So does this mean Levitation probably isn't gonna happen?

Post » Wed Mar 30, 2011 12:01 pm

So you'd be willing to pay more than the price of the game to get a nice DLC? Methinks you're not spending your own money.

Well believe me fun is priceless and I can allow to self spend my own money on things what I want, we live only one life so why bother with money?
Besides meeting an old friend from previous game, who Honorable ex-Telvanni House member as well as member of PSJJJ Order, who live more then thousand years, has Dremora Lord and Last Dwarf as friend as well as female clones of self, and I believe already discovered cure for Death God Blessing in his Old Telvanni tower,
and can teach us with Levitation, thats really cost of thats money.

If Developers at last will defeat their laziness and bring really good DLC thats better then Midas Magic as well teach AI use magic and be really interesting rivals is priceless and cost at last like two new games, so nothing wrong If I will spend my own money on such marvelous and significant purpose :wink_smile:
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chirsty aggas
 
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Post » Wed Mar 30, 2011 1:59 am

People keep saying there was nothing to levitate to in Oblivion, but that isn't true.

If you had levitation in Oblivion you could levitate to the top of an Oblivion tower and grab that sigil stone so fast it would be a joke, and you could levitate behind the city walls into an empty world space. These are the reasons that levitation was not in Oblivion.

The biggest deciding factor as to whether or not there will be levitation in Skyrim is whether or not the cities are in separate world spaces. If they are in the actual game world, then there might be a chance for them. Honestly, my bet is levitation is not in even on the simple idea that they want the player to walk the steps to High Hrothgar, a process that will not be "epic" if you can just levitate to the top (as funny as it would be).

Personally I would rather see climbing in.
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Samantha hulme
 
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Post » Wed Mar 30, 2011 3:22 pm

I'm not paying anything for any DLC short of an expansion
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emily grieve
 
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Post » Wed Mar 30, 2011 1:38 am

I'll be surprised to see levitation. Actually, I hope it'd not in.

^Second
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cassy
 
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Post » Wed Mar 30, 2011 1:55 am

People keep saying there was nothing to levitate to in Oblivion, but that isn't true.


If you had levitation in Oblivion you could levitate to the top of an Oblivion tower and grab that sigil stone so fast it would be a joke,

Can you levitate in Mournhold?
and you could levitate behind the city walls into an empty world space.

Strangely thats was not problem to do the same in Morrowind, making cities separated by cells from other world was part of overoptimization for consoles since no one know they actual power at the beginning of next gen but also problem was in not optimized Oblivion engine what was pumped up with middleware and support of new graphical features without additional testing, game was not baked well since Dev's isn't has much time for testing and quality control they are hurry to Next Gen release, thats why Oblivion has many good features what is not applied well to game, thats why many features was removed instead to be fixed because deleting something much easy and faster then fixing or improve something, but play vanilla and play SI and feel difference, feel how game must become at end, thats all my IMO but does it not looks like truth?

The biggest deciding factor as to whether or not there will be levitation in Skyrim is whether or not the cities are in separate world spaces. If they are in the actual game world, then there might be a chance for them. Honestly, my bet is levitation is not in even on the simple idea that they want the player to walk the steps to High Hrothgar, a process that will not be "epic" if you can just levitate to the top (as funny as it would be).

If Levitation will be redone to be better there will no such issue, there at this forums already mentioned many ideas how to improve Levitation, stop think about the same levitation thats was in previous games. think about new one, better one.
Besides dev's say thats Winds are powerful at mountains I believe thats will hard to control levitation in such places, so mage will walk or will levitate on small altitude, I believe using "magical fast travel" destroy immersion more then using of levitation.
Personally I would rather see climbing in.

I also like to see climbing but not as replace for levitation they are both can work together, one will work as option for mages another one as option for rogues and warriors, they are not equal both has different work, and both improve gameplay if can be done by player and NPC.
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Jodie Bardgett
 
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Post » Wed Mar 30, 2011 3:43 pm

I don't need Todd Howard to tell me whether I can or can't levitate.

That's the spirit! You go lad!
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Tiff Clark
 
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Post » Wed Mar 30, 2011 12:50 am

Can you levitate in Mournhold?

Strangely thats was not problem to do the same in Morrowind, making cities separated by cells from other world was part of overoptimization for consoles since no one know they actual power at the beginning of next gen but also problem was in not optimized Oblivion engine what was pumped up with middleware and support of new graphical features without additional testing, game was not baked well since Dev's isn't has much time for testing and quality control they are hurry to Next Gen release, thats why Oblivion has many good features what is not applied well to game, thats why many features was removed instead to be fixed because deleting something much easy and faster then fixing or improve something, but play vanilla and play SI and feel difference, feel how game must become at end, thats all my IMO but does it not looks like truth?



