Does the split in the Fallout fanbase bother you? part 2

Post » Tue May 17, 2011 9:13 am

Yeah I know, why do people complain about the story...

If you haven't played and beaten Fallout 1, 2, and 3 then this will contain spoilers

In Fallout 3 you emerge from Vault 101 searching for your dad, James. Along the way you meet Three Dog who is running a radio brodcast program with a few members of the Brotherhood of Steel as security. The Brotherhood of Steel is in D.C. searching for the pre-war technology left there, or they were. Now Elder Lyons became attached to the people of the Capital Wastleland and decided to stay there and help them with their Supermutants, raider, slaver, and Talon Company problems. Those who opposed became the Outcasts, who stuck with the original goal. Three Dog tells you how James went to Rivet City and then you eventually end up in Vault 112. After escaping the Tranquility Lane simulator and having a rather dull meeting with your dad you head back to Rivet City and then to the Jefferson Memorial. But the Encalve arrives nad your dad kills himslef to buy you and the other scientists time to escape. Once you do so you end up at the Citidale where Elder Lyons lets you in and sends you out to find a GECK. Once you retrieve that you are captured by the Enclave and escape. Once you get back to the Citidale you join Lyons' Pride and Liberty Prime in taking the Purifier back from the Enclave. Once you get inside and confront Colonel Autumn you either sacrifice yourself or Sarah Lyons in typing in the code for the Purifier... or you let it explode.

In Fallout 1 you emerge from Vault 13 into Shady Sands trying to find a water chip, after you do so you must fight the Master and his army of Supermutants. Once you defeat him you return with the water chip and then banished from the Vault, either just walking away or shooting the Overseer in the face. (Sorry it's so short, never played it)

In Fallout 2 you leave the Vault Dwellers settlement as his grandson and must find a GECK. After which the people of Arroyo and the people of Vault 13 are captured by the Enclave and you must sneak onto their oil rig, free the people, fight the president, and Frank Horrigan. After that you destroy the Oil Rig. (Again, I've never played it)

I know it's mainly due to me never playing the old games, but do you see the difference of the stories? If somebody who's played the first two Fallouts can do those descriptions better (I'm 99.9999999999% sure they can) then post below.

But I don't get the Original Players saying that Fallout 3 had a cut and paste story of the first two, when I first played it I found the story two be very deep... And please no mentioning New Vegas because in my mind New Vegas is almost as bad as the Burned Game, in my mind.

Edit: Sorry for the crazy long underlining...
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Sheila Reyes
 
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Post » Tue May 17, 2011 1:14 am

If people would respect eachother and the history of the series, i wouldnt mind,
:foodndrink:
but too many people want to make fallout like TES, which is not what fallout should become.
:trophy: :trophy: :rock: :rock:
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Campbell
 
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Post » Tue May 17, 2011 9:45 am

Well the only original element in FO3's story was Daddy. Purifying water, super mutants, Enclave, the GECK and the Brotherhood were from the original games.
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Heather Dawson
 
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Post » Tue May 17, 2011 7:10 am

You're way off. Keep in mind that these plots can also change drastically, because they were completely open ended, and offered a ton of freedom.

Fallout 1: You were kicked out of Vault 13 to find the water chip. The first direction you go is towards the nearby Vault 15. Along the way you run across Shady Sands (optional: you save Tandi from the raiders after they kidnap her, Tandi later becomes president of the NCR. Additionally if you take care of the raiders, but Tandi dies her father Aradesh still builds the NCR. if you don't take care of the raiders then Shady Sands dies). At Shady Sands you learn about Junktown. You go to find Vault 15 to find that you can't find the water chip, and that the vault is completely abandonned (SC please), so you make way to Junktown. While at Junktown you learn the nearby Hub has water merchants (optional: There is a conflict between the town's mob leader and the town's mayor. Depending on who you side with changes Junktown to a thriving crime ridden city, or a stagnate crime free small-town). After finding the water merchants (optional: you can buy water from them and have them ship it to Vault 13, but this exposes Vault 13 to the Master's Army later on) and they point you to the direction of Necropolis, which has a water shed that has a water purifier. When you go to Necropolis, you find that it is inhabited by ghouls. You find the watershed and find that the water purifier is broken, and the ghouls are using the water purification system from a vault that has the water chip you need. You can a. say screw the ghouls and take the water chip from the vault and not fix the water pump or b. take the water chip from the vault and fix the water pump in the water shed. The problem is, is that at the water shed is full of big green ugly mutants. The mutants stop you and you have 3 choices you can a. go with the mutants to see their leader b. fight the mutants c. talk your way past them. Anywho if you pick choice b. or c. you do your thing and get the water chip.

