I'm reminded by the time that Bioware writer said something about not being really interested in gameplay but liking story, and if they put in a "no story" mode for shooter fans, why can't they put in a "no combat" mode for the story fans. Cue Overdone Internet Outrage.......
Yeah, I only skip through convos when they're ones I've done a dozen times already. If you're not going to listen to the dialogue/follow the story, why bother? But I do realize that they're a non-small chunk of the "gamers" out there. (probably overlaps somewhat with the folks who deride story games as "walking simulators" /eyeroll)
Yeah, the new dialogue system does concern me a bit. I like the traditional dialogue-box style of interaction. I want to pay attention to NPC interactions, not ADD past them.
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Yes, because the PR GUY designed the conversation system. All that comment reveals is that he's not a very good PR guy.
(I wonder how you'll feel when the texture artists reveal that they can't write......)