It's pretty funny listening to so many "Veteran" Fallout players complain about how linear the game is from the start. Because of what? The enemies? Sure, when I started I went down to Primm and followed the main quest. I had no problem with this. But my girlfriend, who doesn't even play all that many games, managed to get past all the "OMG SUPER POWERFUL ENEMIES" that so many of you are whining about as was at Freeside within 10-15 minutes of leaving Goodsprings. On hardcoe mind you, and her first playthrough.
For christ sake, show some moxie and stop complaining.
Veteran Fallout players should have no problem with it. If you took the wrong path or wrong choice in the old Fallouts you got pwned too. The only ones who probably have a problem with it are FO3/Oblivion [censored] who are used to scaled enemies.
That being said, I can't believe people complain about going back into an old starting area and don't find tough enemies. This game actually gives you a sense of PROGRESSION; you get more powerful and outgun the old bad guys and move onto the more powerful ones. It's fun to go back and stir up the Powder Gangers every once in a while just for fun.
This game gives you an actual sense of DANGER when you go out and explore the world: which there should be. Games that scale enemies are taking away all the sense of adventure and accomplishment that comes from clearing the more difficult areas. I found Fallout 3 to be insanely boring because I could always kill everything regardless of my level... It was too easy. This game provides me with a sense of danger when exploring the world, you gotta watch your back or else you'll end up dead.
Also, this game setting is significantly more detailed. The setting is a HUGE upgrade compared to FO3's blandness.