Does New Vegas seem kind of linear to you?

Post » Fri Feb 05, 2010 8:20 pm

Don't worry the game opens up greatly once you hit NV. So greatly it can be overwhelming. In a good way.

Strictly speaking, of course, you can go anywhere from the start but you have better have tagged Stealth and put your first couple of levels into it because all your going to be doing is hiding. It is possible though. And, frankly, I LOVE that most things don't level with you for so many reasons. It's better for immersion. You don't get the idiocy of highway men in Glass armor like you did in Oblivion. You also get the immersion of real areas that are wilderness. Places where no piddly NPCs stroll through because they'd get waylaid too. You get the satisfaction of so many many "I'll be back" moments later in the game where you got schooled by an area but now you're coming back and you're going to waltz through that gang camp like the Terminator in a police station laying down some serious havoc.

I think, for me, that's what it comes down too: satisfaction. Auto leveling takes that away for me. I feel that FO:NV better rewards my leveling and in that way I actually feel more powerful and more accomplished when I can come back to a place I was unable to handle early in the game.

But for anyone who feels the beginning is too linear I'd say give it time. You could also rush right through the main quest and get to NV pretty quickly I'd say but I've been doing every sidequest I can get my hands on and exploring the south as much as possible. I've got probably 25+ hours in and hit level 10 and New Vegas just last night.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri Feb 05, 2010 2:38 pm

yeah, after you get to new vegas the game opens up immensely.

There is a bottle neck though at the beginning. Not really worried about it. IN FO3 I always did the same opening anway (Go to megaton)
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri Feb 05, 2010 5:30 pm

This is a question everybody seems to ask about every game...

Let's be honest here... yea it's "more linear" than FO3... the real question is, do you really want a game wide open where you can do a ton of boring ass [censored]?

Spoiler
let's get one thing straight, they [censored] the bed on the storyline


Every raves about how open some games are, and rant how some games aren't open enough... well you know what... i wanted to kill myself after a few hours of oblivion because let's face it... it got boring as [censored] running around the world doing really stupid quests.


instead of wasting our time doing completely pointless [censored]... let's read about something that was going on in the world while you were [censored] around in stupid games:

http://en.wikipedia.org/wiki/Russell_Williams
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sat Feb 06, 2010 12:07 am

It's pretty funny listening to so many "Veteran" Fallout players complain about how linear the game is from the start. Because of what? The enemies? Sure, when I started I went down to Primm and followed the main quest. I had no problem with this. But my girlfriend, who doesn't even play all that many games, managed to get past all the "OMG SUPER POWERFUL ENEMIES" that so many of you are whining about as was at Freeside within 10-15 minutes of leaving Goodsprings. On hardcoe mind you, and her first playthrough.

For christ sake, show some moxie and stop complaining.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Feb 05, 2010 9:37 pm

Hold on.

F:NV has a much more open main story than FO3.

FO3's main story is played almost the exact same way every time (at least you go to the exact same locations). IN NV you go to different locations and talk to different people and chose to support one. There's lik 5 different endings.

It's just that you're a bit restricted until you get to new vegas. that only takes less than an hour if you don't get side tracked.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri Feb 05, 2010 9:55 pm

People complain that there weren't leveled enemies in Oblivion or Fallout 3, now we have people complaining that there are. What ever. Leveld enemies is the better way to go. Makes leveling matter more than just making skill checks.

I just wish they did a better job expressin this. In the beginning town of Good Springs there is a safe in the school house. In the town is an experienced scavenger by the name of Easy Pete. He couldn't crack that safe or blow it open with explosives, but with only 25 lock pick you can get into it?!? Right... It should have been around a 75 or 100 check for you to come back to and it should have nicer loot. As though the same were dragged back to the school house from somewhere else, possibly by Easy Pete himself in his younger days.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat Feb 06, 2010 4:43 am

It's either this or leveled enemies.

