Does your Character have premonitions?

Post » Sun Jul 25, 2010 4:24 am

My character has premonitions. By that, he predicts when he is about to die, and this is able to prevent it. Or in other words, when he dies, I just load up and continue playing. I guess I love to role play too much some times, so if I ever die, I like an explanation as to why I am still alive. So what is your story? Do you just reload with no explanation at all? I use to do this all the time, but now I role play more, so I just don't like doing this no more.

So does your character have premontions or dreams? Does he time travel? Does he get transported from a God or some other Enity for what ever reason?

I would like to see what stories or explanations people have for when their character dies, how he comes back to life. I did try the Dead is dead. It lasted about 3 hours since I didn't want to repeat everything all over again. :P, so no my character has premonitions when he is about to die, and is able to advert it.
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Matthew Warren
 
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Post » Sat Jul 24, 2010 1:48 pm

O_o

Reload button. :hugs:
Explanation. :bonk:

I just play games for what they are, don't need such extreme escapism, I'm fine with knowing that I just press a button to reload a game to an earlier point.
No time-travel, no seeing the future, no premonitions, no nothing. :)
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Czar Kahchi
 
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Post » Sun Jul 25, 2010 1:59 am

Does anyone else have stories or explanations when their character dies?
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Shelby McDonald
 
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Post » Sat Jul 24, 2010 6:36 pm

If he had premonitions he wouldn't have died in the first place. Fail roleplay
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FLYBOYLEAK
 
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Post » Sat Jul 24, 2010 8:22 pm

If he had premonitions he wouldn't have died in the first place. Fail roleplay

The character doesn't die. He sees himself dying then appears at an earlier time and changes the course that he took (re-load.)

Fail comprehension?
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Ana
 
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Post » Sat Jul 24, 2010 6:10 pm

My character realizes its video game and can hit the Start menu.
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Dark Mogul
 
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Post » Sun Jul 25, 2010 12:03 am

No premonitions here. He just died.


I did have a eerie deja vu in my last play session when i saw a roller coaster ingame and it reminded me of very similar setting in a dream i had about two months ago. Now am just seeing if that much more occupied amusemant park area will show up aswell :D

Oh my am just a victim of the subliminals.
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Sarah Edmunds
 
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Post » Sun Jul 25, 2010 12:56 am

Ha, this is exactly how I thought of it when any of my companions limbs happened to separate from the rest of their bodies.

Also how I justified
Spoiler
running into Mr. House's chamber and beating the crap out of him early in the game
. Which strangely, was quite similar to how I achieved that later in the game.
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Lilit Ager
 
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Post » Sat Jul 24, 2010 4:09 pm

If he had premonitions he wouldn't have died in the first place. Fail roleplay

So when your character dies, do you play dead is dead then? If not, do you just reload the game then? So if you reload the game, what is your explanation for doing so? Going by your logic if he is dead, you shouldn't be able to continue playing him or her no more then.

The character doesn't die. He sees himself dying then appears at an earlier time and changes the course that he took (re-load.)

Fail comprehension?

Thank you for understanding. :)
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Jeneene Hunte
 
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Post » Sat Jul 24, 2010 6:01 pm

So what your saying is that your character's life kinda plays out the same way Final Destination plays out? Its like when hes going to die he somehow see's it in his mind, so when he dies he snaps back to reality then he can prevent it?

Makes sense.

But what about that incident with... Benny.... If you had this power have completely changed the outcome of his life and he would just be a pawn instead of player.

But then maybe when he took the shot to the head that is what gave him his powers of foresight!

Guess it makes sense...
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Milagros Osorio
 
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Post » Sun Jul 25, 2010 1:49 am

Silly as it may sound, I liked thethey deal with death in NWN and its expansions. I also liked the way Demon Souls deal with death ( basically it's part of the game play to be dead). To be honest, I like it when the story tellers work a story into resuraction in game. However, it's not a big deal, I can do with or without it.
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Alexandra walker
 
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Post » Sun Jul 25, 2010 2:34 am

Silly as it may sound, I liked thethey deal with death in NWN and its expansions. I also liked the way Demon Souls deal with death ( basically it's part of the game play to be dead). To be honest, I like it when the story tellers work a story into resuraction in game. However, it's not a big deal, I can do with or without it.

How do they do it? I never played those games. I think in Two Worlds you go to a resurerection shrine when you die, so there is an explanation when you die. In Diablo you loose gold for being reurected.

