/theinternet
/theinternet
This is why I love Bethesda games. They pretty much cast you out into the world and let you do what you want. And they let players mod the games to their heart's content.
Seriously, I love how they don't hold your hand.
Oh! I agree! Play as you like. I just don't understand it.
Spend $60, play the game in a week and then spend the next month complaining about it until I can spend another $60 on a game that I can complete in a week and then complain about for a month.
I guess I like to get my money's worth.
I really need to play my Melinda character. I keep playing people that are nothing like me.
I like Melinda 'cause she sarcastic and doesn't give a flyin' fig. She'd probably get along great with McReady.
I just can't stop playing the hero. Gideon is boring, but at least he gets the job done.
Game difficulty is always a balance. However, playing a Gimped Character is just as valid as playing an Uber character. It is all in the choices you make. You can either choose to go after all the stuff that makes your character stronger, or you can build a character that is going to be challenged by the environment.
Looking at in another way, it takes real skill to take on the wasteland with a gimped character. Or you can remove the need for player skill and build a super powerful character.
The game is all about choices, make the choices that help you achieve the goal you want, but you can't make the choice to be the strongest character and have all the challenges you want. You need to find the balance and build your character to that goal.
This feels abit to judgy for me. We all devour content in different ways. Doesn't mean we do not have as much fun with it as you. As you said you don't understand it, which is fair, but why do you feel the need to comment on it?
Very true. Didn't mean to sound judgy. I just don't understand it. Doesn't mean that it isn't perfectly valid and enjoyable for those that do.
Honestly, didn't mean to sound like I'm judging. Just trying to understand and obviously failing miserably.
Well it is the Internet and i might be reading to much into it. So i sound abit judgy aswell.
OP, the problem with Skyrim (without mods) is that there are no rewards for anything you do, therefore there is no point to doing anything at all. All game content in Skyrim is less than what you can create yourself. Therefore, there is no reason to do anything in the game world except craft your own stuff. Once that is complete, game over (and it doesn't take long at all). Bethesda really screwed up Skyrim, unfortunately, because the one thing you never do in a game design is create a design with lack of rewards for players. This is especially true for RPGs. The character would be asking themselves, "I could go out and explore to find things, but anything I find is less than what I can make, so why should I risk my life for nothing?" You can see the problem by reviewing the various items in the Creation Kit and checking their stats against each other as well as against what you can create yourself. The world is beautiful, but that's about all. That's why Skyrim gets old really fast for many players.
Bethesda addressed this in Fallout 4, thankfully, and went back more to their original design where playing actually offers rewards. The stuff you can make is also available for enemies or just random stuff laying in the environment, so there is a very good reason for the character to explore and risk their lives doing so.
As for character builds, you chose to make your character OP even if it meant going against a specific character concept you were supposed to be role playing. Bethesda, and any other RPG designer, has to incorporate content that allows for a wide variety of character archetypes, not only ones that you might prefer. This means that players CAN choose options that violate character concepts, but doing so automatically means they are not role playing and thus defeating the intent of the entire game design. It isn't "gimping" your character, but role playing a specific concept and keeping choices within that concept. For example, if your concept is a stealthy character that relies on misdirection and indirect confrontation only when needed, you are not going to be running around in Power Armor.