And it's realistic that a human 200 years old would even be able to survive a radiation filled world and carry 200 pounds of gear and still be able to run.
And it's realistic that a human 200 years old would even be able to survive a radiation filled world and carry 200 pounds of gear and still be able to run.
That's partly why I use Power Armor. An exoskeleton like that could haul serious weight. Just seems more reasonable to me.
I use my PA all the time now. Scrounger 4/4 and 10 LUCK is helping me feed my fusion core needs. Now I don't even wear any armor since they don't stack anyway. But ya, I'm surprised PA can't carry more items. 100 extra carry weight seems low.
YOU shouldn't be able to carry your loot. You'd need a truck for all that stuff. 500 lbs. of junk in my pocket, seriously?
There is much to be said for this statement, and I think it sums things up very well in general. I would like to point out though that for some of us, we have already spent our lives experiencing reality, and perhaps it's just not all it's cracked up to be.
I've spent my life in a manner that was exciting to me, and experienced "realism" to its full extent. I've wrecked motorcycles at over a hundred miles per hour, I've spelunked in many dark and dangerous caverns, I've hiked the high Sierras, and if that all sounds like fun, let me speak to you about the realism of broken bones as you lay on pavement at 3am not knowing if you will live or die, or taking shelter under a bridge during a rainstorm hoping flash floods don't come down, of being sick, cold, exhausted, and hungry with nowhere to turn. Folks, realism can be fun, but more often it just ain't all that great.
Now I'm an old guy, and I just can't do that stuff anymore so I want some fantasy adventure that doesn't overwhelm me with realism. Like the man says above, I play to be entertained, I play to escape my current reality for a little while, and the last thing I want is an overload of realism. Been there, done that.
I'm trying to think when I last saw a man/woman carrying about 10 different weapons with thousands of rounds of ammo, grenades and mines, medical supplies, alcohol and food, extra armour sets, two bags of cement, a toaster, a hot plate, 3 typewriters, 2 telephones, 5 extinguishers, 4 gas canisters, an empty paint tin, 14 hammers, 20 wrenches, 12 screwdrivers, 46 aluminium cans, 62 coffee cups and a whole stores worth of drugs.
Dogs carrying loot you say?
I think it would be immersion-breaking if you found Dogmeat drinking your booze, smoking a rare lit cigar, and target shooting with your fatman while wearing that laundered green dress you found...
I stopped taking Dogmeat along with me because he wouldn't stop smoking all my cigars that I wanted to sell!
Quit scaring the kids
I'm thinking about using mine like a mule...you maxed-out the mods with paint, legs and torso yet? am wondering what the max carrying capacity would be.
Actually no, there have been giant arthropods in the distant past. The reason they can no longer exist now has to do with their primitive lungs and the lack of oxygen in the atmosphere. As oxygen percentage rises, so does the possible size of arthropods.
I can't tell you how happy I am for you! I had a similar experience once, and it was actually life-changing. Such events are truly amazing and joyous.
But, when talking realism in an adventure/shooter video game, the experiences in real life that match up are usually not so joyous, eh? Or at least they often have a huge down side.
With Strength 10 and chain-popping buffout, and all the "weight bearing" mods? I'd guess it would bump it up to around 700 ish.
I have Str 8, the legs are the load boosters, and I think mine is in the 560 ballpark without drugs.
It is hard to argue for more though, given, as has been pointed out, that even "100" is probably too much. I once toted an 80 pound backpack up into the mountains. I was young and stupid and impressing a chick. Pretty sure it reduced by skeleton's longevity by a few years.
I don't know about that. Dogmeat is a pretty strange dog after all. He's completely immune to just about anything and can't die, and, apparently, just loves to swim in irradiated water that would kill you. He can break in to ANYPLACE or any container without opposable thumbs or bobby pins and sniff out the crappiest stuff that you wouldn't want anyhow AND let you know loudly that he's found it, all while not attracting the attention of the Suicider less than 20 feet away who hasn't yet seen me. He can teleport anywhere, at any time because he missed getting in to the elevator with you. He can fall off of skyscraqers and land with a yelp and yet meet you like an eager beaver after you've just spent the last 20 minutes trying to get down through the building without his help. He can bite, tackle, make bleed and cripple things that outweigh him by easily 500 #'s. He can block a doorway better than a brick wall.
So he can carry 300# of junk. The rest of his behavior is bizarre enough to make up for that little thing.
This reminds me of a question that's been in my mind...
Whenever I have Dogmeat as a companion, I'll periodically get a message that he found something, but where is whatever it is that he supposedly found? I haven't been able to find anything special in his inventory. Am I supposed to follow him to a location to find whatever he found?
Pls stop breaking my immersions.
It was bad enough to find out where PC keeps his 10mm when he isn't holding it.
Dogmeat just has invisible saddle bags!!!
You need to follow him. It's usually something innocuous though and hardly worth the time, but it's the only way I've found to stop him barking.
Sometimes it is impossible to tell. But if you follow him, he'll generally lead you to something of some value, often a safe, ice chest, tool box that sort of thing. They are often in "easter egg" placements behind some stuff that you'd never think to look for.
A small benefit, and completely unrealistic, but it is nice to have such helpful (and invincible, if slightly impotent) German Shepherd along for the trip!
Sorry, your point is a little vague for me to get the gist of what you are trying to say. "Match up"? What video game, regardless of the plot lines, graphics, gameplay can ever match up to real life? There are no respawns, rezzes, uninstall/reinstall in real life, so you get one shot only and yes there is real death.
As to joy, no game can provide the ups, downs, highs, lows and in-betweens that life can. Yes not all of it is happy but how do you experience real joy without knowing sadness/despair. Games can give you moments of fun, they can move you to tears of sadness and laughter, they can leave you pondering things you never thought of before, they can get your heart pumping, your palms sweating but in the end games are a poor reflection of life.
Games are great as an escape but they can never be a replacement for the great adventure. Sadly there are no re-rolls after you are born so we have to deal with what we have, that is why we all have our own individual adventures. You have to give it all you have because, sorry for the plot spoiler, we all die in the end. As long as I get to the end with as few regrets as possible and have real friends and loving family I have conquered the game, anything else is just filler.
Carrying over 150 pounds of loot at all is highly unrealistic. I remember participating in a 25-mile ruck march, carrying a weapon, full gear, and 35 pounds of gear back in my Army days. I was in really good shape, and that march tore me up for a couple of days.
Cool was hoping for around 5-600 no drugs/food cause right now I can carry almost as much without the PA and still don't have lone wanderer nor heavy carry perks :s
Actually Duffus is about as realistic as it gets Fallout wise seeing he can carry less then any other companion just don't bother when he barks for your attention and is looking up in the air, he's just praying then