Version 1.8
**Download:**
Fallout3Nexus http://fallout3nexus.com/downloads/file.php?id=4474
Planet Fallout http://planetfallout.gamespy.com/mods/239/Dogmeat-Leather-Armor
Recent changes:
1.8.3 (6/18/2010)
Made him un pickpocketable
1.8.2 (6/18/2010)
Fixed bug with 1.8.1 pack mesh wrong path.
1.8.1 (6/18/2010)
Fixed a bug with 1.8 where dog inventory from pre-1.8 was not on the dog. No items are lost. Allow 5 seconds for quest script to run.
1.8 (6/18/2010)
- Fixed the BIG bug where he goes hostile on any hit!!!
- FINALLY added Voice to his new dialog and to armored/pack dog.
- Added a 200 pound weight limit to his inventory.
- Fixed the bug where Sneak mode would override the Wait command.
1.6 (4/26/2009) http://fallout3nexus.com/downloads/download.php?id=48354 (REQUIRES http://fallout3nexus.com/downloads/file.php?id=4447) http://fallout3nexus.com/downloads/download.php?id=48359
- Fixed some bugs...
- http://fallout3nexus.com/downloads/images/4474-1-1240728238.jpg thanks to darkanx
- Fixed CRAFT dependency-caused CTD for the no-crafting version.
1.5 (4/25/2009)
- Implemented http://fallout3nexus.com/downloads/images/4474-1-1240242631.jpg. Gives him tradable inventory. They can be used with armor, or without armor. http://fallout3nexus.com/downloads/images/4474-2-1240170577.jpgin CRAFT version.
- Made his "home" assignable (instead of going to Vault 101); it will be set wherever you are when you set it. Can also reset it to V101, or set again any time.
- Gave him a non-aggressive "sneak" mode (though he isn't terribly stealthy, he will hang back from you and not attack until attacked first).
- http://fallout3nexus.com/downloads/images/4474-1-1240657409.jpg. This will cancel Wait mode and Sneak mode, plus if you fire him (told him to go home/vault 101), it will re-hire him if within the same cell or within 10000 units outside. http://fallout3nexus.com/downloads/images/4474-2-1240657409.jpgin CRAFT version.
- Re-coded the back-end scripting from scratch; it can now accomodate any number of armors (in 3 "slots", armor (leather, vaultsuit, radsuit, naked); pack (pack, naked); collar (scarf, naked), can add more to each slot quite easily, though currently only leather armor and packs are in).
- Toned down health and damage gained per level.
- Voice is not implemented yet. Will work on for next version.
1.1 (4/18/09)
- http://fallout3nexus.com/downloads/images/4474-1-1240115533.jpg support for Dogmeat through the Unique Dogmeat resource mod. Now if you want to change Dogmeat's fur, instead of replacing dog.dds, you replace dogmeatskin.dds. This means ONLY Dogmeat gets changed to use that fur, so you can have him be the only German Shepherd, Husky, etc. Note that this armor mod doesn't contain furs. You can find a German Shepherd, plus links to every Dog texture mod on nexus, at this link: http://fallout3nexus.com/downloads/file.php?id=5748
- Also fixed a bug where you could attempt to armor him during the pause before armored dogmeat appears.
1.0 (4/16/09)
- http://fallout3nexus.com/downloads/images/4474-1-1239766257.jpgthe http://fallout3nexus.com/downloads/images/4474-2-1239766257.jpg!! (using the http://fallout3nexus.com/downloads/file.php?id=4447 system for schematic compatibility). **DONE** (see pics of the ingedients and icon!)
- Dogmeat will not have the armor by default. You have to craft it and then put it on him. **DONE**
- Stat changes (damage resistance etc) when armor is worn. **DONE**
- Separate optional version for download without the crafting.
Pics of the armor:
http://fallout3nexus.com/downloads/images/4474-1-1239603503.jpg
http://fallout3nexus.com/downloads/images/4474-2-1236043948.jpg
http://fallout3nexus.com/downloads/images/4474-2-1239766257.jpg
http://fallout3nexus.com/downloads/images/4474-1-1239766257.jpg