I have to ask, have any of your programmed with DirectX before, or at least wrote your own shaders? <_<
This thread smells like one big fart.
That's a fair question. No, I have not done any serious programming with DirectX beyond merely toying around with it. I have played around with shaders, but haven't produced anything noteworthy.
So is my anolysis for the particulars of DX11 or DX in general particularly weighty and conversation-ending? No, it is not.
That said, are the questions I raise applicable to all APIs and programming in general? Yes, I believe they are.
Further, let me ask a question in return: Have any of you programmed with DirectX
within a full professional environment before? Meaning that you've dealt with, not just learning and practicing DX to suit particular goals for mods or custom projects (however ambitious they may be), but implementing it within the sea of design decisions, problem specifications, hordes of other systems, etc, etc, and all the things that come with producing a fully-fledged product?
EDIT: Clarification, I meant 'haven't done any serious programming with directx,' not 'haven't done any serious programming.'