Does the split in the Fallout fanbase bother you?

Post » Thu May 12, 2011 4:29 pm

*Filled and chilled Pal John's helmet with strawberry jello while he was typing his report and put it back with out him noticing.* :P

Well, Bethesda seems to have taken some of the critisism of Oblivion into account when designing Skyrim, so there's hope for you classic fans yet


Return to the originals mechanics and a map node system hopefully. Also them to keep the storytelling style with multiple paths and having a proper ending slide unlike FO3. Thats my minimum required improvements for them to meet.
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Sabrina Schwarz
 
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Post » Thu May 12, 2011 2:35 pm

Well, i really don't see them deviating that much from TES, that is, i expect it'll continue to be First-Person Sandbox game, but maybe they'll take the lore and continuity issues into account.

Afterall, their new engine is no doubt a significant investment (not only in money, but time and skill required to make most of it too), so they'll almost certainly use it for Fallout 4.
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elliot mudd
 
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Post » Fri May 13, 2011 2:59 am

Return to the originals mechanics and a map node system hopefully. Also them to keep the storytelling style with multiple paths and having a proper ending slide unlike FO3. Thats my minimum required improvements for them to meet.


This, pretty much.

Though I could probably settle with them, at the very least, leaning more towards the originals (on both, mechanics and writing) than towards the other franchise.
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michael danso
 
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Post » Thu May 12, 2011 11:57 pm

*Filled and chilled Pal John's helmet with strawberry jello while he was typing his report and put it back with out him noticing.* :P


*Adds wasps to the mix*

What, I like the MWBOS, not the goody-2-shoes-BOS
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Andy durkan
 
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Post » Thu May 12, 2011 5:30 pm

Well the Mechanics of the game can be incorporated into FPS just fine. (there's mods that make DT like it was in the originals and adds DR as well. they just can't I guess make them not universal numbers.)

So that would mean getting rid of the benchmark system of progression as well. I'd also like to see fire modes return since we got ammo types back. anyway if they put all the basic's mechanics wise into place instead of just borrowing from the latest TES that would make me very happy. I would like to see TB return, but I'd be happy with just the right mechanics in the background in RT.
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Epul Kedah
 
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Post » Fri May 13, 2011 3:59 am

Well the Mechanics of the game can be incorporated into FPS just fine. (there's mods that make DT like it was in the originals and adds DR as well. they just can't I guess make them not universal numbers.)

So that would mean getting rid of the benchmark system of progression as well. I'd also like to see fire modes return since we got ammo types back. anyway if they put all the basic's mechanics wise into place instead of just borrowing from the latest TES that would make me very happy. I would like to see TB return, but I'd be happy with just the right mechanics in the background in RT.


I made a pretty lengthy post suggesting just about that in the speculation/suggestion thread. :foodndrink: (shameless selfpromotion, I know :P)

I'd really like them to at least experiment with the possibilities of an optional (yet, well made) TB system, but I don't believe they'll ever bother. A well RPG-ized (and made) FPP game would do fine.
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Rachel Briere
 
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Post » Thu May 12, 2011 5:19 pm

I don't really need map node and TB to happy I just want:

1. Better Writing.

2. Human Progress.

3. Multiple Endings.

4. "A" Ending.

5. Realistic Towns.
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Penny Courture
 
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Post » Thu May 12, 2011 10:28 pm

*Filled and chilled Pal John's helmet with strawberry jello while he was typing his report and put it back with out him noticing.* :P


Thanks for the snack while i was walking around, though it was odd that i was staring through pink tinted lenses for a while..... :liplick:

Edit: The Wasps were mighty crunchy, Those stingers those wasps had were not so good, but the Anti Venom helped.
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djimi
 
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Post » Thu May 12, 2011 10:09 pm

I don't really need map node and TB to happy I just want:

1. Better Writing.

2. Human Progress.

3. Multiple Endings.

4. "A" Ending.

5. Realistic Towns.

This, ye olde dinosaur.
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Kat Lehmann
 
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Post » Thu May 12, 2011 7:59 pm

The character "you the player" is a child in the sequel Fallout3 which (according to you) is 34 years after/following Fallout2.

