I don’t have the attention span for long dialogue! -Pete H.

Post » Tue Dec 01, 2015 4:11 pm

This reminds me of an intern working for a company promoting their product on social media but don't actually know/care about the product. It's a job to this dude. He shouldn't have made a personal statement about the way HE felt about the game. And honestly there are also people in here I'm sure that don't play for the dialogue and just skip through. We aren't all the same. Some people prefer the specific world space, play style, and gmae play of Fallout over other games. Not everyone needs to be dike hard over every single element of the games

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Averielle Garcia
 
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Post » Tue Dec 01, 2015 10:35 pm

That's what happens when Bethesda keeps everything to themselves. People get restless, and speculation cranks up to 11. Honestly, if they knew ahead of time that they weren't going to show any gameplay footage other than the E3 presentation to the vast majority of their target audience, they would have been better off just waiting until a month before the release date before revealing the game. They're killing themselves here. Instead of doing interview #83, why don't they just upload a darn video showing how the new dialog works? It literally can't hurt them any more than these stupid interviews have.

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Yama Pi
 
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Post » Wed Dec 02, 2015 12:45 am

Nice things offered at the expense of free ridicule aren't "nice".

I'd rather not have devs frequent here, that only care for flattery when ridicule may at times serve them better.

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Rusty Billiot
 
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Post » Tue Dec 01, 2015 9:06 pm

Let's gloss over the silly example.

There are times where I may engage in a conversation and find part-way through that the conversation is committing me to a choice.

I may not have repaired a weapon, my companion may be just outside, there may be a host of minor reasons why I don't want to commit just that moment.

I understand the immersive reasons behind making an immediate choice, but in practice, if I'm not ready, I'll quit and reload,

so being able to walk away is a mechanic that allows me a few moments and does not not hurt an immersive player who would never back out.

Games will often give a player the choice 'let's go' vs. 'give me a moment', an example being Lyons Pride's attack on the Purifier in FO3.

The walk away mechanic offers a slightly more natural way for the 'give me a moment' to be addressed.

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Solina971
 
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Post » Tue Dec 01, 2015 11:57 am

Who is to say that they haven't made great strides in improving the dialog? I for one would not promote that we have improved it as opinions, as seen in their own corporate forum, will be wildly varied and the most vocal of the bunch will decry the effort as half assed.

If the story is more poignant and engaging, then the dialog will be part of what helps tie us to it. No matter how good they make it, after 7 years of playing it, I will fast forward through it if I have the chance. As I said earlier in the thread, Hines has probably seen and heard all the dialog hundreds of times from conception to recording to in game action. I would walk away too.

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Sam Parker
 
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Post » Wed Dec 02, 2015 12:13 am

Agreed here. Too many times I've been like "[censored] I don't wanna do this right now" and there is no "let me get back to you on that" option. I also think immersion wise, having conversations in real time is awesome. If I'm in the middle of talking and some raider shoots me in the ass I'm gonna laugh and enjoy that. It would need to get to an annoying point happening too frequently for me to think it's a bad thing

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Nany Smith
 
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Post » Wed Dec 02, 2015 12:10 am

Looking at the quote again:

So, yeah. It's not just Fallout 3/4 whose dialogue is so boring that he wants to skip it. It's other games too. (Except, he says, for Naughty Dog games, because "they're awesome")

So. He's got a short attention span, and can't be bothered to stick with dialogue, unless it's particularly awesome. That sounds like less of "FO4's dialogue svcks" and more "my attention span svcks so much that only the Uber Best Dialogue can keep my interest."

Still a dumb thing to be saying for a PR dude.

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Albert Wesker
 
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Post » Tue Dec 01, 2015 11:27 pm

That's fair enough, but this mechanic will be used equally for protracted periods of flower picking and general frolicking, potentially extirpating immersion for me and other players.We have a mechanic and a quest system that values how opportune a scenario is for the player over how important it is to the general world. :shrug:

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le GraiN
 
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Post » Tue Dec 01, 2015 10:15 am

And it is with all mechanics it depends what you make out of it. Espescially here it's your own descision if you fall in the sense of urgency that the game communicates or you deciede "Hey it's Fallout 4 they [censored] up the dialogue system so I don't give in in all that urgency that is communicated all over the place. Get away you bad game I go pick flowers because you are a bad bad bad game. You have to force me otherwise you are bad!!!!"

Purely hypothetically speaking btw. because we actually know nothing. Ignoring important dialogue and go flower picking could have consequences too. We simply don't know.

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Andrew Lang
 
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Post » Tue Dec 01, 2015 7:08 pm


lol constructive criticism is fine and welcome but over anolysing and nit picking the PR guy's conversation about their own play style is just alittle sad.

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Flutterby
 
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Post » Tue Dec 01, 2015 6:56 pm

Well, that makes sense. It still shows that for him, FO4 dialogue falls some way short of Naughty Dog dialogue but who knows how much that means. I guess this got blown out of proportion a bit.

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GEo LIme
 
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Post » Tue Dec 01, 2015 12:11 pm

Since when have BGS games had long dialogue? Well, except that one thing on the mountaintop who took forever to say nothing. Yes, thank you for allowing to skip any dialogue.

Why do you need a story in a dungeon crawler anyway? I'm here just to kill everything and steal everything they had :happy:
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Jamie Lee
 
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Post » Tue Dec 01, 2015 9:37 am

Wait, this is a joke, right? Fallout isn't a dungeon crawler. It's always been story focused.
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Justin Hankins
 
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Post » Tue Dec 01, 2015 7:01 pm


Fallout? No, not always. But BGS' games? Always. Well, every one of them that i've played at least, which is since Oblivion. Which is why i keep referring to them as Murder Hobo Adventures :hehe:

But don't take me too seriously, i have a bad habit of always overgeneralizing everything and exaggerating a million times a day :tongue:
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Matt Terry
 
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Post » Tue Dec 01, 2015 12:48 pm

Nice, making a mountain out of a molehill.

The PR guy who basically sits and read e-mails for 8 hours a [censored] day doesn't have the attention span for long-winded dialogue. Somehow, people have interpreted this information as: "the game has bad dialogue" or "the game is for 5 year olds because they want picture books."

It's getting to a point where people will interpret information in a way that lets them hate the game. You guys can do better than that.

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Darlene DIllow
 
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Post » Tue Dec 01, 2015 9:52 pm

Pete Hines brought this on himself. Public Relations is his job. It's what he does. He's supposed to be good at it. When it comes to speaking to the media I hold Pete Hines to a higher standard than I would hold a dev.

If a dev said something unfortunate in an interview with Metro.uk I might agree with you. Speaking to Metro.uk isn't a normal part of a dev's job. But talking to media outlets like Metro.uk is this man's job. He ought to have professional discipline and not blurt out thoughtless comments to the media.

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Quick Draw
 
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Post » Tue Dec 01, 2015 3:36 pm

This is news?

Does no one remember...

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Peter P Canning
 
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Post » Wed Dec 02, 2015 12:48 am

Nicely put.

Regarding dialogue: The necessity to deal with dialogue or the ability to walk away from it is always an artificial choice.

In BioWare's Mass Effect 3, you could get alerted to some students being possibly under threat.

Now if you shuttled away in the opposite direction to 'pick flowers' you could come back to find them all slaughtered.

Whether a game gets on with the action or whether the world 'waits' for you is a design choice.

A design choice that in the past Bethesda has made in your favour,

no 'sorry we marched on the Purifier without you and everyone's radioactive toast...' - for you, the Brotherhood waits indefinitely.

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vicki kitterman
 
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Post » Tue Dec 01, 2015 11:47 pm

No, he didn't bring this on himself. He's entitled to talk about how he plays the game. If PH had said, "Yes, you know, I absolutely adore the protracted presentation of dialogue, and I cannot fathom neglecting any of it!" the reaction that you and others are having would be vastly more mild and approving. It's ridiculous that you feel he "brought this on himself" because he plays the game in a different way.

Public relations is definitely his job, but sharing how he plays the game isn't stepping on anyone's toes.

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Captian Caveman
 
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Post » Tue Dec 01, 2015 11:29 am

Sometimes I think that literally everything Bethesda says can be twisted by those few people into something horrible and world ending. Ill never understand how people can be so upset and stuck on such negative emotions towards something as intrinsically good as a video game.

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Kayla Keizer
 
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Post » Tue Dec 01, 2015 9:09 am

Despite who's "fault" it is, the overall tone of this thread will never encourage a Bethesda employee to engage with "us". I doubt they want heaps of empty praise, but nobody wants to be berated as being bad at their job for an honest comment about how they personally play a game (even if it was potentially a stupid comment to make).

The fact that the term "ridicule" was used to describe what this thread really entails kind of sums it all up. Childish and petty.

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Nikki Lawrence
 
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Post » Tue Dec 01, 2015 8:41 pm

Guess it just gives them that energy. :/ Haters gonna hate, y'know?
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Etta Hargrave
 
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Post » Tue Dec 01, 2015 6:48 pm

Wow. Smh at the people who think that the way he plays is in any way indicative of what anything in the game is going to be like. Ugh, "fans"--always quick to overreact, quote out of context, and confirm their biases. :shakehead: Embarrassing.

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Lady Shocka
 
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Post » Tue Dec 01, 2015 12:36 pm

Although I suspect that your point is 'Bethesda don't do great dialogue', I rather think this shows just how sad and daft this whole fuss is.

In FO3 they went for something fairly basic with dialogue. I imagine a lot of people would have been happy to give them stick for what Pete says in that article.

In FO4 they've tried to do something different, bringing more emphasis to story, introducing more cinematic conversations and a voiced protagonist, while still giving players some choice (no cinematics in 1st person, not locked into conversations)... and that's a bad move too.

I don't know whether this means gamers are diverse or fickle. But they're definitely opinionated :D

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Nicola
 
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Post » Tue Dec 01, 2015 11:56 am

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Jason Rice
 
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