http://i.imgur.com/UEE4zZk.png
(Current GMs: Dalek, Drop Dead)
When the Great War struck, http://i.imgur.com/8u9b9gt.png It was once known as Denver, a cultural center where migrants from across the globe flocked to assist in its building boom. During which, the city built itself up night after night. As the projects got bigger, the skyscraqers reached higher, and the population swelled. Soon enough, Denver was transformed into a neo-metropolis.
But as the years went by, hysteria set in as Sino-American tensions escalated, and food shortages struck across the nation. Denver was hit hardest, with its massive population proving to be too overwhelming, so it could not support itself. Riots ensued, and civilians became criminals as the National Guard rounded up the insurgence. Then, as though it were a cruel joke, nature spawned the New Plague – and consequently, unrest far worse than before. Entire sections of the new city were http://i.imgur.com/WRAWNl8.jpg in fear of contamination, and as the people fled, the http://i.imgur.com/334aced.jpg with the thick traffic of fuel-less cars, trapping all behind them. Eventually, the super-city of Denver became a death trap, with no way out but on foot.
And that it was, a death trap, as the rain of nuclear fire on October 23rd, 2077 had eliminated nearly everyone, and turned the city into a radioactive graveyard for over 100 years.
Dog City has had a colorful history, and has even been rumored to be the world’s final cache of gold. It is overrun with dogs, but salvagers from across the Wasteland have still attempted to dig through the ruins, looking for hidden treasures festering beneath the inaccessible ruins. Legionaries were once trapped there by a Midwestern dust storm, and consequently overtook the Hangdogs tribe, the only known people to work closely with the canine sentinels of Dog City. These ruins have been home to hundreds of drifters and passersby – all of them living hundreds of feet up, away from the surface and away from the dogs: in the safety of the sky. However, these people were only ever visitors, coming and going, with no one truly settling the region until now.
__
The year is 2290. Dog City is aptly named, as hordes of feral dogs fill the streets, and their howls fill the nights. You are a tenant, living in the city above a city, while the mongrels below serve as a constant threat. The city bustles with life as hundreds of people crisscross the bridges between the towers every day, and businesses light up the night, while the ground below remains an unsettled pit of darkness.
Dog City is an untouched gem, and it's exactly what you make of it. But in the pursuit of the ego, things can go awry. Much of the Denver ruins are still unexplored, since the mongrels below make it toxic to touch the ground. Because of this, who knows what sorts of treasures are hiding in the debris. The current Dog City government, albeit weak, has made slow gains onto the surface, while the impatient mafia-men of Lowtown are ready to wrestle for control. The Mafia's movement has gained traction, as the beaten and abused of Lowtown have grown tired of their second-class status while the socialites of Hightown live in luxury. An army is mounting, promising mobility to the low-dogs of Lowtown, and civil war is on the brink. Many will die, but will Dog City fall? Or climb higher than ever before? The choice is yours. This RP will test your skills, to see if you can make it in this dog-eat-dog world, Dog City.
http://i.imgur.com/gPzhzl3.png
HIGHTOWN: Higher class district, teeming with young socialites, parties, etc.
CUSTOMS: A pair of towers, "Uplink" and "High Street," used to filter out the bad eggs on their way in or out of Hightown. These two towers are also the only way to the ground floor. Customs is typically how new arrivals to Dog City are sorted.
RIFT: Just as it sounds, a rift. It is a wide area with no skyscraqers tall enough to build any sort of bridge. Essentially, the rift separates Hightown and Lowtown, with their only connections to one another at Customs. However, certain people with certain "skills" may be able to acrobat their way across the rift, at their own risk, of course.
SIGN-UP
AGE:
GENDER:
RESIDENCE: (All locations are capable of being resided in, as they have multiple floors.)
OCCUPATION: (Club owner, hotel maid, mafia boss, free-runner, etc.)
WEAPONS:
PHYSICAL APPEARANCE: (Height, weight, build, etc. Anything to tell us what you look like!)
PERSONALITY:
HISTORY: (Make it interesting!)