Does the difference in DR between Power Armors matter?

Post » Mon Jan 25, 2016 3:30 am

Thing about T-45 is that,



Anywhere I go, I will easily find the matts I need to repair the suit with very little searching, actually the only thing I need to find is a Power Armor Station. About half the time all the parts I need to make the repair are present on location without scrounging. That cant be said about higher tiers of armor.



As already addressed above most of the incoming damage will be as manageable by the "inferior suit." So essentially its a matter of do I feel like looking around for parts that I may not find easily?


For Power Armor unless you intend to face tank explosives....Which there is a mod for that! Barring face tanking mini-nukes your better off picking the suit based on how you feel with the way it looks :)

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Red Bevinz
 
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Post » Mon Jan 25, 2016 2:23 pm

It is diminishing from the perspective that adding more armor blocks less and less damage over time,



the alternative is each armor blocks the same amount of damage, which gives improving returns, aka, 467 armor would reduce a mininuke to one damage, which is not the case.

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Reanan-Marie Olsen
 
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Post » Mon Jan 25, 2016 8:54 am

Did you look at my chart? Up into the 50's damage range, which encompasses a good 90% of handheld weapons that will be shot at you, the difference in damage resisted between the T-45a and the T-60f is a measly 5 points.

It's interesting to note that even in X-01 mk VI armor, a mini nuke is still going to do 124 points of damage, which is enough to kill all but the END 9 and 10 starting character (if he could somehow be wearing X-01).
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Danielle Brown
 
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Post » Mon Jan 25, 2016 12:36 pm

Then MisguidedWorm7 is basically correct: if you're only using Power Armor in emergencies, then a set of T-45 will do everything you need. However, those using Power Armor constantly will want to consider Durability and the materials needed for repair as their deciding factors when choosing between sets: better sets will last longer, but will also require rarer materials to repair, so you'll want to find a balance between more durability and easier repair.
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matt
 
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Post » Mon Jan 25, 2016 10:07 am

The higher tier armors will maintain a higher ratio longer as you lose pieces to damage, as well.



I find the T-45 to be better early game because it's easy to repair with just steel (and a circuitry for the torso), which is available virtually everywhere. I can repair it at any power armor station I come across, usually with junk I find on site.



Being a player who doesn't fast travel, repairing higher tier armors is more difficult. I either have to carry materials with me into the field, or have an extensive settlement network in place connected by supply lines to have ready access to a close repair station when my suit needs repairs.

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Peter lopez
 
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Post » Mon Jan 25, 2016 4:50 pm


Someone here on the forums told me damage resistance is logarithmic, and I expected reaaaally curved graphs, but from this graph I see here that graph is not that bent, it is much closer to linear.



I wanted to know if it was worth getting points in str and getting last rank of armorer to upgrade my X-01 to last mark version. Now I see that it would make a bigger difference than I would have expected (I expected like a maximum of 5% or something)






You say 90% of weapons that will be shot at you are in the 50's damage range. Are you talking about an average of enemies all across the map ? And at what player level and what difficulty ?



If it's an average of the whole map and an average of let's say levels 0-80 at normal difficulty, then I guess having more than an t-45f is overkill most of the time. You can only justify bringing a x-01f only for fighting a boss or when going to the Glowing Sea. But what about survival difficulty ?

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Tasha Clifford
 
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Post » Mon Jan 25, 2016 2:21 am


well, I was killed wearing a fully upgrades MkVI ( titanium), costed me a sh*tload of rare raw materials..... oh, think your character looks liike Quasimodo..wearing that PA armor.... :shifty:

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Kieren Thomson
 
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Post » Mon Jan 25, 2016 8:43 am

In the first place, difficulty modifiers are applied last, AFTER the damage resistance ratio is calculated. So while Survival will double the differentials on the chart, that has no bearing on the comparison of two sets of armor. The DR curves look exactly the same, you've just doubled the affect of all incoming damage.


As for the damage average I quoted, take a look through the wiki and study damage numbers. Nothing over 100 except explosives. Take a look at the max damage of things like deathclaws and behemoths. It's significantly below the 500 DR of the weakest T-45.


Remember that NPCs and monsters don't get PERKS! That is were the majority of the PCs damage dealing comes from.
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tiffany Royal
 
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Post » Mon Jan 25, 2016 1:58 am


Wait, what?



DR is often expressed in terms of integers not percentages, so how is the ratio determined before the incoming damage is considered? For example Toughness 1 = +10DR. Also most armor pieces have their DR expressed as as an integer. The numbers you see in game for the various types of DR on the items in question (Power Armor pieces and the frame) are also expressed as integers not as percentages.





How on Earth did you manage that!? :P

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Gemma Archer
 
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Post » Mon Jan 25, 2016 1:52 am

It is determined as such



Your weapon has a base damage value, that is to say the damage as would be applied to a target with no armor at all, and without any boosts, only the weapon and it's mods. This is it's base damage



Base damage is used to determine the effectiveness of armor, if the base damage is the same as the armor it will do half for example.



Perks, buffs, and difficulty are applied after the armor effect is determined, so if you double your damage you will still be dealing only half of the maximum to that enemy, his armor does not get weaker because of your buff, the same applies to you, if you can reduce incoming damage by a certain percentage you will reduce an attack by the same proportion regardless of difficulty.



If an enemy does 100 base damage, and you have 200 armor



-On normal you will take 33.3 damage, 1/3 of 100 because of your armor



-on very hard+ he will deal 66.6 damage, still only one third of his potential 200, not half (100), as his damage of 200 compared to your 200 armor would imply.



-On very easy he will deal ~16.6, 1/3 of 50, not the 12.5 that his 50 damage hit would imply,


armor effectiveness against any weapon does not change because of perk effects, or difficulty, making armor no different on harder difficulties compared to easier ones,

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Catherine Harte
 
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Post » Mon Jan 25, 2016 3:55 pm



Then it gunks up the frame and makes a mess of everything. Not something you want to deal with. Simple answer-- don't put bears in power armor.
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Anthony Santillan
 
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Post » Mon Jan 25, 2016 7:53 am


You don't suppport the right to arm bears (with power armor)? Must be a Commie . . .

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Louise
 
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