Does the witcher 2 have better Radiant AI and Story than Sky

Post » Thu Apr 01, 2010 2:53 am

look for a moment, put the Radiant AI term out of your mind.

now

NPC's have a schedule, and they "look" like they are doing stuff so everything isnt static like an MMO ala Morrowind without mods

Gothic 3, old game, did this ages ago nothing new same for Fable 1, released HOW long ago?, nothing unique to Oblivion, and Todd in the usual bout of down playing Oblivion like all devs said.

the NPC's didn't do much of anything.


Skyrim me thinks changes that.

Yeah, I know. It is just schedules.

I was just pointing this effect:
http://en.wikipedia.org/wiki/Genericized_trademark
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Tikarma Vodicka-McPherson
 
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Post » Wed Mar 31, 2010 11:41 pm

No. It's easier to make things feel that way with a linear story. You can anticipate for more of what the player will do.
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CRuzIta LUVz grlz
 
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Post » Wed Mar 31, 2010 6:47 pm

What kind of silly question is this? We haven't even seen any of Skyrim's AI. All I've seen of The Witcher 2 is one trailer of the "living breathing" world or whatever, I don't know if that's all there is right now because I'm not really concerned by that game, but it barely looked different from Oblivion.

I don't see why you'd even be considering comparisons of the two when we haven't even seen what Skyrim has to offer in that area.

Nor do I really understand why people feel compelled to compare games in the first place and pit them against each other.

They have already talked about it tho. You know the kid picking up the sword and that kind of stuff they talked about. well its Skyrim's Radiant AI
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maddison
 
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Post » Thu Apr 01, 2010 2:12 am

What kind of silly question is this? We haven't even seen any of Skyrim's AI. All I've seen of The Witcher 2 is one trailer of the "living breathing" world or whatever, I don't know if that's all there is right now because I'm not really concerned by that game, but it barely looked different from Oblivion.

I don't see why you'd even be considering comparisons of the two when we haven't even seen what Skyrim has to offer in that area.

Nor do I really understand why people feel compelled to compare games in the first place and pit them against each other.

I agree. I've been seeing a lot of Witcher 2 comparison threads on the Skyrim forum lately. W2 doesn't even look that good.
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Kari Depp
 
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Post » Wed Mar 31, 2010 6:21 pm

Okay whats your point of arguing just because of the terms used? what are you trying to do? just argue about the system themselves. the Witcher 1 has done much of a better job doing a Scheduled and Interactive AI than Oblivion did and witcher 2 is planning to do even better. When Radiant AI was presented first Todd Howard lied to the public and we didnt get what was said. If this is dont to the same extent this time it will be again worse than the Witcher 1 and even more than the Witcher 2. Therefore Bethesda will have been pwned by a studio's second RPG


Now stop using this argument. NO ONE cares if its not the same name for The Witcher's system.


The difference between Radiant AI and other systems is that while other systems rely only on pre-made scripts, Radiant AI procedurally generates them. If the NPC wants food, he will actually search for it. Other systems have the NPC go on a preset path to a preset destination in order to get food.
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Eibe Novy
 
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Post » Thu Apr 01, 2010 1:59 am

Graphically, It looks much better than what weve seen in the Skyrim vids.

Skyrim looks no better than Oblivion.
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Mike Plumley
 
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Post » Wed Mar 31, 2010 9:26 pm

LOL, another one of these witcher vs skyrim threads. It is understandable though, the witcher is to be released soon and they could always use some free publicity on a much bigger forum.
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Mackenzie
 
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Post » Wed Mar 31, 2010 6:51 pm

The difference between Radiant AI and other systems is that while other systems rely only on pre-made scripts, Radiant AI procedurally generates them. If the NPC wants food, he will actually search for it. Other systems have the NPC go on a preset path to a preset destination in order to get food.

okay this has no point at all. Radiant AI will detect the closest available apple or chunk of meat and will make the NPC go down that path its not that complicated to code compared to making a NPC go on a preset path from different locations to his house to eat.

@Michael Jackson
Everything im trying to point out is that Elder Scrolls is a old series made by a huge studio while CD Projekt is young and yet they are able to make things just as good or better than Bethesda. What does that mean? well with all the experience that they have at Bethesda it only means that they dont do all they could do to make the game the better they could
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Yama Pi
 
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Post » Wed Mar 31, 2010 11:53 pm


Another thing I hated was there was absolutely no sense of exploration. Everything was in between invisible walls and you were stuck to one path. You couldnt just hop over a fense and do a little exploring, you had to go back and forth on the same path. Even when there was no natural barrier there were still lots of invisible walls confining you.



I hated this about the Witcher.
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Peter lopez
 
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Post » Wed Mar 31, 2010 5:19 pm

Skyrim looks no better than Oblivion.

