Does your CS generate Landscape LOD textures...

Post » Mon Dec 12, 2011 10:01 am

Well the question I have is stated in the title:
Does your copy of the Construction Set generate Landscape LOD textures without the half-black texture bug?

If your CS generates the Landscape LOD textures without this bug occuring, then please follow these instructions:
  • Rename the 'LandscapeLOD' folder in your Textures directory.
  • Open the CS and load the Oblivon master file.
  • Go to the exterior cell 'AnvilCastleCourtyardA' in the worldspace 'AnvilCastleCourtyard'.
  • Right Click on the Render Window > Generate LOD Land Texture > This LOD Quad.
  • Wait till the process is complete.
  • Upload the entire 'LandscapeLOD' folder (in the Textures directory) and PM it to http://www.gamesas.com/index.php?/user/460960-shademe/.

If you aren't sure whether or not your CS has the half-black texture bug then before starting step 6, you would then open the only file present under Textures/LandscapeLOD (ignore the "Partial" folder) in an image editor that can open DDS files (Paint.net is an excellent image editor that is sufficient for our purposes). Once the texture is open, does the entire image look like a portion of Tamriel's landscape or is half of it painted black (this is the half-black texture bug)? If half of the image is black, your CS also has the half-black texture bug. If not, please complete step 6 above.

The purpose of this topic is to help ShadeMe fix the half-black texture bug through his Construction Set Extender.
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Russell Davies
 
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Post » Mon Dec 12, 2011 4:28 pm

I don't think this topic is really needed.

Any info about the half-black LOD texture bug, including filling out that questionnaire, should be reported in the CSE thread. Splitting it between two threads is messy and makes it harder to keep track of the info.
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Sarah Unwin
 
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Post » Mon Dec 12, 2011 3:13 pm

I don't think this topic is really needed.

Any info about the half-black LOD texture bug, including filling out that questionnaire, should be reported in the CSE thread. Splitting it between two threads is messy and makes it harder to keep track of the info.

Not necessarily. Not everyone on this forum visits the CSE topic, which means many would have missed ShadeMe's request for those files. Having a separate topic, on the other hand, sends a clear, unambiguous message which can be noticed even by members simply reading the topics list of the Oblivion mods subforum. That is the purpose of this topic; to increase exposure to the fact that ShadeMe wants those LOD textures.

I have noticed two examples of people not knowing that ShadeMe made this request.
The first was when SomeWelshGuy http://www.gamesas.com/index.php?/topic/1198521-rel-construction-set-extender/page__view__findpost__p__17836025 and idly mentioned that he can generate textures without the half-black texture bug.
Second was when Onra http://www.gamesas.com/index.php?/topic/1193087-tamriel-worldspace-modding-project/page__view__findpost__p__17802928 http://www.gamesas.com/index.php?/topic/1193087-tamriel-worldspace-modding-project/page__view__findpost__p__17798385 by saying that he can also generate working textures without problems.
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Siidney
 
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