does this mean i cant play a speedy ranger?

Post » Mon Jan 10, 2011 7:21 am

The speedy elf archer has always been a staple of fantasy/rpgs. Legolas from LOTR. The elf from the gauntlet games. The ranger in d&d.

But in skyrim, we may not be able to move when pulling back a bow? Speed may no longer be an atribute, possibly even set from race?

I'm really surprised that Beth might make such a prominent character type unavailable...
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Marion Geneste
 
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Post » Mon Jan 10, 2011 4:27 pm

Try shooting an arrow accurately while running, I dare you.
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Euan
 
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Post » Mon Jan 10, 2011 1:09 am

i hope not. i plan on making a Khajiit for my first
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Isaac Saetern
 
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Post » Mon Jan 10, 2011 1:01 pm

I think they'd still have some kind of movement-influencing skill. You'd just have to be more like run, then shoot rather than run and shoot.
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Heather Stewart
 
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Post » Mon Jan 10, 2011 11:58 am

Try shooting an arrow accurately while running, I dare you.

He should also try being an elf too right? :P
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Josh Trembly
 
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Post » Mon Jan 10, 2011 4:13 pm

Whoa wait a second here!

Been out of the loop the past few weeks!


WHEN DID THEY SAY YOU CAN'T SHOOT WHILE MOVING!?

SERIOUSLY?
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Laura Simmonds
 
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Post » Mon Jan 10, 2011 2:21 am

If I devote my character to it, I want to run circles around my enemies while spamming arrows at them. I really don't see why this should be a less viable option than the stereotypical tank fighter or magic blasting wizard
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joseluis perez
 
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Post » Mon Jan 10, 2011 5:16 am

I think it's a good choice to be unable to shoot while running. Really adds a lot to realism. No more running backwards at the speed of light making your enemy look like a pincushion :happy:
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tiffany Royal
 
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Post » Mon Jan 10, 2011 1:29 am

In the movies, Legolas stopped running didn't he? I can just picture him run, stop, shoot, run some more, stop and shoot again. Anyway, I think its better this way. I did run and gun, so to speak, in Oblivion, but I didn't like it. Everything died faster if I just pulled out a sword. When I was detected that is.
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Ella Loapaga
 
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Post » Mon Jan 10, 2011 9:15 am

It was kind of dumb in Oblivion how you could keep running backwards and shooting arrows to keep off a more poweful enemy. Luckily, it won't be like that in skyrim.
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Melanie Steinberg
 
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Post » Mon Jan 10, 2011 5:08 am

Yea, I don't recall that they prevent you from moving at all (I think that would be silly, although since most bowman didn't hold their arrows too much after the full draw, you shouldn't really have time to move) but the idea is that moving backward, your speed is halved. Which is really the least you can do for realism. So basically, if someone is charging you and you start running backwards while shooting..they will catch you.
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Liv Brown
 
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Post » Mon Jan 10, 2011 7:22 am

From what I've read you just can't run backwards while shooting(good change).

Anyway, as someone said earlier, running while aiming and shooting a bow with any accuracy is pretty much impossible. Knocking an arrow or drawing the bow could be done while walking though.
I also don't recall Legolas actually shooting while running - he runs then shoots then continues running IRC, but I haven't seen the movie in awhile so I could be wrong.
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Maddy Paul
 
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Post » Mon Jan 10, 2011 9:11 am

Just like there was a perk that got rid of the accuracy penalties while shooting a gun in fallout, I'm sure there will be something of the same for archers. And I think the stop and hold breath is just for like a sniping option to increase accuracy and range I believe, at least that's how I interpereted it. You'll probably still be able to move a little while shooting. Just not the same speed backwards as forwards.

And ya, you shouldn't be Legolas worthy till your marksman is 100 imo. Arrow spread should be introduced.
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gandalf
 
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Post » Mon Jan 10, 2011 12:09 pm

You shouldn't need to. Marksmen has been changed to be very powerful now. One or two good shots should do it unless you're over your head. Even in lord of the rings, Legolas didn't just get range everytime something attacked him. He often had to fight in close range. There has to be effective methods to close range on ranged fighters. In Morrowind, if you fight a faster ranged fighter you would just sit there and chase them until the AI went stupid against a wall or line of sight.

Anyway, you can't shoot an arrow straight while going backwards, even on a perfectly flat ground. Of course, you can't run backwards as fast as you can forwards either.