uff... more later... the plot in Fallout 1 is very complicated...
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Mr.Broom30
 
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Post » Tue May 17, 2011 7:33 am

"But I don't get the Original Players saying that Fallout 3 had a cut and paste story of the first two, when I first played it I found the story two be very deep... And please no mentioning New Vegas because in my mind New Vegas is [u]almost as bad as the Burned Game, in my mind. "

Here is my very condensed FO3 story.

Born, OH MI GOSH 10nth birthday! GOAT! Daddies gone! RUUUUN!!!! GNR!!! Daddy in simulator!!! Boom! Megaton!!!!!!! KILL THE MUTIES!!! Enclave! Purifier! FIND THE GECK!!! Enclave!!! ESCAPE!!!! ROBOT AI PRESIDENT!!!!!! ATTACK THE ENCLAVE DEMON EVIL!!! LIBERTY PRIME ROBOT NUKE THROWING!! KILL THE ENCLAVE!!!!!! Sacrifice? OR jerkness?

Fallout 3s story is NOT DEEP. Here is a very condensed FNV story.


SHOT IN THE HEAD! GOODSPRINGS!!! CHASE BENNY!!! Primm, Novac, Boulder, THE STRIP!!! KILL BENNY!!! Support Caesar? NCR? Yes Man? Mr. House? Ally the Boomers! Defeat the Omertas! KILL THE BOS!!! Ready for battle? Fight for your faction!

In FNV, you can choose FOUR endings! I recall that FO3 had 1, with some variations. FNV is MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH deeper than FO3.
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Loane
 
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Post » Mon May 16, 2011 11:57 pm

Multiple endings doesn't make a game deep... So for if you were playing a CoD game and you had the option to play as the Axis or the Allies, which lead to two completely different types of people to kill and where to kill people, with a completely different ending you'd walk away think "[censored] that was a deep game," really?

For New Vegas in your ADD writing it was more like:

Shot in the head! Get a lot of ammo! On a path you can't leave! Meet the NCR! Meet the Legion! Visit some REALLY old guy! Kill Benny! Who gives a sh*t about the region!? Wander around bored! WHy am I not playing Fallout 3!? Try again, very bored! Why am I playing this!? Sell game and tell the cashier in Gamestop, "Just keep the money, I'm just gonna play a three year old game now anyway."!

How could you find Fallout 3 so dull and storyless than?
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Umpyre Records
 
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Post » Tue May 17, 2011 3:07 pm

How could you find Fallout 3 so dull and storyless than?


Because it's story was rehash of that of two games (as many like to point out) 11 years before-hand and it's mash up factions was contrived and handled poorly. It was riddled with holes which took me out of the game and allowed me to objectively play it and point out it's flaws in the same way I might do 2012 or Avatar. It just pulled me along by the nose in support of a faction I hate against one I love and then called me a tosser for not killing myself for the people I've known for a few weeks, for the fact that I'm supposed to be 19 with a whole in front of me and for the fact that I didn't kill myself like Daddy for his destiny which was thrust upon me. Seriously WTF. To be an individual is evil and selfish aparently.

Will someone not answer me why James keep a radioactive bomb, powerful enough to kill someone in power armour in seconds, only a single wall away from the actual purifying chamber of his water purifier?

Another thing, anyone who says that DC has an excuse for having no farms and such because the water is polluted http://fallout.wikia.com/wiki/Hilltop_farm_ruins_terminal_entries, a community surely only a few years after the bombs fell, completely fine.

Two of my biggest flaws which don't concern the main factions or story.
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Lucky Girl
 
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Post » Tue May 17, 2011 8:45 am

"But I don't get the Original Players saying that Fallout 3 had a cut and paste story of the first two, when I first played it I found the story two be very deep... And please no mentioning New Vegas because in my mind New Vegas is [u]almost as bad as the Burned Game, in my mind. "

Here is my very condensed FO3 story.