By the way, I made a new character recently and I did make my way to new Vegas, mostly avoiding the monsters. You can find B whether or not you did everything the "normal" way. If you want to fight your way to New Vegas thats also possible. Just steal one of the brotherhood of steel's weapons (they lie around in their bunker) and invest your attribute points in gun skills. You can now take on most of the monsters I would think. Maybe you can get a gauss rifle there too. Those things WTFpwn everything small and allow you to damage the bigger mobs sufficiently to be able to kill them.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Fri Feb 05, 2010 8:38 pm

People complain that there weren't leveled enemies in Oblivion or Fallout 3, now we have people complaining that there are. What ever. Leveld enemies is the better way to go. Makes leveling matter more than just making skill checks.

I just wish they did a better job expressin this. In the beginning town of Good Springs there is a safe in the school house. In the town is an experienced scavenger by the name of Easy Pete. He couldn't crack that safe or blow it open with explosives, but with only 25 lock pick you can get into it?!? Right... It should have been around a 75 or 100 check for you to come back to and it should have nicer loot. As though the same were dragged back to the school house from somewhere else, possibly by Easy Pete himself in his younger days.


Primm, the next town you go to on the main quest (10 minutes from starting if you so choose) has such a safe (with something awesome in it) that you could never open at early levels. As does another area a five minute walk from Primm on the way to the next main quest stop so I'd say they covered that. I think with Goodsprings they just wanted to give players access to what you would need to start any type of character. Something I don't really mind.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Fri Feb 05, 2010 6:00 pm

Primm, the next town you go to on the main quest (10 minutes from starting if you so choose) has such a safe (with something awesome in it) that you could never open at early levels. As does another area a five minute walk from Primm on the way to the next main quest stop so I'd say they covered that. I think with Goodsprings they just wanted to give players access to what you would need to start any type of character. Something I don't really mind.


Oh, man, thanks, I forgot about that one. I know the first thing that I'm doing when I get back into the game...
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri Feb 05, 2010 4:05 pm

This is a question everybody seems to ask about every game...

Let's be honest here... yea it's "more linear" than FO3... the real question is, do you really want a game wide open where you can do a ton of boring ass [censored]?


Spoiler
let's get one thing straight, they [censored] the bed on the storyline


Every raves about how open some games are, and rant how some games aren't open enough... well you know what... i wanted to kill myself after a few hours of oblivion because let's face it... it got boring as [censored] running around the world doing really stupid quests.


instead of wasting our time doing completely pointless [censored]... let's read about something that was going on in the world while you were [censored] around in stupid games:

http://en.wikipedia.org/wiki/Russell_Williams

Each to their own. But I worry about folks that want to kill themselves because of a game. :unsure: That is just over the top. If you didn't like it, don't play it. I liked it very much. Boring for whom? You? I don't find such things boring at all. We all like doing different things because we are different. I hate balancing my checkbook but my sister delights in finding every last penny. I write them off. I enjoy a bit of leveling so I can go do those exciting things you find boring. :lol:

It's pretty funny listening to so many "Veteran" Fallout players complain about how linear the game is from the start. Because of what? The enemies? Sure, when I started I went down to Primm and followed the main quest. I had no problem with this. But my girlfriend, who doesn't even play all that many games, managed to get past all the "OMG SUPER POWERFUL ENEMIES" that so many of you are whining about as was at Freeside within 10-15 minutes of leaving Goodsprings. On hardcoe mind you, and her first playthrough.

For christ sake, show some moxie and stop complaining.

It's perfectly ok for people to complain about what they don't like as long as one individual doesn't find a need to express the same complaint in every thread whether it's on topic or not. Again, we will never all be happy with the same things in our games. That is why I stay on a PC so I can find mods to customize the game to my own personal liking.

It's either this or leveled enemies.

