Does a soft 100 survival boosts potions ?

Post » Wed Jul 21, 2010 5:21 pm

Hi all,

Does a soft 100 survival boosts potions ?

Exemple:

If I have 80 survival, take a magazine, get 100, will Absinthe give +2 perception or +3 perception ?

Is there any other way than a magazine to get + survival ?
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Wed Jul 21, 2010 9:19 am

I thought Absinthe was a drug and drugs are governed by Medicine or Science IIRC.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Wed Jul 21, 2010 10:31 pm

caesar's armor gives u +5 survival(only problem is hes wearing it lol). also u can take buffout which gives u +3 end, so raising survival by 6. wear a brahmin skin outfit for another +1 end, for +8 total survival. also, the higher your survival the more health u get from food and such, and the bigger DT boost whiskey gives u while cass is a companion. i believe healing powders are also more effective.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Wed Jul 21, 2010 8:57 pm

Hard skill points are only taken in account in level-up and perk selection I think. So it should.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Wed Jul 21, 2010 10:24 am

Any food item ( not sure what absinthe is, but Atomic cocktails are survival based :shrug: ).
Is effected by a current level of survival, so soft skill points are taken into account for the effects imbibed.
You can't boost skills up in a tempory fashion for perk selection however.

The other ways to boost survival are to take chems or other food items, or wear outfits that boost endurance..
However these only boost the skill by two points per stat point raised, and again are tempory soft boosts.

I.e A wearing a wasteland outfit and taking buffout will raise your survival by 6 points as long as your base endurance is 7 or under.
Endurance over this will lose 2 survival points for every point over 7 E.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Wed Jul 21, 2010 9:32 pm

Endurance over this will lose 2 survival points for every point over 7 E.

What? Really? I've never made a Survival chr. so I would neither know or care, but that seems odd to do things that way.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Jul 21, 2010 10:07 am

What? Really? I've never made a Survival chr. so I would neither know or care, but that seems odd to do things that way.

He's talking about the survival bonus you get from endurance. if you have endurance higher than 7 you can't utilize some of the bonus since stats can't be raised above 10.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Jul 21, 2010 11:33 pm

Oh ok, that makes more sense.

Me <-------*brainfart*
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Wed Jul 21, 2010 5:33 pm

Thanks a lot for your answers, people !
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Wed Jul 21, 2010 10:50 pm

Oh ok, that makes more sense.

Me <-------*brainfart*



Nope my silly metheod of putting bloody simple ideas in a convoluted way.

Or..

Me <-------*brainfart*
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm


Return to Fallout: New Vegas