So according to you the supposedly vast differences between Fallout 3 and Oblivion are entirely limited to the fact that one is set in a medieval fantasy world and the other in a post-apocalyptic wasteland. Oh and one has a crafting system that the other doesn't.
Thank you for summing up why Fallout 3 is accurately called "Oblivion with guns" so succinctly.
Nicely misquoted Okie ... I assume you might be referring to me.
Let me refresh it:-------
I assume that when they go back to Oblivion they say to themselves " this is just like Fallout3, but with mediaeval weapons, magic, casting spells, picking flowers and making alchemic potions, becoming wizards, fighting creatures from outer planes, having magic gates opening into those outer planes, which you pass through and fight creatures in those outer planes, and the lush green landscape and rivers, complex dungeons, etceteras " ... "but they both games have inventories, maps and quests" (yeah, and a hell of a lot different) ......
There you go ... and note the word "etceteras", I couldn't be arsed to go through every different detail, but in the meantime have an Oblivion horse , have a cave, have a zoomed in dialogue.
Oh and ... have a nice day.
I think there are enough differences between the two games for anyone when playing Fallout3
with more than half a mind , not to confuse it with the other game Oblivion.......
... But
that I fear is the problem with players who see "Fallout3" as being the other game "Oblivion" .... the missing other half.