The character child (player in Fallout3) will have little in common with Fallout2 (34 years earlier)... but the Fallout3 is in keeping with the Fallout2 scenario prequel.

NOW, History and mathematics lesson.

Fallout takes place in 2161
Fallout Two takes place 2241 (80 years later) and the Chosen One, Vault Dwellers grand kid is the player.
Therefore the Vault Dwellers grand kid in Fallout2 will have less in common with Fallout1 (80 years earlier) than the child player of Fallout3 having only a 34 year time-gap with Fallout2

You are saying that Fallout2 was worse in terms of being a sequel to Fallout1, but Fallout3 is a closer sequel to Fallout2.

Good that we all agree that Fallout3 is a great Fallout sequel.


Don't twist my words...

Fallout 2 is a sequel to Fallout because it picks up the story of whats going on in the West, continues the story of Fallout. We come across many references to the Vault Dweller. We wear the Vault 13 suit! Fallout 2 makes many connections to Fallout, loactions, characters, factions and so on. The character in Fallout 3 (us) has no connection to the Chosen One. Chosen One in Fallout 2 is the grand kid of the Vault Dweller in Fallout.

Just because Fallout 2 is closer in terms of years to Fallout 3 then it is to Fallout, does not mean the characters have anything in common. Thats like saying a total stranger has more in common with you then your own grandfather :facepalm:

Fallout 3 is not a prequel, it takes place in 2277. Fallout 3 has no connection at all to the originals. Other then two factions are now in DC (3000 miles away form where the originals took place). The story of Fallout 3 is not continuing the story of Fallout 2.

Fallout 2 is the only sequel of all the fallout games because its the only one that continues the story of Fallout.
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Kirsty Wood
 
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Post » Fri May 13, 2011 3:54 am

Lone Wanderer has no conection to the Chosen One, neither James or her wife

Fallout 3 takes places in another place of the United States, Washington D.C

It hasn too much conection to the series

Fallout 3 is not a sequel nor prequel of FO2 or FO1

New Vegas also, isnt a sequel of Fallout 3 because it takes places in another place and dont folllow the history neither the conections of Fallout 3 (with EDE like the only refference, but the quest has not impact to the main quest neither tries to make a conection to the Lone Wanderer

Tactics and the Burned Game was the only two real Spin-Off of the series
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Nitol Ahmed
 
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Post » Thu May 12, 2011 4:20 pm

Tactics and the Burned Game was the only two real Spin-Off of the series


This is true. Fallout Tactics is a prequel to Fallout 2.

Its still an awesome game and is canon :celebration:

I agree with everything else Dario Meza said in the post I just wanted to high-light the last bit.
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D LOpez
 
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Post » Fri May 13, 2011 6:29 am

This is true. Fallout Tactics is a prequel to Fallout 2.

Its still an awesome game and is canon :celebration:

I agree with everything else Dario Meza said in the post I just wanted to high-light the last bit.



The manual (if I remember)

Said that Tactics his an interquel and happens between 1 and 2 , creating a huge retcon in the series

A bit incosistent :P
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Jason White
 
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Post » Fri May 13, 2011 12:00 am

The manual (if I remember)

Said that Tactics his an interquel and happens between 1 and 2 , creating a huge retcon in the series

A bit incosistent :P


There are no canon breaking inconsistencies with Fallout Tactics. The only game it would have messed with is Van Buren.
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Bird
 
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Post » Fri May 13, 2011 1:32 am

There are no canon breaking inconsistencies with Fallout Tactics. The only game it would have messed with is Van Buren.



What about the Furry Deathclaws, Reavers, Robot army, The Calculator, The Vehicles, Mutants, Tribals, Raiders AND Deathclaws as members of the BOS (braking the Codex)

thats a lot of inconsistencies for me
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Danger Mouse
 
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Post » Thu May 12, 2011 10:05 pm

What about the Furry Deathclaws, Reavers, Robot army, The Calculator, The Vehicles, Mutants, Tribals, Raiders AND Deathclaws as members of the BOS (braking the Codex)

thats a lot of inconsistencies for me


None of those break canon.

