Don't Go Into Rivetcity

Post » Sat Feb 26, 2011 11:42 pm

That game was also developed by a totally different team with a known history of buggy games and not much experience with the game engine. That was the reason that game was a bugfest. Fallout 3 was much more stable IMO and I think Oblivion was even more stable than that........that is from my experience though.


Oh I know (and concur about Oblivion/FO3 as well). But Beth were responsible for Q&A on NV though, and they/ZeniMax could have put back the game's release when it became apparent that it wasn't quite finished.

Also, now I think about it, the retail release of the FO3 DLC was dreadfully buggy as well, and turned my basically-fine copy of FO3 into something much more glitchy and unstable, which was a great big can of fail given the retail release was for precisely those people who didn't have access to XBL and therefore patches.

So yeah, I am slightly wary, but let's hope lessons were learned and Skyrim'll be fine, 'cause whatever state it's released in is how it'll be forever for us offline peeps.
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Emilie M
 
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Post » Sun Feb 27, 2011 12:20 am

I think it'll be good :)
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QuinDINGDONGcey
 
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Post » Sat Feb 26, 2011 8:10 pm

Hardly had any bugs in Oblivion, Fallout 3 or NV. Until all the mods came....
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Claudia Cook
 
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Post » Sun Feb 27, 2011 1:15 am

I've never really had a problem with any of the games. Daggerfall was the last time I wanted to pull my hair out over something. I had some problems with telekinesis in Oblivion...but that was about it. Never had much of an issue in Fallout 3 or NV unless I was playing for extremely long periods of time...which is not the games fault but rather my system getting pretty hot and stuff.

That said, there will be issues. :P There's no getting around it. We have a new-ish engine, so we'll probably get a whole new load of bugs and glitches. However, I expect it to be playable upon release, so there's not much of an issue for me.
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Chloe Lou
 
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Post » Sun Feb 27, 2011 4:33 am

Despite knowing this thread is an attack, trying to fire some people up, i'll bite for a minuet.

What bugs? I never had game crippling bugs in any Bethesda game.

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Channing
 
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Post » Sun Feb 27, 2011 3:30 am

I can't wait for it to come out, but come on guys, we all know Bethesda by now, who's afraid of crippling bugs in Skyrim?

Fallout 3 wasn't that buggy compared to New vegas, But Bethesda did not make New Vegas, So I doubt it will be that bad....
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lucile
 
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Post » Sun Feb 27, 2011 3:52 am

All I have suffered over the years is instability. Which is what plagues new vegas like... the Black Plague.

The only bug I can recall is backwards head guy and invisible Cliff Racer in the same spot. And it wasn't even me that encountered it, it was my sister who did after I patched the game for the first time.
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Miss K
 
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Post » Sun Feb 27, 2011 3:01 am

There are no bugs in Rivet City.... everything is a robot.
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Claire Vaux
 
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Post » Sun Feb 27, 2011 6:42 am

Anyone expecting perfection from any game let alone one supporting the largest game world ever made at such a high level of interactivity is either daft or touched.

AFAIK the Oblivion animation bug was fixed with the 1.2 patch and the rivet city bug is not universal otherwise everyone would know about it. It's obviously conditional so I suggest you do some research and find out exactly what is causing the bug and try to avoid doing that.
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Michelle Serenity Boss
 
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Post » Sat Feb 26, 2011 7:38 pm

Ah geez, please don't hate me.

I'm sure Bethesda has a better list than the one at this link but checking for things like these would help make the game launch go better for everyone. :) It was hard to see all the excitement of launch go downhill with the release of FNV. It's a great game and it deserved and deserves better. I also feel they didn't have time enough to test it.

http://www.uesp.net/wiki/Oblivion:Patch


:tes:
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Yung Prince
 
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Post » Sat Feb 26, 2011 4:13 pm

Whenever I walked around or in Rivet City, there's always a high risk of a BSOD or CTD.
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Dj Matty P
 
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Post » Sat Feb 26, 2011 5:51 pm

I have had bugs hit me... daggerfall was famous for its buggyness. You get bugs the bigger the game and these are big games. Thats generaly why my first characters are all disposable testers... I always wind up rerolling even if I dont get hit with a bug.

Oh and I never got hit with the a bomb bug simply becauae I played about 40 characters and thus never managed to play long enough to trigger it. As far as I know fallout and fallout new vegas dont have the a bomb or anything like it.
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Nienna garcia
 
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Post » Sun Feb 27, 2011 6:15 am

I've never had any problems in Rivet City. :shrug:
I guess I got lucky.

As far as bugs are concerned, I always view it as being like The Dark Tower. If I read a book that's only 200 pages, I don't expect to see any typos at all. If I read a 400-page novel and see a mistake, I don't think too much of it. If I read a 600-page book, I start to expect maybe two or three mistakes. And thus it goes on.

So I'm reading Stephen King's saga, and thinking, "Wow! So many mistakes! I must have seen 20 typos by now". I could think that's really bad, but if each book is about 800 pages long and there's seven of them (so that's like 5600 pages), then even 28 typos wouldn't be any more than one or two typos in a 400-page book.

These games are just so much bigger than other games that there's just more to go wrong.
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Hayley Bristow
 
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