So I read 10+ previews last month that said otherwise. Hmmmmmmmm.......
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Sara Lee
 
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Post » Wed Mar 31, 2010 9:31 pm

I have to say overall I'm more impressed by what small (often foreign) game studios like the ones behind the Witcher, Mount and Blade, and even Two Worlds have put out than anything I've seen from Bethesda lately. I do prefer the open world, unrestricted character creation, and general polish that set's Bethesda and the Elderscrolls apart, but other than a few simple design choices, most of that just comes down to the number of working devs and amount of resources they have available.

I worry sometimes that they rest on their laurels, and don't try and flex their copious muscle. Small studios realize their futures depend on a unique, quality product, and you can feel when you play that they put their whole heart and soul into it. Sometimes I worry that the Elderscrolls has become like the Matrix, or Pirates of the Caribbean, or Star Wars. Talented directors invent a great series, but success and over production of later installments fail to capture the same effect as the blood, sweat, and tears that went into the original.
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ILy- Forver
 
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Post » Thu Apr 01, 2010 9:53 am

ok, any game with a linear approach to it really doesn't have AI. rather, it has scripted events. when your character advances to a certain point in the linear path of the game it triggers scripts along the way. that is not AI. just because a butcher is chopping meat or a cook is cooking is not AI, they are scripted to do that during certain times. everyone goes inside at night? wow. again a script. from what they've said of skyrim, npcs will react to you. non-quest related npcs are supposed to react to you. drop a sword in the street and see what they do. it's been hinted that an npc may pick it up. depending on which npc they might return it to you. 2 npcs might fight over it saying they found it first. again, that's just been hinted at. everything i've read/seen about witcher (1 &2) is nothing more than scripted events. skyrim seems to bring some actual AI to the table if what they've revealed actually turns out to be true.
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barbara belmonte
 
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Post » Thu Apr 01, 2010 2:50 am

Graphically, It looks much better than what weve seen in the Skyrim vids.

Skyrim looks no better than Oblivion.

Okay the witcher 2 may look better than Skyrim but like come on Skyrim dont look like Oblivion.


@Gecko
like said in the video in the witcher 2 the player is part of the community how he plays and how he acts will influence NPCs around him. if you pull your sword out people will back off and things like that. what happened in Oblivion when you pulled your sword out in the street?
also what happened at night in Oblivion? people went to their bed and slept? what happened at noon? they went in the middle of the city and did nothing but interact about mud crabs with other characters. you seem to not understand that Radiant AI from skyrim is just about choosing what script to perform instead of following an exact schedule and its the same thing in The Witcher 2
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Tamara Primo
 
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Post » Thu Apr 01, 2010 7:03 am

okay this has no point at all. Radiant AI will detect the closest available apple or chunk of meat and will make the NPC go down that path its not that complicated to code compared to making a NPC go on a preset path from different locations to his house to eat.

Without Radiant AI, nothing truly unique can happen in the game. That's what sets it apart from the other systems. There will never truly be a random event in the Witcher 2 when it comes to NPC AI.
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Soph
 
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Post » Wed Mar 31, 2010 6:49 pm

But the witcher NPCs dont get "hungry" they will just do certain animations or tasts at certain times. e.g. at 12 pm every day Sam the Baker will stop what hes doing and go outside for a smoke, he will say the line "Gee its hot today, I wonder what mudcrabs taste like" then he'll go inside and sweep the floor for a few minutes before going back to his oven and baking more bread, and he will repeat this every day.

In Oblivion Sean The Baker gets up in the morning and bakes some bread, and he might sweep the floors, then on a lunch break he might walk outside and have an apple, He might say hello to another NPC walking by then a little kid sneaks up behind him and steels his man purse, he runs after the kid yelling "THIEF THIEF", then a guard yells "STOP THIEF!" and brutally kills the kid where he stands, the guard comes back to Sean the Baker and hands him back his man purse. sean says thankyou and sits down on a chair, he might throw his apple core on the ground and a rat runs up and grabs it. "AHHH A RAT!" Sean the gay Baker screams and runs back inside, where he continues to bake bread.
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kat no x
 
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Post » Wed Mar 31, 2010 8:58 pm

Without Radiant AI, nothing truly unique can happen in the game. That's what sets it apart from the other systems. There will never truly be a random event in the Witcher 2 when it comes to NPC AI.

How do you know? what so random happened in Oblivion? NPCs were supposed to go and live their lives and weird stuff was supposed to happen and it didn't in the end it might be the same thing for Skyrim

@Damuncha
How do you know that NPCs wont have a list of chores to do and possibilities everytime they wake up? maybe they will interact with different people every day. The point is in Oblivion people interacted randomly with other people because they had NOTHING else to do.
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jadie kell
 
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Post » Thu Apr 01, 2010 2:35 am

So I read 10+ previews last month that said otherwise. Hmmmmmmmm.......



