next console generation.

"I think that's a good reason why Skyrim shouldn't use it... "(DX11)
Yeah, lets stay in the stone age (DX9) please, its more secure and confy.

As for OP request.
You are right, what they can t achieve as they like because of restriction, they may be letting an avenue for PC modders.
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Rachel Hall
 
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Post » Wed Aug 18, 2010 7:49 pm

Kineck being brought to pc will end the "virtual interaction" console reign

I don't know why everyone thinks this, there were motion control devices on PCs 10 years ago. The only thing that makes kinect in any way special is microsoft are mass producing them to get costs down, the hardware and software itself has existed for years. We've tried the whole motion control fad, it's not that great.
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Robyn Howlett
 
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Post » Wed Aug 18, 2010 11:07 pm

Only people that doesn't want DX11 to be included in the game are those ones with a console, or with a non-DX11 card. It's a fact :celebration:
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Monika Krzyzak
 
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Post » Wed Aug 18, 2010 5:17 pm

Yeah. This seems like a pretty pointless topic to me.



Blasphemy (and this be coming from a console gamer >_> ...)

Lol, I want Skyrim to be as pretty as possible, and I play on console, but I'll buy it on PC eventually... (buy it on console with CE and PC normal...) [and I have DX11]
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Nicholas C
 
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Post » Wed Aug 18, 2010 2:16 pm

Only people that doesn't want DX11 to be included in the game are those ones with a console, or with a non-DX11 card. It's a fact :celebration:


Well as I've stated, I'd love to see DX10/11 support, but I'd much rather see 64 bit and multicore support first. To me it's all about priorities, and DX11 is a bit low on the list (despite me aiming to get a DX11 card by the nearing end of the year).
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Lloyd Muldowney
 
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Post » Wed Aug 18, 2010 5:44 pm

Only people that doesn't want DX11 to be included in the game are those ones with a console, or with a non-DX11 card. It's a fact :celebration:

Nope not fact at all. I have DX11 card and would prefer Skyrim to be none DX11.
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Katie Louise Ingram
 
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Post » Wed Aug 18, 2010 10:59 pm

For a current generation console game, it can't use dx11, PC is a different story and will always be. It looks so much better than Oblivion and I'm totally in love with this game, can't understand why some complain about meshes/textures and such, seems no matter how good you make it there will always be negativity and hatred towards it. :confused:
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stevie trent
 
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Post » Wed Aug 18, 2010 5:01 pm

Ill probably get skyrim for both PC and console (pc regular, console CE, though pc one probably in january or so...)
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Danny Warner
 
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Post » Wed Aug 18, 2010 11:47 am

It's a fact :celebration:

It's an opinion. In fact, it couldn't be more of an opinion even if you tried.
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Darren Chandler
 
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Post » Thu Aug 19, 2010 3:37 am

It's an opinion. In fact, it couldn't be more of an opinion even if you tried.

Wittiness at its best right there! I see what you did there...
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Mrs. Patton
 
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Post » Thu Aug 19, 2010 2:30 am

Nope not fact at all. I have DX11 card and would prefer Skyrim to be none DX11.


...riiiight. You've spent...how much? 200? 250 bucks at least? on a new graphics card, and still you don't want the game to use it's full potential?

I totally believe you, man :)

It's an opinion. In fact, it couldn't be more of an opinion even if you tried.


A fact, because of what I've stated above.
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DAVId Bryant
 
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Post » Wed Aug 18, 2010 12:03 pm

A fact, because of what I've stated above.

Only problem is that if showstopper is actually telling the truth then it is just that...an opinion.
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Trish
 
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Post » Wed Aug 18, 2010 12:57 pm

There are no games out that fully support tessellation. Right now, it's just being tacked on. It will be another year before we see games that use tessellation to its full potential. We will finally start seeing games that look better than Crysis.
So as of right now, is Crysis Warhead still the #1 leading game in the world as far as best graphics?
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Keeley Stevens
 
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Post » Wed Aug 18, 2010 4:09 pm

Right now, we are in the "uncanny valley" equivalent to videogame graphics. The area where people won't be satisfied until graphics look as good as real life. We have two choices to get out of this "valley", go forward to pure realism, or go back to stylization.
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Karine laverre
 
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Post » Wed Aug 18, 2010 4:59 pm

doublepost :sadvaultboy:
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Queen
 
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Post » Wed Aug 18, 2010 7:05 pm

Only problem is that if showstopper is actually telling the truth then it is just that...an opinion.