Considering the changes to marksmen, if you were able to fire while running, and especially maintain distance easily, or by default due to speed stats, you would be ridiculously over powered. Get a good shot in, fire a second while they close, sprint to make distance if you need to or switch to melee. That's how the class works.
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Cedric Pearson
 
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Post » Mon Jan 10, 2011 9:28 am

Try shooting an arrow accurately while running, I dare you.



^^^^^^^^^

But yeah seriously, I'm SOOOO much happier that bows are big heavy weapons that can potentially 1 shot people now.. They are FINALLY useful for stealth kills where as before they would take 3-10 arrows to kill somebody.

I much prefer this over being a tiny girly man elf shooting a bow and running away backwards at the same time. Much.
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Lillian Cawfield
 
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Post » Mon Jan 10, 2011 2:44 am

im glad they reduced back pedalling. and i hope they have accuracy penalties when moving......and i usually play as a steatlthy cloak and dagger type with bows.
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~Sylvia~
 
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Post » Mon Jan 10, 2011 1:48 am

In the movies, Legolas stopped running didn't he? I can just picture him run, stop, shoot, run some more, stop and shoot again. Anyway, I think its better this way. I did run and gun, so to speak, in Oblivion, but I didn't like it. Everything died faster if I just pulled out a sword. When I was detected that is.

Dude, in the movies, he even uses a shield as a snowboard to slide down some stairs, while rapid-firing down orcs.. With a bow...

That was the extended edition of part II, battle for helms deep..
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MR.BIGG
 
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Post » Mon Jan 10, 2011 8:15 am

Yeah, I really don't care what legolas did. I'm thinking more the elf from gauntlet.

But really what this comes down to is what they do with attributes. If they are gone, and you can't "run and gun"... that's definitely controlling what we can do with our character, and I will be sorely disappoint
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Dalton Greynolds
 
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Post » Mon Jan 10, 2011 3:19 pm

No what has changesd is if you try and take aim and hold the button down it takes time to do a powerful shot.. they dont say you cant do a weaker snipe shot. If you played falout new vegas think of it as firing from the hip or firing via the scope and kneeling...
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Andrew
 
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Post » Mon Jan 10, 2011 7:54 am

These limitations could potentially be negated by a perk granted to those who specialize in ranged weaponry.
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Devils Cheek
 
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Post » Mon Jan 10, 2011 12:32 pm

Dude, in the movies, he even uses a shield as a snowboard to slide down some stairs, while rapid-firing down orcs.. With a bow...

That was the extended edition of part II, battle for helms deep..



Ah right I do remember that. And then there was the elephant thing too.

But still, just because ridiculous near impossible acrobatic shenanigans are done by a CGI elf in a movie doesn't mean we need them to be in TES. Leave that style of combat up to modders to make for the small crowd who want it IMO.
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patricia kris
 
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Post » Mon Jan 10, 2011 2:10 pm

Dude, in the movies, he even uses a shield as a snowboard to slide down some stairs, while rapid-firing down orcs.. With a bow...

That was the extended edition of part II, battle for helms deep..


And dood he totally took down a giant elephant and slid down its trunk maaaaan.

Too bad it only counted as one.
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Aaron Clark
 
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Post » Mon Jan 10, 2011 6:00 am

These limitations could potentially be negated by a perk granted to those who specialize in ranged weaponry.


Seeing as how the limitations are designed for characters specializing in ranged weaponry, I think that would defeat the purpose. However, I could see some perks maybe softening the impact of (as opposed to completely negating) the limitations. So at higher levels of Marksman you'll be slightly more accurate on the run--but you're still not going to be as accurate as you will be when you stand still.

Being a big bow fan myself, I'm looking forward to ranged combat being a lot more interesting than simply running backward and picking off enemies.
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Sxc-Mary
 
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Post » Mon Jan 10, 2011 6:14 am

Skyrim's archery will be based on this oblivion mod http://tesalliance.org/forums/index.php?/files/download/514-duke-patricks-combat-archery/

Just download it and have a look at the description of what it does, and you'll have a pretty good idea about how archery will be in Skyrim. Just quoting two features that directly affect backwards running:


"-Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments. There is an optional Bobbing bow sway effect that visually tells you when momentum is no longer effecting your shot after moving or jumping.

-Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!
"
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C.L.U.T.C.H
 
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Post » Mon Jan 10, 2011 8:10 am

Speed may no longer be an atribute.


OH NOES!!!!!!!! Am I the only one who thought that having both an Agility and a Speed attribute was a tad superfluous?
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Zoe Ratcliffe
 
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