does it look like the game is meant to have dx11?

Post » Wed Aug 18, 2010 7:53 pm

if you look at some of the textures in the video do some of the textures look like they require tessellation to look right? some of the coble stones for instance, roof tiles,possibly rapids...
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Steven Hardman
 
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Post » Thu Aug 19, 2010 2:10 am

You haven't been here for a while have you?
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Cat
 
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Post » Wed Aug 18, 2010 9:14 pm

You haven't been here for a while have you?


No, he has. He just likes to make threads like these.
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Ashley Clifft
 
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Post » Wed Aug 18, 2010 5:03 pm

Yeah, they'd look great with tessellation. Wouldn't they just look great :(
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ladyflames
 
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Post » Wed Aug 18, 2010 5:16 pm

I think that's a valid point, although probably made quite a few times before.

The textures on the road in the trailer are basically TOO detailed / defined (not talking about resolution here, just the pattern used) to look good on a flat mesh. Without a more detailed mesh / tesellation, they look 'painted-on'.

I had this problem with a few of the texture mods for Oblivion, tbh.
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Charlie Ramsden
 
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Post » Wed Aug 18, 2010 5:11 pm

I don't understand any of this :(

I don't speak Computer
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Chris Cross Cabaret Man
 
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Post » Wed Aug 18, 2010 8:27 pm

No, he has. He just likes to make threads like these.

Yeah. This seems like a pretty pointless topic to me.
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JR Cash
 
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Post » Wed Aug 18, 2010 10:23 pm

Im curious also, does this game run DX11 or just 10?
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gemma
 
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Post » Thu Aug 19, 2010 2:38 am

For an almost 2012 game it SHOULD!
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Avril Louise
 
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Post » Wed Aug 18, 2010 11:50 am

if you look at some of the textures in the video do some of the textures look like they require tessellation to look right? some of the coble stones for instance, roof tiles,possibly rapids...


That's an interesting approach to the problem. You could say that if Tessellation wasn't in the plan, then there already would of been more polygons given to these surfaces the old fashion way.
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DarkGypsy
 
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Post » Wed Aug 18, 2010 2:58 pm

I don't understand any of this :(

I don't speak Computer


http://www.youtube.com/watch?v=vpdPSZB8A8E

look at that and I hope you see what he means
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Thomas LEON
 
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Post » Wed Aug 18, 2010 2:42 pm

That's an interesting approach to the problem. You could say that if Tessellation wasn't in the plan, then there already would of been more polygons given to these surfaces the old fashion way.

When the target platform is consoles, where polygon optimisation is still a good way to improve performance. In realtion to what we have seen in the trailer and screens thus far, the texture and poly density of meshes is intentional, and probably accurately portrays the final on screen look. Thinking that those assets look like they aare made to require tessellation to look right is wrong because that's the textures and meshes that is going to be on the xbox.

In short, what we have seen is how it's supposed to look.

As Todd says they will be looking at PC specific features later in development, I find it very unlikely that any character, creature, or clutter is being tessellated as of right now in game. The reason being is that those assets need to be developed from the start with tessellation in mind< There are a several things such as face normals and UV seams that need special attention during creation or else it may tear or displace incorrectly, And in my mind they haven't yet done anything about that , perhaps the engine is already DX11 capable, but the majority of assets I feel have not bee developed to tessellate.

Some may argue that since they have access to all the base files then they can get displacement maps out and change UVs and what not to make the assets workable with tessellation, yeah they could, but if they do 1 outfit or creature they will want to do them all for visual constancy, I can't see that not being the case with BSG, and that could be be a lot of work as character assets are fairly complex meshes and have complex UV layouts. Plus if they did so, they probably want to change their LOD system.. so it's not as simple as flicking on a shader flag. assuming it's even in there. :shrug:

If tessellation is even worked on at all, tessellated objects will only be those that would imo have otherwise been using a parallax map shader, so your basic rock, stone wall, roof tile and cobble and the like, Mainly because it wouldn't be too much trouble to have working assets and will still have a large impact visually. even that would be pretty cool
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Siobhan Wallis-McRobert
 
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Post » Wed Aug 18, 2010 2:39 pm

