» Tue Aug 25, 2009 11:26 pm
While TDM would make this game the COD-killer, maybe adding it as a seperate playlist would be a good idea... One that objective players can easily avoid.
But, I have an idea for CTF/Bomb modes..
Neutral flag CTF/Bomb. Meaning, the objective is in the middle of the map. Work as a team to either move the objective towards your base (ctf) or their base (bomb mode). The more members around the flag/bomb, the faster it moves. No players around the flag/bomb means it does NOT move. Much like payload from TF2.
Or, for a style more like your good ole red vs blue CTF, both teams start with an equal number of objectives. Perhaps, one team has the treads, the arm, and a piece of the bots side armor. The other team has the wheels, the claw, and the other side of the bots armor. The small parts, like the claw and treads, can be carried by light or bigger classes. Medium such as wheels and arm need to be carried by medium or bigger. And the armors need to be carried by heavies. Once one team gathers all 6 parts, engineers rebuild the bot. Once the bot is completed, the mission is successful. If the time ends and one team has not built the bot completely, the other team wins and steals their bot.
*Note*
Bot refers to the robots you escort in CCity, Resort, etc.