By the way, I made a new character recently and I did make my way to new Vegas, mostly avoiding the monsters. You can find B whether or not you did everything the "normal" way. If you want to fight your way to New Vegas thats also possible. Just steal one of the brotherhood of steel's weapons (they lie around in their bunker) and invest your attribute points in gun skills. You can now take on most of the monsters I would think. Maybe you can get a gauss rifle there too. Those things WTFpwn everything small and allow you to damage the bigger mobs sufficiently to be able to kill them.

Yep, and I like a bit of leveling.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Fri Feb 05, 2010 6:36 pm

It's either this or leveled enemies.


No, there is a third way. The game could simply indicate somehow what "level" any given area is, so the player can intelligently DECIDE where to go at any given time.

Of course trial-and-error is infinitely fascinating - to anyone with the IQ of a lab rat. Banging your head against a virtual wall (or worse yet an invisible virtual wall) isn't "gameplay" at all; it's just the designer punishing you for going somewhere HE decided you shouldn't go because it doesn't fit the storyline inside his head. The RPG trope of NPC's telling you what areas are "dangerous" is pretty much meaningless. About half the time, that indicates precisely the place where your character is supposed to be going.

And auto-levelling is like the "steering wheel" on a child's car seat. It's ridiculously easy to give the appearance of ultimate freedom when it doesn't MATTER where you go or when you go there.

But if the player has an indication of how difficult each area is, then he can make strategic decisions: Go to a place that fits your current skill level; sneak around someplace tougher if there's a reward you want; or maybe even kick back sometimes and go someplace a little easier, just to relax a bit.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri Feb 05, 2010 8:47 pm

I have mixed feelings on this one. I loved playing FO3 however I felt like. I didn't even scratch the MQ until later in the game. As a matter of fact, I missed the road sign for Megaton, and stumbled around the wastes for a long time before visiting the "Beginner" area (oh, WSG flashback).

In NV, I'm definitely feeling funneled. After stumbling across a couple obvious signs of places too high level for me, I ventured along the main route, just as the MQ wanted me to. I did get that sense of vulnerability being only level 3, with a relatively paltry amount of ammo, and sporting a Varmint rifle, and that's the way it should be. Of course, I got to the first intended location and made short work of the enemies using stealth and a nightscope, but it was a good adventure.

I haven't gotten too far into the game, but it definitely feels more linear than FO3, but I'm hoping things will open up more as I level up. The original Fallouts were like this too. Follow the yellow brick road until you've powered up enough...then do your exploring and side quests. I think I'm always going to prefer FO3 over NV just for that freedom of exploring, but I like what NV is showing so far.

dude.. i got sidetracked by some dude who lost his "girlfriend" among a bunch of lizards on my way to primm... walked up in the hills and got jumped by 25 lizards LOL i felt vulnerable as hell after that
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Feb 06, 2010 2:21 am

I don't think it's really linear, but invisible walls do piss me off. Would like a modder to strip them out completely. But even though the map is actually quite a bit smaller than FO3's because of the parts to the North, east, and west that are not even accessible, I prefer NV anyday. The story and the depth to the game is too good, and the quests add plenty to do. Once modders fill in those blank areas, then this game will be better than it already was.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat Feb 06, 2010 6:34 am

I like enemies are not scaled, but I am inclined to agree, you are kinda herded by DCs and other enemies, much better if they were in specific locations, to trapping you, because I always find op enemies when I go too far of the track, but its doable, im exploring quite a bit, completed good spring, now at helios, granted I had to listen to the npcs and follow the road around it took longer but no DCs.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Fri Feb 05, 2010 8:26 pm

No, there is a third way. The game could simply indicate somehow what "level" any given area is, so the player can intelligently DECIDE where to go at any given time.


That is an MMO-inspired immersion breaker. No thanks!

I was violated by a pack of deathclaws, and I liked it!
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sat Feb 06, 2010 12:36 am

Nope in 3 you were forced along 1 path with a choice between good and evil, while in NV you have several choices.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Feb 06, 2010 6:01 am

That is an MMO-inspired immersion breaker. No thanks!

I was violated by a pack of deathclaws, and I liked it!