Furry Deathclaws: The Devs of Tactics got the idea form the Devs of Fallout. The Devs of Fallout wanted a sub species of Deathclaw but the graphic would not do them justic. So they never made it off the drawing board. They are said to be as smart as a dog and only some can talk.

Reavers: Whats wrong with them? They worship technology. If they have implants, well New Vegas has it and so does Fallout 2.

The Calculator: If Van Buren was made the Calculator would not be canon because the Calculator can be found in cheyenne mountain and cheyenne mountain was to be the crater in Van Buren. Vault Zero to me was built as the public face of the Vault program. It was to be were government leaders and other noteable people would go to be safe and run all the vaults. Enclave not carring about it because they had their secret Oil Rig base, were the ones that made all the cut backs, which caused the Calculator to fail.

The Vehicles: Fallout was going the way of vehicles, Van Buren was to have alot of them. No where in the game does it say that they run on fossil fuels. They could have run on biodiesel or ethanol. The Oil drums could have been bio-oil. Fallout 2 has us get fuel for the Tanker and the Boomers have fuel for their bomber, canon breaking? No.

As for BoS going against the Codex: They were the ones that wanted change in the first place. The western Elders sent them on a mission that they knew had a high chance to fail (winning a civil war without firing a shot) because those sent wanted knew blood. Think of them like Veronica but not as nice. Also it leaves the door open for http://www.youtube.com/watch?v=u2ZcpcO7C58. Also Lyons went against the Codex.
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I’m my own
 
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Post » Fri May 13, 2011 1:40 am

None of those break canon.

Furry Deathclaws: The Devs of Tactics got the idea form the Devs of Fallout. The Devs of Fallout wanted a sub species of Deathclaw but the graphic would not do them justic. So they never made it off the drawing board. They are said to be as smart as a dog and only some can talk.

Reavers: Whats wrong with them? They worship technology. If they have implants, well New Vegas has it and so does Fallout 2.

The Calculator: If Van Buren was made the Calculator would not be canon because the Calculator can be found in cheyenne mountain and cheyenne mountain was to be the crater in Van Buren. Vault Zero to me was built as the public face of the Vault program. It was to be were government leaders and other noteable people would go to be safe and run all the vaults. Enclave not carring about it because they had their secret Oil Rig base, were the ones that made all the cut backs, which caused the Calculator to fail.

The Vehicles: Fallout was going the way of vehicles, Van Buren was to have alot of them. No where in the game does it say that they run on fossil fuels. They could have run on biodiesel or ethanol. The Oil drums could have been bio-oil. Fallout 2 has us get fuel for the Tanker and the Boomers have fuel for their bomber, canon breaking? No.

As for BoS going against the Codex: They were the ones that wanted change in the first place. They wanted knew blood. Think of them like Veronica but not as nice. Also it leaves the door open for http://www.youtube.com/watch?v=u2ZcpcO7C58. Also Lyonss went against the Codex.



I never knew about this


Then

How does that Tactics is Semi Canon then?

If everything what you said is true, the game is Canon Fullstop
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BaNK.RoLL
 
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Post » Thu May 12, 2011 11:12 pm

I never knew about this


Then

How does that Tactics is Semi Canon then?

If everything what you said is true, the game is Canon Fullstop


It is canon fullstop other then how somethings look but that can always be changed. Beth chaned how everything looked in the Originals. Bethesda's only problem with Tactics seems to be how it does not look retro enought. Bethesda has said the High-Level events of Tactics are Canon.

The Reason why Tactics was called none canon and then became Semi-Canon is:

Fallout Tactics came out in 2001. The Calculator and Vault Zero are found in Cheyenne Mountain . Now another game was being worked on and it was called Van Buren aka Fallout 3. It was to be published in 2003 but it was cancelled.

Van Buren was to have Cheyenne Mountain as well but the Cheyenne Mountain in Van Buren was to be a huge radioactive hole in the ground home to glowing ghouls called "The Crater."

