My line of code is simply
if ( doonce == 0 )
player.playidle EscortWaitingWave 1
set doonce to 1
endif
When I go to compile, I get this error
Invalid inventory object "EscortWaitingWave" for parameter idle form.
I used the EscortWaitingWave animation because it's a default one at the very top of the tree and I figured would not interfere with anything. And what's this about an "invalid inventory object?" Any ideas what I'm doing wrong here?