There is nothing in any roleplaying game more "immersion-killing" than learning by dying.

And that idea wasn't "inspired" by MMO's; it all started back in the early days of arcade games.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri Feb 05, 2010 3:22 pm

There is nothing in any roleplaying game more "immersion-killing" than learning by dying.

And that idea wasn't "inspired" by MMO's; it all started back in the early days of arcade games.

YES it is a HORRIBLE HORRIBLE HORRIBLE immersion breaker, and those things are only put into games designed for stupid people. If you want to know whether there are monsters you can't beat, explore an area and check out the monsters from a safe distance.

I already explained how you can go to New Vegas first thing in the game, and how you can take on strong enemies early in the game but you completely ignored it.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Fri Feb 05, 2010 5:36 pm

No, there is a third way. The game could simply indicate somehow what "level" any given area is, so the player can intelligently DECIDE where to go at any given time.

Of course trial-and-error is infinitely fascinating - to anyone with the IQ of a lab rat. Banging your head against a virtual wall (or worse yet an invisible virtual wall) isn't "gameplay" at all; it's just the designer punishing you for going somewhere HE decided you shouldn't go because it doesn't fit the storyline inside his head. The RPG trope of NPC's telling you what areas are "dangerous" is pretty much meaningless. About half the time, that indicates precisely the place where your character is supposed to be going.

And auto-levelling is like the "steering wheel" on a child's car seat. It's ridiculously easy to give the appearance of ultimate freedom when it doesn't MATTER where you go or when you go there.

But if the player has an indication of how difficult each area is, then he can make strategic decisions: Go to a place that fits your current skill level; sneak around someplace tougher if there's a reward you want; or maybe even kick back sometimes and go someplace a little easier, just to relax a bit.


How is looking at numbers on a map more "fascinating" than just looking and seeing for yourself? That's an awful idea and it ruins the openness of the world and kills exploration. I don't want the map to tell me what's in a given place, I want to see it for myself.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Sat Feb 06, 2010 8:03 am

Fallout New Vegas is just NOT linear, far from it. Just because there's an easy route and some more difficult ones, doesn't mean it's linear. Aside from the fact that there are so many other quests that you can do whenever you like, and all the different sides you can take.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sat Feb 06, 2010 5:00 am

Not really since FO3 was the same way since you couldn't travel to certain areas when you were low level. Still remember coming upon my first DeathClaw in FO3 and was like "HOLY *string of bad words* WHAT HAPPENED?". Fallout New Vegas is very open with all things considered and yes there is a linear path from Goodsprings up through to New Vegas, but it is completely optional to take it. It is also completely optional as to whether or not you want to hit up those areas. Found my adventures so far to be quite enjoyable and have only completed 15 to 20% of the game I would imagine maybe 35% at the most.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Fri Feb 05, 2010 8:29 pm

New Vegas definitely has a linear feel to it.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Feb 06, 2010 2:44 am

hmmm actually it does seem kind-of linear to me too. Well, no more than FO3 was. I'm currently doing Come Fly With Me, and so far it's been one town telling you to go to another town which tells you to go to another town... exactly like FO3 was. I don't see how it's any different in that respect. Not disappointed though.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat Feb 06, 2010 2:29 am

I wonder what happen in FO3 if right off the vault you head straight to Old Olney.
Will there be deathclaws and if so, are they weak enough to be shot down by a 10mm pistol ?

I like how they balanced the game in NV. Just like in real life, if you decide to ignore elders advice and go bear hunting at 5 years old with a bb gun... bad things are set to happen.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Fri Feb 05, 2010 11:18 pm

hmmm actually it does seem kind-of linear to me too. Well, no more than FO3 was. I'm currently doing Come Fly With Me, and so far it's been one town telling you to go to another town which tells you to go to another town... exactly like FO3 was. I don't see how it's any different in that respect. Not disappointed though.


you can take shortcuts whenever you like. it's NOT linear.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

PreviousNext

Return to Fallout: New Vegas