Dogmeat to Far Harbor.. Mandatory?

Post » Thu Mar 17, 2016 11:35 pm

Did you miss the point about the engine handling it really really poorly? Lots of modders have tried it and it was never working correctly. There are limitations on things and the "they could if they wanted" just shows how ignorant you are on the subject

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kasia
 
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Post » Fri Mar 18, 2016 7:29 am


Dude they had horses in [censored] oblivion, if they design a DLC with its own landmass about it they can certainly do it. You are probably aiming at things too complex, when they can be much more simple.

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jess hughes
 
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Post » Fri Mar 18, 2016 3:14 am

Horses have nothing to do with it... They have tons of animals in 4 that work just fine from what you can see. A land vehicle is so much more complex to code than something with articulated legs lol obviously this is way above what you're thinking of. Won't happen, move on. Maybe next time.

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Ria dell
 
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Post » Fri Mar 18, 2016 2:59 am


Wheels or legs, both count as vehicles.



I repeat it again, they could do it if they wanted. You seem to think of Bethesda as a bunch of incompetent fools.

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Ron
 
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Post » Thu Mar 17, 2016 5:44 pm

Here you go, load up NV and a vehicle mod and you'll see just how bad the engine handles it. The collision system get's wonky with anything constantly moving on the ground over anything but flat land. Hell look at the sentry bots and protectrons for evidence. They get dumb when they encounter anything but flat land.

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carly mcdonough
 
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Post » Thu Mar 17, 2016 5:56 pm

Doubt it, its just a artistic use of a iconic character, kinda like how there been official artwork and screenshots of the protagonist with a dog companion since Fallout 1, even tho you always had the freedom to not take dogmeat as a companion.
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JR Cash
 
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Post » Fri Mar 18, 2016 3:24 am

They aren't the one I think is an incompetent fool :)



And I'm glad we've got Dr Armor to give us the complete incorrect definition of a vehicle LOL good work proving the ignorant point

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Emma
 
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Post » Fri Mar 18, 2016 6:50 am

As much as he annoys thew crap out of me with his constantly being in the way, I have to agree. He's the only one who couldn't give a [censored] less what you say or do to people during the course of the game. He'll always just stare at you and go "Ruff!!!"




You go, Dogmeat. I'll be right behind you...cursing you for being in the way...again.

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Karen anwyn Green
 
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Post » Fri Mar 18, 2016 6:34 am


You are basing your argument around the methods used by modders and their same results as well.



Just as I said, if they design a landmass for it, they can do it. Even if they don't design the landmass for it they can do it, it just wouldn't make sense from a player's point of view, but in both instances that's possible for them if they want to try it.

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Sabrina Steige
 
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Post » Fri Mar 18, 2016 8:12 am



Simple Definition of vehicle

: a machine that is used to carry people or goods from one place to another
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Astargoth Rockin' Design
 
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Post » Fri Mar 18, 2016 8:47 am

There are limits in the engine that make them not work well. Idk how else to say that so you'll understand. Just like they've explained us not being able to walk up ladders. The engine has it's limitations. "They could if they wanted to" is only right in that they could make a brand new engine if they wanted to. The Creation engine does not handle wheeled land vehicles well.

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Michael Korkia
 
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Post » Thu Mar 17, 2016 9:21 pm

No that's too much logic.



When the mechanic says "drop your vehicle off in the front" he leaves his legs in the parking lot

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Amy Masters
 
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Post » Thu Mar 17, 2016 10:37 pm


Then make it a robotic horse? how does it change anything?



We are talking about the implementation of a vehicle from a gameplay perspective, this is not about semantics.



A good example would be the bike mods for skyrim, https://www.youtube.com/watch?v=qimd7F_pfL8it's clearly not a horse, it's a bike, a machine, but the core concepts is the same, it feels the same, it controls the same, and it serves the same purpose.

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SHAWNNA-KAY
 
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Post » Fri Mar 18, 2016 6:01 am

IT'S GOING INTO THE GROUND AS IT MOVES ALONG HAHAHAHAHAHAHA


it's bypassing the collision system (that engine limitation I told you about) and looks absolutely piss poor. Wow what a joke

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Laurenn Doylee
 
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Post » Fri Mar 18, 2016 8:30 am


So you are saying the problem is with the wheels? I don't believe such a thing, I am sure I can think of several objects with wheels that move in Bethesda's games.



But if the problems is wheels, they can always make the vehicles hover? or hide the wheels inside the outer shape? the amount of possible solutions for that is huge, saying that it's impossible due to engine limitations is incredibly dubious.

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Janine Rose
 
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Post » Fri Mar 18, 2016 6:08 am


That is simply because the shape of the bike doesn't match the horse skeleton and animations. But such a tiny thing is barely even noticeable even for a mod like this, now imagine the same concept perfectly implemented from scratch.



From what I see, your only concern is the clipping, but gameplaywise it clearly works, there are no engine limitations about it.

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loste juliana
 
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Post » Fri Mar 18, 2016 9:47 am

Modders focusing on doing vehicles have stated it for a long time that the collision system poses problems for driveable wheeled vehicles to look right. Hey if you don't care about something looking like garbage (like your cycle video) download a mod that's half assed. Don't expect Beth to do it though.

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Marcus Jordan
 
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Post » Fri Mar 18, 2016 10:05 am


That "garbage" bike video already beats any of those NV [censored] vehicle mods you trust so much. Those modders couldn't properly do it because they are incompetent, that's all. You shouldn't believe Bethesda is the same.

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Tarka
 
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Post » Fri Mar 18, 2016 9:47 am

Ok kid LOL enjoy not getting officual vehicles

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josie treuberg
 
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Post » Fri Mar 18, 2016 2:39 am



Well in theory I already got them, because the PA can count as a Vehicle. So even if they don't add bikes, cars, hoverstuff, ships, mounts, etc. We still have that.

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Dawn Porter
 
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Post » Thu Mar 17, 2016 10:37 pm

Fairly certain the orginal concept for the carriage system in Skyrim was to actually have it show you riding in it rather than a loading screen and fast travel, but they couldn't get it to work right with collision.
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Rowena
 
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Post » Thu Mar 17, 2016 11:34 pm

Only if you count vehicles as slower, more cumbersome, and able to go less places. Then sure you've got the vehicels you've always wanted. In fact, my jeans would be considered a vehicle too I guess.

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Darlene Delk
 
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Post » Fri Mar 18, 2016 6:20 am


You actually go faster when in PA. And normally you are able to go less places while you are inside a car, that's why you come out of it.

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Elizabeth Lysons
 
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Post » Thu Mar 17, 2016 7:59 pm

The only kind of vehicle I could see working would be either some sort of hovercraft like a star wars land speeder that could float over the ground, or perhaps a small aircraft. I really don't think the engine handles things like vehicles very well. Hell, in order to make a train car move in a previous game they had to use an NPC under the tracks wearing a train car hat, if I recall correctly.



As to Dogmeat, I'm sure he won't be mandatory, but it's not impossible that he's the only companion you can bring since he doesn't require any new voice lines. Still, given how the story kicks off I'll be surprised if you can't involve Nick.

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Prisca Lacour
 
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Post » Fri Mar 18, 2016 4:17 am


But that has nothing to do with the kind of vehicles they can implement in FO, the carriages are always harder because you have to drag an object behind the horse using the game physics. If instead of a carriage it was the car itself alone, magically moving on its own with no horse, then they could have implemented it more easily. Nobody is asking for a carriage in Fallout tho.

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Sarah Unwin
 
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