Don't forget to add recoil to Crysis 3.

Post » Tue Dec 04, 2012 12:20 am

Please add (feel/recoil) to the weapons in C3.
Peace.
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Pete Schmitzer
 
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Post » Tue Dec 04, 2012 10:07 am

Mestido, don't forget you are wearing a state-of-the-art NanoSuit that makes you superhuman.

Crysis 2 already had much more recoil than Crysis/Warhead did, and much worse hipfire spread.
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Julie Serebrekoff
 
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Post » Tue Dec 04, 2012 9:11 am

Crysis 2 already had more recoil than COD.
And you are wearing a nanosuit...
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-__^
 
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Post » Mon Dec 03, 2012 11:15 pm

IMO take some recoil away.

If a nanosuit can help throw cars around, a little recoil shouldn't be any problem.
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Princess Johnson
 
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Post » Mon Dec 03, 2012 7:37 pm

IMO take some recoil away.

If a nanosuit can help throw cars around, a little recoil shouldn't be any problem.


+1
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Rhi Edwards
 
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Post » Mon Dec 03, 2012 8:03 pm

Mestido, don't forget you are wearing a state-of-the-art NanoSuit that makes you superhuman.

Crysis 2 already had much more recoil than Crysis/Warhead did, and much worse hipfire spread.

I'd much prefer it went back to a crysis/warhead style recoil and hipfire. it had a more unique style of gunplay which i like. most recent shooters feel too similar to each other
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Rhi Edwards
 
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Post » Tue Dec 04, 2012 7:32 am

I'd much prefer it went back to a crysis/warhead style recoil and hipfire. it had a more unique style of gunplay which i like. most recent shooters feel too similar to each other

Couldn't agree more. Crysis gameplay was unique in pretty much every way, far beyond the "extra features".

It wasn't ALL about the NanoSuit or the sandbox environment: Something FELT RIGHT in how you moved, jumped, punched, shot, took aim, threw enemies and objects...

And absolutely none of it came back in Crysis 2.
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Jaylene Brower
 
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Post » Tue Dec 04, 2012 3:27 am

As long as the time to kill is higher then we don't need recoil ;)
Though I did like the idea of using energy to hold the scope steady in Crysis 2 single player
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+++CAZZY
 
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Post » Tue Dec 04, 2012 2:22 am

Recoil is fine if we get the option to steady our aim either with armor mode or power mode.
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tiffany Royal
 
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Post » Tue Dec 04, 2012 4:38 am

I think power mode should come into play with recoil and gun mechanisms.
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Joey Bel
 
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Post » Tue Dec 04, 2012 6:18 am

Take off the recoil reduce from the laser attachment
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sam westover
 
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Post » Mon Dec 03, 2012 8:33 pm

Does Crysis 2 even have recoil? I can't remember to be honest.
The first Crysis though, oh boy, them guns had some of the best recoil I've ever seen in a game.
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Chrissie Pillinger
 
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Post » Tue Dec 04, 2012 2:29 am

Yes please, recoil is required.
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dav
 
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Post » Tue Dec 04, 2012 10:34 am

Does Crysis 2 even have recoil? I can't remember to be honest.

Yeah, the gun moves up approximately 0.000001mm
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CYCO JO-NATE
 
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