I was a fairly active mod author for Skyrim and am currently waiting for the new CK for Fallout to come out. I am planning on porting the features from my http://www.nexusmods.com/skyrim/mods/39625/? mod and expanding them to make Dogmeat a truly unique companion. I am making this thread now to hopefully spark off a discussion of possible features.
Current Planned Features:
- Growth System: Dogmeat starts off as a sm puppy (with unique meshes to match) and will grow over time. How quick this occurs will be configurable. Will be turned off for already active games, only on for new games with the option to turn it off as long as you haven't met Dogmeat yet. (I hope a MCM mod comes out soon)
- Hunger System: You must feed your dog regularly. Failure to do so will result in negative effects (to be defined) and restricted growth.
- Expanded Commands: various new commands or extensions of the current command system (all depends on how mod-able the vanilla system is)
- Dog Packs: The map will be divided up into numerous regions, each having one main dog pack that calls it home. When your dog is old enough he'll get challenged by the "Alpha Dog" of the region. If he wins, he'll gain the ability to summon pack members to aid you in battle. This can be done either from a specific player command, or automatically if you are in combat with only x% health left. At night your dog will howl at the moon, if he gets a response this will indicate that you are in a protected region
I am looking to expand this list. Please feel free to contribute any suggestions. One thing I'm considering is some sort of Loyalty + Aggression level systems
Thoughts?
- Hypno