Weird, i just had a dream about tessellation being in Skyrim, and the water looked sort of like this:

http://www.youtube.com/watch?v=4G9anRoYGko
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Samantha Pattison
 
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Post » Thu Aug 19, 2010 2:48 am

Weird, i just had a dream about tessellation being in Skyrim, and the water looked sort of like this:

http://www.youtube.com/watch?v=4G9anRoYGko


And then you woke up, and water looked like this:

http://www.youtube.com/watch?v=JSRtYpNRoN0&feature=player_detailpage#t=85s
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michael flanigan
 
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Post » Wed Aug 18, 2010 9:29 pm

We don't know yet, everything was shot on Xbox360.
Textures will change for PC to look better. Hopefully A LOT better, because seriously... a lot of the textures were really really low-res.

Anyway, I'm hoping really much for DX11 support so those who got the power can toggle tessellation on and experience a much much nicer world.
Tessellation is golden for stones, mountains, water, and especially roofs and cobble-stones as you said. It makes an incredibly big difference.
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Ymani Hood
 
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Post » Thu Aug 19, 2010 3:19 am

And then you woke up, and water looked like this:

http://www.youtube.com/watch?v=JSRtYpNRoN0&feature=player_detailpage#t=85s

To be fair all the actual water looks pretty nice.

imo that isn't representative of the water in the game, It's the difference between placeable mesh objects that are supposed to look like water but you can't swim in it, and the actual hardcoded cell water that you can swim in.
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Horse gal smithe
 
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Post » Wed Aug 18, 2010 2:38 pm

For an almost 2012 game it SHOULD!


There are no games out that fully support tessellation. Right now, it's just being tacked on. It will be another year before we see games that use tessellation to its full potential. We will finally start seeing games that look better than Crysis.
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Horror- Puppe
 
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Post » Wed Aug 18, 2010 12:05 pm

He always makes threads like these and then disappears.
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Sophie Payne
 
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Post » Wed Aug 18, 2010 11:18 pm

There are no games out that fully support tessellation. Right now, it's just being tacked on. It will be another year before we see games that use tessellation to its full potential. We will finally start seeing games that look better than Crysis.


BF3 is designed around the PC and Dx11 so I guess that will be one of those games :celebration: ... heck... you wont be able to run BF3 on XP :P
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Rude_Bitch_420
 
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Post » Thu Aug 19, 2010 2:55 am

Well, I'm guessing this game engine they're creating will have a fairly long life cycle, probably at least 6-8 years, so with that in mind, they'll need keep DX11 in mind to make sure they're competitive in a few years on the next generation of game systems which will ultimately be DX11 at least. Whether or not they've invested time in adding any DX11 features to Skyrim for PC I don't think we know yet, but it will be interesting to see what modders come up with!
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I’m my own
 
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Post » Thu Aug 19, 2010 2:37 am

Right now Skyrim is DX9 only. We won't know more about any PC requirements, DX10/11 plans, or anything else until later in development.

Personally I'm more worried about good multicore use and 64 bit to make use of my RAM. DX11 would just be extra icing on the cake.
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Mike Plumley
 
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Post » Wed Aug 18, 2010 5:40 pm

Fallout 4 will most likely feature tessellation.
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lucile davignon
 
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Post » Wed Aug 18, 2010 8:25 pm

BF3 is designed around the PC and Dx11 so I guess that will be one of those games :celebration: ... heck... you wont be able to run BF3 on XP :P

I think that's a good reason why Skyrim shouldn't use it...
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No Name
 
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Post » Wed Aug 18, 2010 1:30 pm

I think that's a good reason why Skyrim shouldn't use it...


Except that's only because it's a DX11 EXCLUSIVE, not because it uses DX11. You can have multiple DX version support.
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Phillip Hamilton
 
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Post » Wed Aug 18, 2010 5:14 pm

Except that's only because it's a DX11 EXCLUSIVE, not because it uses DX11. You can have multiple DX version support.

not that it matters to xp but I think it runs in dx10 mode, so older hardware like geforce 2XX series and ati 4xxx series can run it.
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Gemma Woods Illustration
 
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