:lmao: what is your stance? you just said Witcher 2 doesnt even look that good :ahhh: .......so Oblivion doesn't look good? Betrayal.... :obliviongate:
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NeverStopThe
 
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Post » Thu Apr 01, 2010 9:05 am

:lmao: what is your stance? you just said Witcher 2 doesnt even look that good :ahhh: .......so Oblivion doesn't look good? Betrayal.... :obliviongate:

My stance is that I've seen nothing from TW2 that gets me excited.
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He got the
 
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Post » Thu Apr 01, 2010 5:31 am

But the witcher NPCs dont get "hungry" they will just do certain animations or tasts at certain times. e.g. at 12 pm every day Sam the Baker will stop what hes doing and go outside for a smoke, he will say the line "Gee its hot today, I wonder what mudcrabs taste like" then he'll go inside and sweep the floor for a few minutes before going back to his oven and baking more bread, and he will repeat this every day.

In Oblivion Sean The Baker gets up in the morning and bakes some bread, and he might sweep the floors, then on a lunch break he might walk outside and have an apple, He might say hello to another NPC walking by then a little kid sneaks up behind him and steels his man purse, he runs after the kid yelling "THIEF THIEF", then a guard yells "STOP THIEF!" and brutally kills the kid where he stands, the guard comes back to Sean the Baker and hands him back his man purse. sean says thankyou and sits down on a chair, he might throw his apple core on the ground and a rat runs up and grabs it. "AHHH A RAT!" Sean the gay Baker screams and runs back inside, where he continues to bake bread.


I never saw anything that advanced in Oblivion. If you're assuming that's what's in Skyrim, I still don't see that the Witcher won't be as advanced. Radiant AI is simply a script with variables. Since all NPCs have certain "hardwired" behaviors, such as running from someone attacking them (once again, this can be variable, a tough guy might fight you, while a really old person might simply cower and beg) it's not hard to have the world seem alive. I doubt the Witcher version of Sean the Baker will ignore you killing someone in front of him, just because he's not specifically scripted to scream in terror at 12:37 when you kill Bob the Builder.
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Jesus Lopez
 
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Post » Thu Apr 01, 2010 5:58 am

I never saw anything that advanced in Oblivion. If you're assuming that's what's in Skyrim, I still don't see that the Witcher won't be as advanced. Radiant AI is simply a script with variables. Since all NPCs have certain "hardwired" behaviors, such as running from someone attacking them (once again, this can be variable, a tough guy might fight you, while a really old person might simply cower and beg) it's not hard to have the world seem alive. I doubt the Witcher version of Sean the Baker will ignore you killing someone in front of him, just because he's not specifically scripted to scream in terror at 12:37 when you kill Bob the Builder.

lol love that final reference there.
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N Only WhiTe girl
 
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Post » Wed Mar 31, 2010 11:29 pm

After seeing a few dev interviews and a trailer for each I can definitely say whether Witcher 2 has better radiant AI/story than Skyrim.

You will have to use the same divination I did to determine my opinion.
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Jessica Phoenix
 
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Post » Thu Apr 01, 2010 12:07 am

I never saw anything that advanced in Oblivion. If you're assuming that's what's in Skyrim, I still don't see that the Witcher won't be as advanced. Radiant AI is simply a script with variables. Since all NPCs have certain "hardwired" behaviors, such as running from someone attacking them (once again, this can be variable, a tough guy might fight you, while a really old person might simply cower and beg) it's not hard to have the world seem alive. I doubt the Witcher version of Sean the Baker will ignore you killing someone in front of him, just because he's not specifically scripted to scream in terror at 12:37 when you kill Bob the Builder.

With Radiant AI, the NPC might choose to kill Bob the Builder.
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Allison Sizemore
 
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Post » Wed Mar 31, 2010 8:57 pm

Well, I just go by how the game feels. Both games listed have a certain appeal to me, and as there is approximately 6-months between release dates, I intend to play both. Then, I will make my own decisions based on my personal experiences in those games.

May 17, 2011 and 11-11-11, both good dates for me.

Just for the record, I have played all of the TES games from Arena through Oblivion. I even played FO3. And also have played the Witcher 1.

I am very much looking forward to seeing what gaming experience both games present to us this round.

Looks like a great year for gaming, even for the shooter crowd.
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*Chloe*
 
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Post » Thu Apr 01, 2010 4:02 am

With Radiant AI, the NPC might choose to kill Bob the Builder.

funny how bethesda said that because this kind of stuff happened they dicided to tone down the Radiant AI. it didnt happen in Oblivion and it wont Happen in Skyrim. those kind of NPC behaviors would break the game rather than make it better.
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Kayleigh Mcneil
 
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Post » Thu Apr 01, 2010 10:27 am

it wont Happen in Skyrim.

You don't know that.
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m Gardner
 
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