Can't have Vault Zero and "The Crater" and since Van Buren was to be thee Fallout 3 and Tactics was just a spin-off the fans rightfully called Tactics none-Canon but Van Buren was cancelled which means Van Buren's version of Cheyenne Mountain is not canon and Tactics version is.

Fans of Van Buren could not give up hope, "maybe some day it will be made after all" they thought. So they just called it "Semi-Canon." Now we know it will never be made and the Vault/wiki just simply says " some details might contradict canon."
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daniel royle
 
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Post » Fri May 13, 2011 2:42 am

To be honest I don't care what's canon and what's not, what the fanbase thinks or not.. I just want to enjoy my Fallout games, not make a university study out of it.

Although it's a bit fading because of the Fallout overdoses I had these years. I'm a bit bored with all the titles at the moment. Need to take a break and explore other stuff.
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Baylea Isaacs
 
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Post » Thu May 12, 2011 11:09 pm

To be honest I don't care what's canon and what's not, what the fanbase thinks or not.. I just want to enjoy my Fallout games, not make a university study out of it.

Although it's a bit fading because of the Fallout overdoses I had these years. I'm a bit bored with all the titles at the moment. Need to take a break and explore other stuff.


Absolutely right of course. If your Fallout game plays as a Fallout or it's sequel then it is canon.

Canon is only a general rule or principle by which something is judged (definition).
A lot of nonsense is said of canon. Somersaulting logic being used above to say the canon of a game changed, nonsense, once a made game is canon to the previous, it stays canon.

Fallout Tactics is not canon to Fallouts 1,2 because it was mostly along the lines of tactical play and had little of the mature 'emotional' content play that the Fallouts 1,2 are renowned for, Tactics did not have those Fallouts scenario game-play style and content to be canon to them, Tactics is rightly an off-shoot of the originals and nothing will change that. Simple as that really.

New Vegas is an off-shoot for the same reason, Fallout3 is canon to Fallouts 1 and 2.

Mature content is not all about gore and guns as some think, it is deeper than that.

Basically if a game feels right, it is right. Enjoy.
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Johnny
 
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Post » Fri May 13, 2011 12:30 am

You misquoted and distorted what I said. I never indicated that was the entirity of differences. I just gave a few differences, not all. The setting is one thing, the vast differences in game-play another.

So according to you the supposedly vast differences between Fallout 3 and Oblivion are entirely limited to the fact that one is set in a medieval fantasy world and the other in a post-apocalyptic wasteland. Oh and one has a crafting system that the other doesn't.

Thank you for summing up why Fallout 3 is accurately called "Oblivion with guns" so succinctly.


Not being able to understand the differences and saying that Fallout3 is "Oblivion with guns" is both ludicrous and is the most unintelligent thing that I have read on this forum.

This is what I actually said.

Using the kind of argument of some classic fans you could swap the word "Oblivion" with any number of the hundreds of game names produced ... if you overlook that what is unique overall to the game Fallout.

It seems more the fact that Bethesda made both games so, aha, some say "it's just a mod of Oblivion" .. yeah right .. I say play the game in depth and properly and you will only see Fallout.

I assume that when they go back to Oblivion they say to themselves " this is just like Fallout3, but with mediaeval weapons, magic, casting spells, picking flowers and making alchemic potions, becoming wizards, fighting creatures from outer planes, having magic gates opening into those outer planes, which you pass through and fight creatures in those outer planes, and the lush green landscape and rivers, complex dungeons, etceteras " ... "but they both games have inventories, maps and quests" (yeah, and a hell of a lot different) ..... ......


The differences between Oblivion and Fallout3 you say are only cosmetic? You are talking utter piffle, just another bit of unintelligence.

There is nothing cosmetic about the totally different game-plays that Fallout3 and Oblivion have with differences unique to each and worlds apart.

If you don't like the game Fallout3 so much, then why don't you get another game and go elsewhere.
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Breanna Van Dijk
 
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Post » Thu May 12, 2011 5:45 pm


Also lolz at your "balance" it wasn't balanced at all. Aside from some lore fragments...

EDIT:

Lolz Okie nicely done! :D

'Fraid, he's been shot down again.

