I can agree with this, but personally a gameplay merit standpoint is more important for me. Sure first time through Skyrim's intro was better than the first time through Morrowind's, but after a few times of being forced to watch the movie you could care less about the artistic merit and just want it to end so you can play. It's the same for Morrowind's really. Yeah it was a little slow paced, but after you've made a few characters you pretty much had the whole thing memorized. You could easily skip the dream sequence, type in your name, run past the guard leading you off the boat, exit, tell the other guard where you're from then run past him into the Census and Excise office, and blow through all the dialog in the intro. Just click the needed keywords and don't even bother reading what the NPC replies with. The majority of your time will be in actually making your class. Which I enjoy, Daggerfall had my favorite class creation from any Elder Scrolls game. Oh how I wish advantages/disadvantages and the questions about your background would make a comeback, but that's another thing entirely....
... I still think
Skyrim has the better intro than
MorrowindI spend what feels like less time running Helgen than I do in the Census and Excise office. And as much as some people complain about the "Depth" Morrowind's class system, "hand-made" quests, slow "Dump you at the start" method apparently added... I found it tedious. Especially because I'm
still not familiar with the skill mechanics. I didn't have that problem in
Daggerfall, due to its of the "rule of three" to make decisions a bit easier. (What are the three most important skills, what are the three next? What are the two sets of three meh-skills?)
Personally, I find most open-world RPGs have the same problem: An optimal "Jack of all Trades" build that requires a great deal of restraint not to use. (Fallout 1 was the worst in this regard, and Oblivion's alchemy has tinted my perception of it as well). Or even "Must have" skills that I'd otherwise consider out-of-character. Usually the skills everyone else says are useless (Speechcraft, Mercantile, Athletics, and Acrobatics come to mind)
I find
Skyrim lacks that problem for the most part: Sure, Smithing, enchanting, and Alchemy can be horribly broken, but I can't figure out how to actually use them.