Born, OH MI GOSH 10nth birthday! GOAT! Daddies gone! RUUUUN!!!! GNR!!! Daddy in simulator!!! Boom! Megaton!!!!!!! KILL THE MUTIES!!! Enclave! Purifier! FIND THE GECK!!! Enclave!!! ESCAPE!!!! ROBOT AI PRESIDENT!!!!!! ATTACK THE ENCLAVE DEMON EVIL!!! LIBERTY PRIME ROBOT NUKE THROWING!! KILL THE ENCLAVE!!!!!! Sacrifice? OR jerkness?

Fallout 3s story is NOT DEEP. Here is a very condensed FNV story.


SHOT IN THE HEAD! GOODSPRINGS!!! CHASE BENNY!!! Primm, Novac, Boulder, THE STRIP!!! KILL BENNY!!! Support Caesar? NCR? Yes Man? Mr. House? Ally the Boomers! Defeat the Omertas! KILL THE BOS!!! Ready for battle? Fight for your faction!

In FNV, you can choose FOUR endings! I recall that FO3 had 1, with some variations. FNV is MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH deeper than FO3.


(Hey, Sebor asked no mentioning NV Alex, I know your expressing your opinion and i respect that, but that was very underhanded and not fair to go against Sebor's wishes. Besides, if your looking at endings, granted NV has more endings, but the amount of endings depend on what you acomplish in the game, not the actual story. If you look at it side by side, taking account of FO3 endings due to choices of male, female, FEV choice or no, Evil or Good choices, you have a total of ( including endings you cannot change and the three added from Broken Steel)29 possible endings. The NV endings due to choices of male, female, factions, companions, and endings you cannot change, you have 185 possible endings. Now please, can we drop this FO3 Vs FO:NV, and FO3 Vs FO:NV ending [censored] everybody, it is getting old now.)
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Laura-Lee Gerwing
 
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Post » Tue May 17, 2011 11:36 am

Multiple endings doesn't make a game deep... So for if you were playing a CoD game and you had the option to play as the Axis or the Allies, which lead to two completely different types of people to kill and where to kill people, with a completely different ending you'd walk away think "[censored] that was a deep game," really?

For New Vegas in your ADD writing it was more like:

Shot in the head! Get a lot of ammo! On a path you can't leave! Meet the NCR! Meet the Legion! Visit some REALLY old guy! Kill Benny! Who gives a sh*t about the region!? Wander around bored! WHy am I not playing Fallout 3!? Try again, very bored! Why am I playing this!? Sell game and tell the cashier in Gamestop, "Just keep the money, I'm just gonna play a three year old game now anyway."!

How could you find Fallout 3 so dull and storyless than?


http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings

Fallout 3 had more potholes than a Kenyan road, and lemme tell you, they arn't pretty. In New Vegas, EVERY SINGLE FACTION HAD A BACKSTORY. Hell, even the fiends had one. Can you say that about FO3?

Talon Company- As far as I can tell, a bunch of sick mercs with no base and no story, why are they in D.C anyway?

Tenpenny Tower- I almost quit the game over this. I did so many calculations, but nothing. How does it survive? How do the pole get rich anyways?

Raiders- Why are there more raiders than people to raid?

Rivet City- This is a joke. People have lived there THEIR ENTIRE LIVES, BUT THEY DON:T KNOW HOW IT STARTED?

FNVs factions were deep, the story was deep. You are just a random person, but you get embroiled into a conflict bigger than you will ever know.

Here is my FO3 version :D
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Laura Mclean
 
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Post » Tue May 17, 2011 12:44 pm

Agreed... Screw the F3, F:NV arguement.

And thank-you Paladin John
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Jeneene Hunte
 
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Post » Tue May 17, 2011 9:32 am

(anytime.....) :thumbsup:
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Flash
 
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Post » Tue May 17, 2011 7:44 am

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings
BORN! THIS TUTORIAL SUX!!!! WAY 2 LONG! OH MI!! TIME TO RUUUUUN!!! I LEAVE!! WHAT THE [censored]? NO FARMS!!! NO TREES? I CANT PLAY THIS ANYMORE!! WAAAT? LEVEL SCALING? WHAAAT? ESSENTIAL CHARACTERS? O AM FORCED TO JOIN THE ENCLAVE?? I LOF THEM!!!


