Don't get too excited about graphics

Post » Mon Feb 14, 2011 1:30 am

Agreed. There's only so much you can do with 5 year old hardware, and Bethesda has a track record a mile long of neglecting the PC.
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Charlotte Buckley
 
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Post » Mon Feb 14, 2011 7:38 am

Console graphics have come a long way since Oblivion was released, so it's not a stretch to assume that Skyrim will look significantly better than Oblivion and Fallout 3.

This. Anyone who would claim that the PS3 and 360 can't handle graphics far, far superior to what you see in Oblivion or Fallout 3 very clearly does not use or follow either console.
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Liv Staff
 
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Post » Sun Feb 13, 2011 7:29 pm

I think Bethesda has been kinda knownfor pushing the graphical edge, Oblivion had graphics that blew people away, and so did FO 3. I expect the grapics to be stunning.

Even if they aren't, dude, its TES V. We are all going to spend a large amount of our lives on it.
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Monika Fiolek
 
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Post » Sun Feb 13, 2011 9:53 pm

I do, all I mean by blu ray graphics is the prowess of the PS3.


Please look up what the term "blu ray" actually means and stop making a fool of yourself.
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Add Me
 
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Post » Mon Feb 14, 2011 6:00 am

If you've seen Two Worlds II, you realize how capable the 360 can be. I think Skyrim could have some very good graphics. They'll have had 5 years to work on a new engine by the time the game actually comes out, assuming that they stay faithful to 11/11/11
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Rachie Stout
 
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Post » Mon Feb 14, 2011 2:36 am

Your right, I probably shouldn't used blu ray in terms of graphics l, instead I should have said prowess of PS3.


You shouldn't. You don't say DVD-graphics either, do you? :D
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Liv Staff
 
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Post » Sun Feb 13, 2011 7:32 pm

Who cares about graphics? That's not what makes TES great for me :shrug: As long as everything is distinguishable and the content is there, it's all good.
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Rachael Williams
 
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Post » Mon Feb 14, 2011 12:56 am

http://software.intel.com/en-us/blogs/2010/04/19/hear-that-knocking-sound-its-pc-gaming/

This is an excellent read, and good information - thank you!

Its no wonder that they release these on the PCs, they develop them on PCs!
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Roy Harris
 
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Post » Mon Feb 14, 2011 9:57 am

I'm glad about this. They can make it look good and people hopefully will not need newer computers to run it. That's the PC gaming industry's biggest weakness in my opinion: ballooning system requirements. If the consoles hold PC graphics back a bit, then good in my opinion. They can provide options to turn it up for people with more powerful machines and that's great, but making the game run poorly or not at all on older machines just so the minority of potential customers with new machines can make full use of their hardware doesn't make sense to me.

I remember the Crysis devs bragging people wouldn't be able to run the game on current hardware while it was in development. That's not a very smart design move business wise.
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Samantha hulme
 
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Post » Mon Feb 14, 2011 5:24 am

This is an excellent read, and good information - thank you!

Its no wonder that they release these on the PCs, they develop them on PCs!

Keep in mind that articles like that tend to be very, very skewed and omissive. "There's a lot of money in PC gaming" is a true statement, but it ignores the fact that there's far, far more money on the consoles for high-budget games like this one. The non-MMO PC games market is dominated by casual games, which are extremely cheap to produce and distribute.
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LuBiE LoU
 
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Post » Sun Feb 13, 2011 7:05 pm

This is a multi-platform game. It needs to run smooth on Xbox360 and PS3 so.... Some people may have upgraded PC's since Oblivion, but the Xbox360 is no better than it was four and a half years ago.

There will likely be some upgrades to the engine, so it will look a bit better than Fallout 3 and Oblivion, and they will also likely make it semi-scalable so that it looks better on PC than it does on the 360. But the reality is that the PC market isn't that big any more, so they aren't going to spend a fortune doing lots of extra work especially for the PC.

So yeah, it will no doubt look really good, but when I see people posting pictures of real photographs and expecting it to look similar, you are only setting yourselves up for disappointment. Same goes for upgrading your PC components. My other PC still has an 8800GTX which is about 3.5 years old and it still runs 99% of games cranked. The only ones it struggles with are PC exclusives (Arma2, FSX, etc). The fact is, the crapbox360 is holding back progress of gaming graphics, and this game will be no different.



Have you seen the rage demo which is on xbox?? Graphics look great, so its not to say the graphics cant be good, its the limitation of the engine. So quit flaming the "crapbox" and disscuss skryim like the forum is for.
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BEl J
 
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Post » Sun Feb 13, 2011 7:08 pm

I'm REALLY getting tired of this debate. I'm saving my money for a shiny new PC, but until I see gameplay/screenshots I'm not spending a penny. If the game looks fantastic on consoles, I'll play it on my 360. If the game plays better on a nice PC, then I'll play it on a nice PC. If the Construction kit is only on PC but the game looks nice on the 360, then I will have to weigh my options carefully.
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Patrick Gordon
 
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Post » Sun Feb 13, 2011 8:44 pm

And let the speculation begin! http://twitter.com/Bethblog/statuses/14010984884604929# -- heres to hoping its not Gamebryo 5 Service Pack 7.
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helen buchan
 
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Post » Sun Feb 13, 2011 11:20 pm

the game could look just the same as oblivion as far as im concerned.

as long as it doesnt have the cut&paste oblivion gates in it, ill be fine.
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Catherine N
 
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Post » Sun Feb 13, 2011 6:05 pm

And let the speculation begin! http://twitter.com/Bethblog/statuses/14010984884604929# -- heres to hoping its not Gamebryo 5 Service Pack 7.

