hey there,
well first let me tell you how awesome i think the crafting system is. ... ... very.
it kinda reminds me of the crafting system from dead space 3 and i loved that aswell.
but here are mine concerns.
When you can simply build every weapon imaginable by looting random scrap that you can basically get everywhere, doesnt that kill exploration entirely?
Imagine this: You run around the world of fallout 3 or NV like you usually do. after exploring some caverns offroad you find a totally unique weapon that you can only get
in that specific place and nowhere else. bam. unique reward.
But if i can just craft EVERYTHING from scrapmetal, cutlery and a broken watch, why the hell should i go exploring for weapons?
Ye,s is know. fallout has many more things to offer when you go exploring than just weapons. but they are still a great part of it and i would hate to see this feature go.
So i sure hope they thought about this and added unique crafting upgrades (blueprints) like for example a special sniper-barrel that you can only find when exploring the wasteland.
what are your thoughts on this?