That's not what I mean. I am not talking about levitating within a city, like Mournhold, I am talking about levitating when in the regular worldspace near a city. In Oblivion, when you come near, say, Bruma, there is simply a giant city wall in the world itself. In order to go into the city you need to go through a gate that loads a different cell. So, behind that wall in the normal worldspace is just emptyness. It is that aspect that makes levitation unwise in Oblivion.

Mournhold was a self-contained city where you could not leave its city bounds. It is a completely different situation.

Edit: Interesting idea about wind being a problem near mountains. Keep in mind, I would also like to see levitation, even though I would probably not use it. In Morrowind I only ever used it (through potions) to navigate those Telvanni buildings....well mostly. It would make a good Master level alteration spell :)
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Soku Nyorah
 
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Post » Wed Mar 30, 2011 6:46 am

That's not what I mean. I am not talking about levitating within a city, like Mournhold, I am talking about levitating when in the regular worldspace near a city. In Oblivion, when you come near, say, Bruma, there is simply a giant city wall in the world itself. In order to go into the city you need to go through a gate that loads a different cell. So, behind that wall in the normal worldspace is just emptyness. It is that aspect that makes levitation unwise in Oblivion.

Mournhold was a self-contained city where you could not leave its city bounds. It is a completely different situation.

That's not what I mean, why not add levitation disable triggerzone top of an Oblivion tower so grab that sigil stone so fast cannot be a joke?
Mournhold have script thats disable levitation why not use similar feature for ensure thats player will not do wrong things at thats place?
It can be visually done by force fields thats strikes with lighting and Dispel spell additionally, while in High Hrothgar can be powerful winds thats force drag and move and eventually drop levitating character to earth, levitations will have limitation to altitude or collision detection so even on strike from enemy will revert it to slowfall or even worse dispel spell completely so character will fall down, all fears from levitation come from three source

Levitation to powerful and only player can use it while NPC cannot react properly on it

Levitation will allow player reach places thats forbidden to reach or player will not trigger an event while levitating

NPC cannot use levitation due to their AI so it useless spell

Fix them and levitation can work again.
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Sudah mati ini Keparat
 
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Post » Wed Mar 30, 2011 7:58 am

I want levitation, but I wouldn't pay a cent for it. [censored] DLC's were some of the biggest things that lowered Oblivions reputation.
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Thema
 
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Post » Wed Mar 30, 2011 3:55 am

If it was included, who's to say it has to be as powerful as it was in Morrowind?

I'd be glad even if we got a gimped Levitate spell, hell, I'd be happy just for the return of crazy jump/athletics spells :celebrate:
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.X chantelle .x Smith
 
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Post » Wed Mar 30, 2011 2:27 am

If it was included, who's to say it has to be as powerful as it was in Morrowind?

I'd be glad even if we got a gimped Levitate spell, hell, I'd be happy just for the return of crazy jump/athletics spells :celebrate:

i agree about http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/

and i agree with you about http://www.gamesas.com/index.php?/topic/1160860-do-you-like-the-alteration-spell-jump/ <--(wow one of my first skyrim polls... i was practically an elder scrolls forum virgin)
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matt white
 
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Post » Wed Mar 30, 2011 3:03 am

Regarding levitation:

Lets not and say we did. Or..

Lets not and leave it to a mod so PC users can "enhance" their experience.
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Danny Blight
 
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Post » Wed Mar 30, 2011 1:29 pm

Regarding levitation:

Lets not and say we did. Or..

Lets not and leave it to a mod so PC users can "enhance" their experience.

I don't know why we would say we did if we didn't... and i don't know why we should leave us console players out in the cold, if it's possible to have it in game.

if the devs didn't design most of the game with levitation in mind then it should be left out, however.
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K J S
 
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Post » Tue Mar 29, 2011 11:57 pm

Open console,type TCL= have fun.

While it was a nice feature in Morrowind,it was as such because the game was designed for it,like hidden spots in dungeons only acessible with it,the Telvanni towers with its unique ways of navigating and such things.
I never missed levitation in Oblivion (sadly) cause they designed the game world as so we wouldnt need it,and im guessing its gonna be the same with Skyrim,so tbh,i doubt we will miss it after beeing ingame.
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Ashley Tamen
 
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Post » Wed Mar 30, 2011 3:33 am

It's game breaking in Morrowind and would be game breaking in Skyrim. No thank you.
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xxLindsAffec
 
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Post » Wed Mar 30, 2011 7:08 am

Open console,type TCL= have fun.

