Oh dear, 3rd time I’ve signed up for the forums! 1st pre-TES3, then pre-TES4, now pre-TES5! My own fault for not posting enough to keep from getting deleted.
Anyway, good topic and opening post! I’d definitely like more than Oblivion but as much as Morrowind isn’t necessary. Something that’s closer to Arena/Daggerfall if I remember those games correctly -- I think they only separated pauldrons. I’m fine with combining left and right if only to have certain armour slots at all, e.g. I’d rather one slot for pauldrons than no pauldrons at all.
First, I definitely agree that we need to have a character sheet again with our equipped items. That's a must-have for me -- hopefully it's in the vanilla game. I really miss having clothes underneath and cape over. It was nice to arrive in town and maybe take off parts of my armour while I’m at the inn and doing my shopping, with some spiffy outfit on underneath. Plus if I’m sneaking about in my shiny glass armour, I’d like a dark robe to keep better hidden (role-play-wise -- doesn’t have to be a mechanic). And pauldrons would be very nice, and probably a belt, too. Actually, since I think it was mentioned that armour sets could be set up on hotkeys or something of that nature, maybe it’s not so bad keeping clothes and armour separate (besides capes/robes, though). Assuming otherwise, though, and since I'd rather wear both at once, I’ll give you my own personal vision:
Layer 1- Head: Hat/Helmet/Other Adornments
- Neck: Necklace/Amulet/Other Adornments
- Left Ring Finger: Ring
- Right Ring Finger: Ring
- Upper Torso: Shirt
- Waist: Belt
- Lower Torso: Skirt/Pants
- Feet: Shoes/Sandals/Boots (should we allow socks with sandals?* just kidding!)
Layer 2 (can cover layer 1)- Shoulders: Pauldrons
- Hands: Gloves/Gauntlets
- Upper Torso: Cuirass
- Lower Torso: Grieves
Layer 3 (can cover layers 1/2)This adds only 5 slots from Oblivion (3 “layered” slots for clothing with armour plus shoulder and waist slots) and removes 3 from Morrowind (left/right separation of boots, gloves, and pauldrons). I would love more but those are my “gotta haves”.
For clipping concerns, maybe a hooded robe should make the hat/helmet invisible. Similarly grieves could hide the belt at least, and gloves/gauntlets any rings. And of course there can be some items that take more than one slot (e.g. gown, combined greaves/cuirass).
I think to remedy any unbalance with enchantments, which tends to go hand-in-hand with this topic, Bethesda could consider:
- Magnitude of enchantments relative to slot size (maybe excluding rings/amulet?) (e.g. hands small, upper torso large)
- Enchantment types restricted to certain slots (e.g. you run, walk, jump with your feet: Water Walking, Fortify Speed, Fortify Agility) (WARNING: this probably sounds better on paper... or not at all!)
- Perhaps enchantments introduce small, opposing side effects (e.g. Fortify Strength magnitude 8 comes with Damage Intelligence magnitude 2, Resist Fire 40% comes with Weakness to Cold 10%) (same warning as above!)
- Disallow enchantments on clothing (same warning again!)
- Remove enchantments on clothing (except cape/robe) as active effects when covered by armour (that sounds a little more reasonable -- it negates 3 added slots when armour is on: belt and 1st layer of upper/lower torso)
I think, excluding points 2/3/4 above (lol), what I’ve presented would make the most people happy (“I think”, not “I know”). At least the ones that like more (for RPing or otherwise) get more, and those that thought Morrowind was overkill get a huge break trying to find matching pauldrons/gloves/boots for their sets.
Sorry if I’ve bumped an older topic. I was reading a similar one last night but couldn’t find it today. Forum moves fast!
tl;dr VersionWanna wear clothes with armour! Gimme pauldrons and a belt! Gotta balance them there enchantments! :clap:
* I like socks with sandals. :confused: