And he also said that he's "playing other stuff" and wanting to skip their dialogue, too. That while playing other games (not FO3 or 4), his desire to skip the dialogue makes him miss the FO4 feature that just lets him walk away from a convo. So, not just Beth games.
(Also, aren't Naughty Dog games, like Uncharted, very "cinematic" and linear? With small casts of major characters that you get to know/connect with via the cutscenes/etc? So a much more focused kind of storytelling than Beth's - and many other companies' - non-linear, wander around and have relatively static interactions, style of gameplay? If that's the case, I can definitely see ND games having an advantage vs. the ADD gamer, even if Beth's dialogue was written better. Much more like "playing a movie".....)
edit: I mean, I've never played a ND game (except for a short Uncharted demo), but I do know that I find the conversations in, oh, Mass Effect, to be much more "dynamic" than the ones in OB/SK/FO3. Because they're little "scenes", with camera angles, and the characters moving around the room & interacting with things, etc. Little bits of drama, rather than just a dialogue box and a talking head. (And also, again, because they're in a more coherent, organized story....) So, sure - they're both "talk to NPC, pick dialogue options", but they're very different kinds of experiences. So I can definitely see different kinds of gamers being more or less enthralled by the different styles - I know that the "I want to play MY character"/anti-voice crew certainly prefer the less cinematic approach because it limits their freedom/imagination/etc.)