It isn't. Already been confirmed that it's a new graphics and gameplay engine, developed internally at Bethesda.
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{Richies Mommy}
 
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Post » Sun Feb 13, 2011 9:09 pm

I think they should focus on PC development and then "shrink" for console needs.

I am with those that believe pc is still the real benchmark for game development. Consoles are alright, but hardcoe and the most advanced stuff + mods will always be in PC, thats my humble opinion.

As for those who say pc gaming is halting, well I am also one of those who just upgraded for upcoming games: i7-950, 6gb ddr3, nvidia gtx470, sb x-fi fatality...etc...
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Sxc-Mary
 
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Post » Sun Feb 13, 2011 11:39 pm

I think they should focus on PC development and then "shrink" for console needs.

So what you're saying is that they should focus on the platform they're likely to see the least sales and profit on, and then chop down for the ones they're going to be making most of their money with.
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OJY
 
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Post » Mon Feb 14, 2011 1:05 am

Seems to be a lot of misinformation out there regarding game engines. According to the Fallout New Vegas title screen, it uses Gamebryo, Havok, Speedtree, Facegen, and FaceFX (possibly others). Gamebryo's copyright is 2006 which is the year Oblivion was released. Since then, I know that particular engine was updated for DX10/11 and the parent company (emergent) went out of business because of bad debt and their assets were purchased (and are for sale by) creditors. But Fallout 3 and Fallout New Vegas made no use of the updated libraries for this game engine sticking to the 2006 build used in Oblivion. A lot of the things people complain about like stale facial animations and physics glitches are the result of those respective engines (facegen/facefx and havok) too. I guess what I'm saying is it's not so much "the gamebryo engine" as it is "the Oblivion engine" which is what we should call it. The devs use basically a similar tool to make these games as we got with the construction set and geck. So even if they stick with gamebryo (and I'm sure they will considering it's for the same console generation and it's coming out in less than a year) there is plenty of room for improvement like we saw from Oblivion to Fallout 3 (but not really New Vegas since that was not one of the goals to that project anyways). If they can fix a lot of the bugs/physics/animations the Oblivion engine is still pretty good. I was just playing it this morning and for a 4+ year old game it's still pretty gorgeous. New Vegas doesn't even look as good to be quite honest. -I take this back, after playing Oblivion for a couple hours I went back to New Vegas and woah it definitely has a lot better graphics. Oblivion looks good still but they did squeeze a bit more out of that engine over the years
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Albert Wesker
 
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Post » Mon Feb 14, 2011 9:15 am

The jump from Halo 3 to Halo: Reach was absolutely phenomenal, so I thing Bethesda can pull of something similar.
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JD bernal
 
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Post » Mon Feb 14, 2011 6:58 am

I'm glad that we haven't pulled ahead on graphics .. in reality.. graphics were growing too fast and games weren't given any time to "catch up" to the graphics. How can you make a good game at all if your main concern is the graphics?
Sure graphics are impressive.. but they don't make a game. Take any fancy graphic heavy game and in your mind stick it into a game you love with older graphics. Would that game hold up to your standards of game play? That's how I at least look at it.
Would the game and game story still be fun if the game was made 10 - 15 years ago using those graphics. The answer is barely yes anymore.
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Bambi
 
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Post » Mon Feb 14, 2011 2:03 am

The graphics will look phenomenally better because Skyrim is on a new engine for one. There are also many tricks of the trade developers can tamper with to make the quality of the picture enhanced and more fulfilling. One thing also to consider about console marketing is they never fully use the system to it's potential until near the end of it's life. Considering the consoles are supposed to last for another five years, I wouldn't be surprised to see some nice jumps in innovation, especially graphics.
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Kim Kay
 
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Post » Mon Feb 14, 2011 10:39 am

Most questions should be answered with the first video showing some gameplay.




HINT, BETHESDA
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Tanya
 
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Post » Mon Feb 14, 2011 7:14 am

considering I am often still in awe of oblivion 360's graphics,

then OP's point is a moot one.
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John N
 
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Post » Mon Feb 14, 2011 7:56 am

The graphics will look phenomenally better because Skyrim is on a new engine for one.

A new engine does not equate to phenomenally better graphics. Particularly when we're dealing with a company like Bethesda (who, as far as I know, haven't made a new engine for anything since the mid-1990s), it's very possible that it doesn't lead to that at all.

There are also many tricks of the trade developers can tamper with to make the quality of the picture enhanced and more fulfilling. One thing also to consider about console marketing is they never fully use the system to it's potential until near the end of it's life. Considering the consoles are supposed to last for another five years, I wouldn't be surprised to see some nice jumps in innovation, especially graphics.

Er... they aren't expected to last for another five years by most everyone. Well, except Sony, but that's more PR spin than anything - they know full well that they'll be releasing a new console well before then, but it helps sales if consumers don't know this.
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Batricia Alele
 
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Post » Mon Feb 14, 2011 3:56 am

People whos say that the consoles are weak dont know what theyre talking about. A new Xbox 360 with a controller cost about 500 dollars. Try to spend 500 dollars on a pc and compare it to the consoles and you will find out that the pc is weaker. So the consoles is more powerfull than the standard pc. Only the expensive"hardcoe gamer computers" can run better than a 360, and no body wants to spend 1500 dollars on apc to run the game at maximum.
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Kellymarie Heppell
 
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