I guess I like to roll play more than mosts, so I find it wierd that I die, but I can finsih the game even though I die alot. So I like to make stories or explnations for it. :P
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HARDHEAD
 
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Post » Sat Jul 24, 2010 3:34 pm

my character did on the mission ,come fly with me. "scared the what out of me",seen myself on fire screaming for a split second ,just enough to see it then back to normal ,but i didnt die after that or any enemies near me ?
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Austin Suggs
 
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Post » Sun Jul 25, 2010 5:47 am

I like this idea, it might make it a little more fun for people who really like to get into the game. I hadn't ever given it much thought in the past, just reloaded and forgot that the death route had ever happened. another role play explanation could be that your character has extreme planning abilities kinda like Sherlock Holmes in the recent movie, and has just gone over an initial plan in their head, which they saw fail miserably. that could also be a role play for if you ever muck something up so bad that you need to reload even if you didn't actually die from it, like killing an important character or otherwise failing a mission or something.
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The Time Car
 
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Post » Sun Jul 25, 2010 7:14 am

I suppose I play the 'meta game' until beat an RPG... Then I usually play the Dead is Dead (unless that RPG has plausible resurrection).

The 'meta game' is that the PC lives his (or her) life, but if they step left and get blown to bits on a land mine... I wonder how it would have happened had they stepped right ~and then proceed to find out. :shrug: For fair play sake, I would not usually have them just run back the same way they died on the mine, and just side-step it.

I usually never accept "dead is dead" due to game bugs (like say... opening a door and having it press (and hold) your PC against the wall while they get shot at from across the room and die while trying orient the 3rd person cursor on the door to get it to close; or switching to 1st and doing the same).


**Now I've seen a post where the member described their female PC that was prone a bad temper and would sometimes imagine just killing the whole town for acting rude or ticking her off, In some of her daydreams she kills most but winds up riddled with bullets and falls in a bloody heap... only to wake up in a cold sweat, thankful that it never really happened like that. :P
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Trevor Bostwick
 
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Post » Sat Jul 24, 2010 11:31 pm

If you reload then the death didn't occur, so your role-playing makes no sense. He isn't resurrected. If you did a bunch of missions, forgot to save, then died and reloaded, how do you explain the need to redo those missions?
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MISS KEEP UR
 
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Post » Sat Jul 24, 2010 6:38 pm

If you reload then the death didn't occur, so your role-playing makes no sense. He isn't resurrected. If you did a bunch of missions, forgot to save, then died and reloaded, how do you explain the need to redo those missions?

Shut up! That's how!
But seriously;
My brother once had a dream that felt as though it took 32 years. He dreamed that time had past until he was 49 years old. It was post apocalypse, ironically enough. So it could last a while.
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Tiffany Castillo
 
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Post » Sat Jul 24, 2010 8:14 pm

my character understands that sometimes,dead is better.
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BrEezy Baby
 
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Post » Sat Jul 24, 2010 11:37 pm

Explanation......?


No, it's just a game. :shrug:
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Juan Suarez
 
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Post » Sun Jul 25, 2010 8:26 am

I think what he trying to say is he doesn't think it of it as a "reload"
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Nicole Elocin
 
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Post » Sun Jul 25, 2010 1:22 am

Explanation......?


No, it's just a game. :shrug:


Right, it's pretty hard to imagine otherwise. I'm playing a game, my character in the game proceeds as i direct. If something goes the way i don't like, a reload it is! And that's not only limited to dying, though i don't load until i kill every enemy with a single shot either :D
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Trish
 
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Post » Sat Jul 24, 2010 10:39 pm

I actually like to think of it the same way as you, Davor. If my character dies, I reload the last save and like to think that he imagined the events between the last save and his death, and knows not to try what he was going to try anymore.

It's not the best explanation (works better in fantasy games like Oblivion, where it's actually plausible), but it's the best one I can think of.
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Natalie J Webster
 
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Post » Sat Jul 24, 2010 7:40 pm

I like this idea, it might make it a little more fun for people who really like to get into the game. I hadn't ever given it much thought in the past, just reloaded and forgot that the death route had ever happened. another role play explanation could be that your character has extreme planning abilities kinda like Sherlock Holmes in the recent movie, and has just gone over an initial plan in their head, which they saw fail miserably. that could also be a role play for if you ever muck something up so bad that you need to reload even if you didn't actually die from it, like killing an important character or otherwise failing a mission or something.

I like this explanation. I will use it as well. Thanks for sharing. Please keep them coming everyone. :)
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Mrs. Patton
 
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Post » Sat Jul 24, 2010 8:00 pm

O_o

Reload button. :hugs:
Explanation. :bonk:

I just play games for what they are, don't need such extreme escapism, I'm fine with knowing that I just press a button to reload a game to an earlier point.
No time-travel, no seeing the future, no premonitions, no nothing. :)



Hey, I feel the same way as you as far as reload buttons go, but you gotta admit -- the more a person gets into the game, and lets the game be more than a game, the more fun they have.
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Brandon Wilson
 
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Post » Sat Jul 24, 2010 7:03 pm

My character wills himself back into existence due to the fact that he hasn't horribly mutilated every member of Caesar's Legion yet. Until that happy day arrives he can't die.
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Lucie H
 
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