You said it yourself.

And still, even if it's the truth, I'd like to know the reasons why he wouldn't like DX11 in Skyrim.
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Brooke Turner
 
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Post » Wed Aug 18, 2010 5:45 pm

You said it yourself.

And still, even if it's the truth, I'd like to know the reasons why he wouldn't like DX11 in Skyrim.

Me too.

Better performance + better graphics possibilites.
It's not "tougher" for your computer unless you max everything out. And graphics options are always optional...

So it really comes down... Better basic performance, and if you want to, you can have some things that make the graphics a whole lot better, like tessellation.
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Vickytoria Vasquez
 
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Post » Wed Aug 18, 2010 4:40 pm

You said it yourself.

And still, even if it's the truth, I'd like to know the reasons why he wouldn't like DX11 in Skyrim.

Maybe because I want BGS to get the best possible game out ON TIME and develop with what they are most comfortable with? They go to DX11 and who knows what problems they encounter and if the game even meets the 11.11.11 deadline.
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Isabell Hoffmann
 
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Post » Thu Aug 19, 2010 3:47 am

Maybe because I want BGS to get the best possible game out ON TIME and develop with what they are most comfortable with? They go to DX11 and who knows what problems they encounter and if the game even meets the 11.11.11 deadline.


They're not children. If you go into programming unwilling to learn, then programming is not for you.
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Gill Mackin
 
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Post » Wed Aug 18, 2010 9:25 pm

Me too.

Better performance + better graphics possibilites.
It's not "tougher" for your computer unless you max everything out. And graphics options are always optional...

So it really comes down... Better basic performance, and if you want to, you can have some things that make the graphics a whole lot better, like tessellation.


Even down to the basics, native Shader Model 5 support would mean more advanced shaders for modders to use "out of box", making "DX wrappers"-projects like MGE and OBGE unneccesary for a LONG time.

Maybe because I want BGS to get the best possible game out ON TIME and develop with what they are most comfortable with? They go to DX11 and who knows what problems they encounter and if the game even meets the 11.11.11 deadline.


You talk about DX11 like it's beta or something...

What if they add it ON TIME? Or they add it later and without haste via a patch? (many games have done so).
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Carolyne Bolt
 
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Post » Thu Aug 19, 2010 2:13 am

Obviously, the consoles XBox360 and the PS3 are nowadays technically behind the standard DX11, multicore PC platform.

Real DX11 support, would improve the PC version far beyond any other version, probably making them look remarkably outdated.
This would not improve the sales figures, Bethesda is looking for, after all. (Even if they really love to play their own games.)

On the other hand, new console platforms are possible to be announced at the end of this year, and most likely next year.
Bethesda created their new engine with this in mind, of course. New capabilities won't differ a lot from current DX11 or OpenGL 4.0.
These are the most common technical platforms capable of processing hq gfx.

Conclusion:
I think the new creation engine is already designed for supporting modern gfx capabilities like tesselation, but I doubt they will
be activated or implemented only on PC right away, as with the release of Skyrim on 11.11.11.
Skyrim looks already very exciting, why puff it up beyond what everyone expects now?
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Steven Nicholson
 
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Post » Wed Aug 18, 2010 12:29 pm

They're not children. If you go into programming unwilling to learn, then programming is not for you.

Yet you can't deny that jumping aboard a new API programming-team-wide, without allotting time to really iron out the changes and the applicability and the what-nots that come with learning new things, doesn't bode well for their overall development goal.

Learning new things is absolutely essential for a programmer. Timing when and how (and eve IF) the programmers should be expected to professionally produce with the things they're broadening their horizons with is absolutely essential for good management and the on-time release of a product.
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Ridhwan Hemsome
 
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Post » Thu Aug 19, 2010 1:34 am

I don't know why everyone thinks this, there were motion control devices on PCs 10 years ago. The only thing that makes kinect in any way special is microsoft are mass producing them to get costs down, the hardware and software itself has existed for years. We've tried the whole motion control fad, it's not that great.


True but apart from very specific devices like trackIR, PC is way behind consoles in that department.
Kinect will fill the gap even if all the game that use this kind of empty hands gaming have an absolute 0 interest for me.
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KIng James
 
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