Why do people on both sides of the argument feel the need to type like this when criticizing one of the games they don't like?

Just type a proper argument dude, type like this takes all credability away from what you have said and instead makes you look like a petulant 11 year old.
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RaeAnne
 
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Post » Tue May 17, 2011 4:44 am

Raiders- Why are there more raiders than people to raid?

http://static.funnyjunk.com/pictures/yo_dawg0.jpg
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Danny Warner
 
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Post » Tue May 17, 2011 6:15 am

Yes, any more of these "I'M TYPING IN ALL CAPS TO ILLUSTRATE HOW DUMB I THINK THIS THING IS" posts could very well lead to a warning. I don't find them terribly constructive to the conversation, and they don't do a terribly good job of making the case for your position.

If you didn't like the plot of (insert game title here,) then that's really all that's needed, I think. You shouldn't have to justify an opinion beyond explaining your position - and it's not like you're going to change the mind of anyone who did like (insert game title here.) Especially not with posts of that caliber...
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James Baldwin
 
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Post » Tue May 17, 2011 9:41 am

I'm a fan of the Resident Evil games, so I'm used to being part of a fanbase that's divided because Resident Evil has been going through the same thing ever since Capcom changed the style of the series from classic survival horror to shoot-em-up action (personally I liked both styles so I'm one of the few fans who liked both the old and new games).

The best way to deal with a fanbase such as Fallout's or Resident Evil's is to just be as respectful and polite as possible even when voicing your opinion and don't let those with opposite views get to you when they try to set flamewar traps. You can always find people within the fanbase who share the same views such as yourself and you can always hang out with them and send PMs to each other so you can enjoy discussing which side of the game you both like. :)
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Penny Flame
 
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Post » Tue May 17, 2011 4:07 am

Ok, I apologise for my very rude (but accurate in my mind :thumbsup:) remarks, lemme put them in much more, well, better terms.

I find FO3 to be dull because it is linear. I was forced to join the Enclave, when I love them, and I was forced to help the angels in the tin cans.

There was no logic in ANY of the settlements, no farms, more raiders than people to raid, it was a HORRID Fallout game. I was railroaded down one path in the story, the writing was rubbish, and the dialouge was even worse. I felt no connection to my "dad". I hated having a backstory forced down my throat, I became a god way too quickly, I leveled up much too quickly. The wasteland was horrible, and they completely failed D.C. (I live in D.C, it was a failure.) The city looked like it was not hit, they completely demonized the Enclave and Talon, and made the BOS seem like saints.

There was no farming, no trees, more raiders than people to raid, more mutants than humans, why is there FEV in D.C anyway? They butchered Harold, the exploration svcked, the towns were a joke.

Any more?
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Victor Oropeza
 
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Post » Tue May 17, 2011 3:35 am

A question, was anything of east coast mentioned in the classic games?
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Vickey Martinez
 
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Post » Tue May 17, 2011 1:50 pm

and they completely failed D.C. (I live in D.C, it was a failure.) The city looked like it was not hit, they completely demonized the Enclave and Talon, and made the BOS seem like saints.


Any more?


You're welcome to the opinions in the rest of your post, but I have to dispute this part; it's not the DC you live in, but a fictional future version (hence it doesn't have to look like modern DC), and it damn well looks like it got hit. In fact, a very common criticism of the game is that the area doesn't look rebuilt enough.

Also, I don't deny that they could have humanized the Enclave more, but the whole point of Talon is that they're mercs who'll kill anyone for a quick buck. They're bad dudes. They were a new faction created just for FO3 (so no prior history to complain about) and they are supposed to be baddies.
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Kirsty Wood
 
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Post » Mon May 16, 2011 10:54 pm

You're welcome to the opinions in the rest of your post, but I have to dispute this part; it's not the DC you live in, but a fictional version (hence it doesn't have to look like modern DC), and it damn well looks like it got hit. In fact, a very common criticism of the game is that the area doesn't look rebuilt enough.

