does this mean i cant play a speedy ranger?

Post » Mon Jan 10, 2011 1:18 pm

Skyrim's archery will be based on this oblivion mod http://tesalliance.org/forums/index.php?/files/download/514-duke-patricks-combat-archery/

Just download it and have a look at the description of what it does, and you'll have a pretty good idea about how archery will be in Skyrim. Just quoting two features that directly affect backwards running:


"-Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments. There is an optional Bobbing bow sway effect that visually tells you when momentum is no longer effecting your shot after moving or jumping.

-Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!
"


If that's how archery is in Skyrim, I will be extremely pleased. Combined with the more powerful bows, this will make for a much more useful Marksman skill without it being overpowered. Very realistic. I love it!
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Mon Jan 10, 2011 2:53 pm

If that's how archery is in Skyrim, I will be extremely pleased. Combined with the more powerful bows, this will make for a much more useful Marksman skill without it being overpowered. Very realistic. I love it!

Just read this article:
http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=3
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Mon Jan 10, 2011 2:30 pm

Attributes must be in, and if they are, then your ranger is in. But seriously, it's totally unrealistic, it's so pathetic to run backwards and shoot arrows on your foes. If we would have to stop and shoot, and then sprint till our stamina is low and then turn around and shoot again, it would much more realistic.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Mon Jan 10, 2011 5:21 am

Pretty sure it just wont be as powerful. It wasnt ever said you couldnt
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Mon Jan 10, 2011 5:41 am

the bows are going to be far more powerful and satisfying to shoot, so you may not be able to effectively sprint in circles and pin needle you enemies to death but a careful sniper attack is no possible, quick powerful shots before fading back into the woods, that is a true ranger style in my opinion
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Mon Jan 10, 2011 8:42 am

Archers are not designed as a stand alone troop , they either work in lines or they skirmish while on horses , also archers require ammo so rpg wise they are not cost effective characters , of course i always play as a ranger because it is so much fun . Archery alone is not viable and there is no way to balance it so it works and isn't an overkill against non ranged troops, the trick is to combine it with other features like sneak or acrobatics . Ranger's main skill should be the ability to scout areas undetected and plan ahead so they do not have to run backwards .
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Mon Jan 10, 2011 4:00 pm

I hope we can still flip over our enemies while pelting them with arrows.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Mon Jan 10, 2011 4:06 am

With the now more rowerful bow-attacs it could be necessary to balance i out. However it sound like you may have to sneak to use bow now :( I'm feeling with you ranger-guys.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Mon Jan 10, 2011 7:56 am

No one said you can't move while shooting, at least not to my knowledge, and even if you can't, you can still move when you're not shooting. And if attributes are indeed removed, I'd imagine they'll be replaced by something else, like perks. And even if they are gone, as long as the athletics skill is still, in, you can still make a fast character.



In any case, since we know that bows are more deadly now, I'd think something would be necessary to balance it out, because if you can kill enemies in a few shots and still run around as quickly as you could in Oblivion without any penalty, melee characters will stand no chance against archers.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Mon Jan 10, 2011 4:03 am

More realism is better than a speeding elf.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Mon Jan 10, 2011 10:41 am

Try shooting an arrow accurately while running, I dare you.



Not everyone wants or cares about realism. The more over the top the better for me. If I could flip out of a tree, over someone's head shooting half a dozen arrows while I do, I'd be all for it. I don't play fantasy games for their accuracy in real-world physics. I can't shoot a fireball out of my hand in real life, either. Totally love doing it in a game.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Mon Jan 10, 2011 4:24 am

Bosmer archery training: once you take this perk you will be able to move faster while drawing bows.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Mon Jan 10, 2011 3:24 am

Not everyone wants or cares about realism. The more over the top the better for me. If I could flip out of a tree, over someone's head shooting half a dozen arrows while I do, I'd be all for it. I don't play fantasy games for their accuracy in real-world physics. I can't shoot a fireball out of my hand in real life, either. Totally love doing it in a game.


TES is Low Fantasy (with Skyrim being the first to proudly claim that) so realism IS very important here.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Mon Jan 10, 2011 5:37 pm

Try shooting an arrow accurately while running, I dare you.


But people do just fine by shooting arrows from horseback, yes-no?
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Mon Jan 10, 2011 3:16 pm

TES is Low Fantasy (with Skyrim being the first to proudly claim that) so realism IS very important here.