Yeah, for PC players...
While it was a nice feature in Morrowind,it was as such because the game was designed for it,like hidden spots in dungeons only acessible with it,the Telvanni towers with its unique ways of navigating and such things.
I never missed levitation in Oblivion (sadly) cause they designed the game world as so we wouldnt need it,and im guessing its gonna be the same with Skyrim,so tbh,i doubt we will miss it after beeing ingame.

That's just a guess. they designed Daggerfall, and Arena with levitation too, Oblivion has been the only one WITHOUT levitation, and that was likely because of closed cities... and I haven't seen any closed cities in the screenshots yet, and even if they have walls doesn't mean they will be separate cells.
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KU Fint
 
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Post » Wed Mar 30, 2011 1:50 am

Yeah, for PC players...

That's just a guess. they designed Daggerfall, and Arena with levitation too, Oblivion has been the only one WITHOUT levitation, and that was likely because of closed cities... and I haven't seen any closed cities in the screenshots yet, and even if they have walls doesn't mean they will be separate cells.


Yes,its just a guess,like 99% of the posts in this forum.
since we have no info all we can do is guess,and one person guess doesnt mean its better then other one,so lets keep guessing :foodndrink:
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Ellie English
 
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Post » Wed Mar 30, 2011 3:47 am

Yeah, for PC players...

That's just a guess. they designed Daggerfall, and Arena with levitation too, Oblivion has been the only one WITHOUT levitation, and that was likely because of closed cities... and I haven't seen any closed cities in the screenshots yet, and even if they have walls doesn't mean they will be separate cells.

It's game breaking. I could only imagine how cheap it would be with all the mountains. Thank you Beth for not adding it in Oblivion.
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Mr. Allen
 
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Post » Wed Mar 30, 2011 4:08 am

Yes,its just a guess,like 99% of the posts in this forum.
since we have no info all we can do is guess,and one person guess doesnt mean its better then other one,so lets keep guessing :foodndrink:

true.
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Baby K(:
 
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Post » Wed Mar 30, 2011 2:23 am

Landslide poll much? Wow, 84 votes for not willing to pay for levitation. Count me in.
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Logan Greenwood
 
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Post » Wed Mar 30, 2011 6:19 am

It's game breaking. I could only imagine how cheap it would be with all the mountains. Thank you Beth for not adding it in Oblivion.


Its not gamebreaking and its not overpowered.
Ive printed detailed explanations numerous times and am not going to again.

Just because you are too used to things like halo to appreciate a true open world does not make it what you said.
It would be more correct if you said: 'I dont like it'.
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Nuno Castro
 
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Post » Wed Mar 30, 2011 3:26 pm

Its not gamebreaking and its not overpowered.
Ive printed detailed explanations numerous times and am not going to again.

Just because you are too used to things like halo to appreciate a true open world does not make it what you said.
It would be more correct if you said: 'I dont like it'.

I don't like Halo. And it can very well be game breaking. I'm so happy I can be confident when I say it will not be in Skyrim.

Seems like it can't be that popular if 80+ people aren't even willing to pay $1 for it. This poll makes me happy.
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Stryke Force
 
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Post » Wed Mar 30, 2011 4:12 am

I don't like Halo. And it can very well be game breaking. I'm so happy I can be confident when I say it will not be in Skyrim.

Seems like it can't be that popular if 80+ people aren't even willing to pay $1 for it. This poll makes me happy.

Well i voted 0 but i want it in. It's the principle of the matter. If someone happened to make a http://www.gamesas.com/index.php?/topic/1148279-levitate/ it show that many people actually want it

if they http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/ then it wouldn't be game-breaking.
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DarkGypsy
 
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Post » Wed Mar 30, 2011 5:26 am

Well i voted 0 but i want it in. It's the principle of the matter. If someone happened to make a http://www.gamesas.com/index.php?/topic/1148279-levitate/ it show that many people actually want it

if they http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/ then it wouldn't be game-breaking.

I wouldn't mind limited levitation.
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Jack
 
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Post » Wed Mar 30, 2011 10:17 am

It's game breaking in Morrowind and would be game breaking in Skyrim. No thank you.

Why you think so?
Did you already play Skyrim to say such things?
List your facts why Levitation cannot be done, or you relay only on your unfortunate game experience from Morrowind?
Well you know thats another game will be, not Morrowind 2.0 and you think if levitation will be in Developers will do it as carbon copy from nine years old game?

All I see thats obsessed player who find flawed feature and want get rid of it by any reason, instead of make an proposal how to improve feature, let me ask enchanting spellmaking alchemy and spears also game braking for you?
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Matt Fletcher
 
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