Also, I don't deny that they could have humanized the Enclave more, but the whole point of Talon is that they're mercs who'll kill anyone for a quick buck. They're bad dudes. They were a new faction created just for FO3 (so no prior history to complain about) and they are supposed to be baddies.



It doesn't really look like it was hit by nukes at all. Maybe a few high yield conventional weapons maybe....

It looks more like http://library.thinkquest.org/C005121/data/Germany_files/image013.jpg after the bombing in ww2, then a http://39th.org/39th/images/damagephotos/Damage11-hiroshima-a.jpg damage effect.
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Adam Porter
 
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Post » Tue May 17, 2011 2:33 pm

Also, I don't deny that they could have humanized the Enclave more, but the whole point of Talon is that they're mercs who'll kill anyone for a quick buck. They're bad dudes. They were a new faction created just for FO3 (so no prior history to complain about) and they are supposed to be baddies.


So who is paying them to shoot all of the random wastelanders they come across? How do they get clients and why isn't there an option to be recruited? The Enclave were redesigned to just baddies and that was awful, just because the Talon Co where new and of there creation doesn't make it a good decision which I cannot question as much as the Enclave's treatment.
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Nathan Hunter
 
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Post » Tue May 17, 2011 8:10 am

You're welcome to the opinions in the rest of your post, but I have to dispute this part; it's not the DC you live in, but a fictional version (hence it doesn't have to look like modern DC), and it damn well looks like it got hit. In fact, a very common criticism of the game is that the area doesn't look rebuilt enough.


I understand that, but the D.C in Fallout 3 looks bland. I don't know. There is no diversity in the districts. Where's Chinatown? Anacostia? (Anacostia is a slum in real life.)

And, D.C does not look like a hard hit. LA got clobbered by the nukes, and it looks like hell. http://3.bp.blogspot.com/_4dEAVQx8F64/S_A4NR3fmKI/AAAAAAAAAGE/B6T3FFBVaTQ/s1600/concept05B.jpg In the game, almost every building is still standing. Now, if only the game was set only 80 years after the war.....
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suzan
 
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Post » Tue May 17, 2011 2:08 am

It doesn't really look like it was hit by nukes at all. Maybe a few high yield conventional weapons maybe....

It looks more like http://library.thinkquest.org/C005121/data/Germany_files/image013.jpg after the bombing in ww2, then a http://39th.org/39th/images/damagephotos/Damage11-hiroshima-a.jpg damage effect.

Although I am with you, keep in mind that Hiroshima's buildings were made of a lot of wood, which burns well. If you check http://newsjunkiepost.com/wp-content/uploads/2009/08/hiroshima_wideweb__430x323.jpg picture, you notice how the church, built out of stone, looks almost undamaged. Althoght this is the effect of "just one" atom bomb, D.C. in the Fallout world was hit by a far greater number.
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luis dejesus
 
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Post » Tue May 17, 2011 10:31 am

They would be many times the magnitude in power to those bombs though.
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James Rhead
 
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Post » Tue May 17, 2011 5:44 am

A question, was anything of east coast mentioned in the classic games?

No.

Bethesda could have done anything with the region, but for some reason we only got the same old factions we saw in California.
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cassy
 
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Post » Tue May 17, 2011 1:49 am

dikeybird's Law: 'As an online Fallout discussion grows longer, the probability of a comparison involving Black Isle and Bethesda approaches 1, irrespective of its original topic.'

Have a cigar, dikeybird.


Cheers!

Screw the F3, F:NV arguement.


Yep. Flogging a dead horse.


An aside on the subject of stories:

Probably my favourite story in gaming is 'rescue the princess'. Those three simple words tell me almost everything I need to know about what I should be doing, and they do so without interfering with the business of my actually playing the game. 'Save the galaxy' is a good one too. In a videogame, the story should always be subservient to the 'game' bit. I can tolerate no end of bad storytelling if the game itself is good (hello Bayonetta!), whereas the most wise, funny, thought-provoking and moving story won't keep me playing if the game plays like a dog. So I do find it a slightly odd stick to beat a game with.
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Lovingly
 
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