You will not see the Fallout3 balance of play until it is properly played.
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djimi
 
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Post » Fri May 13, 2011 7:32 am

Bulls*** Fallout 3 is a good sequel to Fallout 2. It had absolutely nothing to do with neither Fallout 1 or 2. It's not even California. It's almost 3000 [censored] miles away from California. Hell, it doesn't even bother making a reference to either Fallout 1 or 2 besides the Lost Hills bunker and Harold. Neither of those make a reference to what the Chosen One or the Vault Dweller did.

You feel the necessity for the locations to remain static over time .. nobody move.

You feel the need for more references to Fallout 1 and 2 to be able to play Fallout3.

You feel the need for reference to what the Chosen One and Vault Dweller did to be able to play Fallout3.

Why? Written references to previous are not needed for it to be a sequel, however as you say you DO have some reference, no problem then. If you have that desperate need to know more of ancestral history, either play the early games, or there will be ample details on the web, or join us in all the 21st century as we enjoy Fallout3 sequel.

Some, an insignificant few my not appreciate how much of a true Fallout, Fallout3 really is.

Fallout3 truly is to me an excellent sequel, I did wonder how Bethesda would handle it, but on getting out into the world my first thought when was "ah this is Fallout ok" ... the further I got into the game it was "wow this good" ... even further and I was seeing it's depth of play ... the differences that could be achieved with only a bit more thought, the game has far more depth than you see on the surface, so much of it's depth can be missed.

But some play on such a shallow level ... and only see the game as being "Oblivion with guns" a shooter only. They miss so much.

How will they cope when Fallout4, it's sequel comes out. I doubt if they will cope.

Do I care about a Fan-base like those kind of players, not in the slightest.
Should there be an adjustment to future Fallouts to cater for those few, and in doing so drag down everybody else's Fallout game-play.

Not on your life, I don't really concern myself about them.
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Chrissie Pillinger
 
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Post » Thu May 12, 2011 7:30 pm

Fallout 3 is not a prequel, it takes place in 2277. Fallout 3 has no connection at all to the originals. Other then two factions are now in DC (3000 miles away form where the originals took place). The story of Fallout 3 is not continuing the story of Fallout 2.

Fallout 2 is the only sequel of all the fallout games because its the only one that continues the story of Fallout.


I didn't actually say Fallout3 was a prequel (That is your misquote).

That two faction have moved locations should not concern anybody, people move, groups move, companies move, no reason that factions cannot move over time either. Fallout4 (the sequel) might be also in a different location next time, shrug, but still be as fine a follow-on sequel as Fallout3 is a sequel to Fallout2.


Even though Fallout3 character's "Dad" may not be referred to as to what precisely Dad's blood-line relationship is with his ancestors in Fallout1 or Fallout2, it need not really concern us in this sequel scenario game, no need to get hung-up on it. The sequel Fallout3 with all it's style content and game-play of the prequels is there to enjoy. When playing Fallout3 I do totally get that unmistakeable Fallout sequel feel, commentators have said similar things along those lines, with great praises. I agree with them.
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Tasha Clifford
 
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Post » Fri May 13, 2011 2:59 am

1. That two faction have moved locations should not concern anybody, people move, groups move, companies move, no reason that factions cannot move over time either. Fallout4 (the sequel) might be also in a different location next time, shrug, but still be as fine a follow-on sequel as Fallout3 is a sequel to Fallout2.

2. Accepted as such by most, but there will always be a few who don't, such as those who ludicrously see Fallout3 as being "Oblivion with guns" (the most unintelligent thing I have read on this forum)

3. The sequel Fallout3 with all it's style content and game-play of the prequels is there to enjoy.

1. People move, that's acceptable, that a faction I blew up with a nuclear warhead and a faction which are a xenophobic possibly inbred faction in decline has moved from one coast to the next and are more powerful than they were in the last game on the other hand is not acceptable.

2. We've given you lengthy valid arguments as to why we see it as Oblivion With Guns.

3. To name a few; I see burn victims, grinning yellow ogre's, a hideous green tint, no valid explanation for "towns" and that I can't select any traits.
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Mason Nevitt
 
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