Does Version Control work in New Vegas GECK?

Post » Mon Apr 08, 2013 5:09 pm

I was just wondering if anyone sucessfully set up version control with the New Vegas version of the GECK?

I got it working with Skyrim a while back and just recently got it working with Fallout 3, but I can't seem to get it working with New Vegas. The NV GECK it nearly identical to the FO3 GECK, all of the same ini entries exist for both.

I did see this article though: http://www.falloutwiki.com/Blog:News/J.E._Sawyer_talks_GECK_and_NWN2

The retail GECK is almost identical to the dev GECK. Version control is the one very notable difference. Obviously having access to the source code allows Bethesda to build-in/retrofit for things that designers can't do through the GECK itself, which endusers can't do. Believe me -- we had the same sort of problem when NWN2 was released. People insisted that we could not possibly have made NWN2 with the retail toolset. To an extent, that's true; for most of development, the NWN2 toolset was actually much, much worse.

If I enable version control, it will auto create the "\\Merging\\ConstructionSetNetwork.ini" like it's supposed to (I can read/write to all the shares).

If I disable version control and the ConstructionSetNetwork.ini exists, it will say something like "version control is disabled, continue loading anyway?", like it's supposed to.

But it never throws an error about the missing .fud files. And when I do the "view details" thing on the master, it loads a long list of items rather than asking if I want to create a new list to save space. I'm pretty sure it's the same problem I would have if the user name was wrong in the ini, but I've tripple checked it. FO3 and FNV ini's are so close that I can interchange them. Working FO3 ini's still give me the same problem.

What I use for a quick test to see if it's working, is to load the GECK/CK and then highlight the master (Fallout3.esm, FalloutNV.esm, Skyrim.esm) and click details. If it asks "do you want to create an empty list", then it's working. If it starts loading a long list of forms, then it's not working - terminate the task.

I just updated the GECK wiki with instruction on how I got it working for Fallout 3 here:
http://geck.gamesas.com/index.php/Version_Control

Anyone managed to get VC working in New Vegas?

VC Resources:
http://www.creationkit.com/Version_control
http://www.sureai.de/development/tutorials/skyrim-creation-kit-version-control/
http://wiki.tesnexus.com/index.php/Version_control_primer
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