TES is most definitely high fantasy. The only real world counterparts in ES would be Imperials and Nords (kind of). its set in a totally fictional place with all the high fantasy standards. Yeah, I know what Todd said, but ES is HF. A Bosmer should be able to flip around and still be able to shoot off arrows. Why? Because hes not human.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Mon Jan 10, 2011 6:15 am

I think it's kind of silly.. You can shoot an arrow while running backwards and you don't need any accuracy to do so because if you are running backwards that implies that the enemy is pretty close to you. You don't need any accuracy to hit an enemy five feet in front of you... However in reality (and in the games also) it's smarter to pull out a sword or dagger if the enemy is that close which is what I always did anyway. So I don't think I'll have any problem with the not running backwards while shooting.
I wonder if you can shoot spells while running backwards?
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Mon Jan 10, 2011 8:46 am

Why not mby perks will allow you to do that...
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Mon Jan 10, 2011 4:05 pm

Whoa wait a second here!

Been out of the loop the past few weeks!


WHEN DID THEY SAY YOU CAN'T SHOOT WHILE MOVING!?

SERIOUSLY?

Apparently Marksman isn't going to be a viable option for the main combat field, only a backup :(
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Mon Jan 10, 2011 1:05 pm

Apparently Marksman isn't going to be a viable option for the main combat field, only a backup :(

God, I hope not.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Mon Jan 10, 2011 9:39 am

No move with bow = fail
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon Jan 10, 2011 7:22 am

God, I hope not.

http://www.pcgamer.com/2011/01/25/the-elder-scrolls-v-skyrim-combat-detailed/

Read the ranged/stealth section :( it does not bode well
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Mon Jan 10, 2011 4:07 pm

Try shooting an arrow accurately while running, I dare you.


I've actually tried it myself. I do classic archery as a hobby. doesn't work too well, but it is possible. You wind up running sideways because of your shoulders' position when you do run, and aiming is useless, so you wind up snapping the arrows (draw and release right away) using your judgement to predict where it'll go. if I had someone running at me, and all i had was a bow and a few arrows, I'd sure run sideways and shoot.

hardest part is to string a new arrow, and your run is more like doing mini-hops sideways, alternating you feet and danger of tripping is high since your feet need to cross on every step. but heck, anything to survive.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Mon Jan 10, 2011 4:08 am

http://www.pcgamer.com/2011/01/25/the-elder-scrolls-v-skyrim-combat-detailed/

Read the ranged/stealth section :( it does not bode well

Ive seen that, but I think that there will be perks to offset this. Plus we get a 'bow bash' move. If they really want to show differences in races like they claim, they would have Bosmers superior to other races in bow proficiency. I'm more worried about spell creation though. Theyre not human and shouldn't be governed by human reality.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Mon Jan 10, 2011 2:39 pm

Ive seen that, but I think that there will be perks to offset this. If they really want to show differences in races like they claim, they would have Bosmers superior to other races in bow proficiency. I'm more worried about spell creation. Theyre not human and shouldn't be governed by human reality.

I certainly hope so
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Mon Jan 10, 2011 3:53 pm

"Ranged combat and stealth:

It now takes longer to string and fire arrows, but shots will do a lot more damage than they did in Oblivion. The developers decided to allow ranged weapons to become powerful enough to kill outright after playing an Oblivion mod that made a similar change.

Arrows will be a more precious commodity, thanks to their increased usefulness.

If enemies get too close, a bash move can be used to get distance.

As in Oblivion, you can zoom in on your target with a bow. The longer you stay zoomed in, the more damage the shot will do.

Stealth will work in a similar way to Oblivion, but enemies will go into a new alerted state when you are detected. During this time characters with a high level of stealth ability will be able to duck out of sight and avoid being attacked.

The knife has been hugely improved. Backstabbing from an undetected position currently does 10 times the damage of a normal attack. Howard says ““I don’t know if we’re going to keep that, but you feel like you should be killing the guy if you’ve gotten that close and you have a dagger.” "
________________________________________________________________________________________________________

I think that sounds pretty good, bows will be more deadly but take longer to shoot: Perfect change! In every way perfect, I love it. I don't understand you think archery is not a primary option. We can bash our enemies to gain distance and then drop in another, very powerful, arrow into them.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

PreviousNext

Return to V - Skyrim