I Don't Like the Fact That We Know We Are Dragonborn...

Post » Fri Sep 30, 2011 7:43 pm

Also im sure theres much more to the story.
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Michelle davies
 
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Post » Sat Oct 01, 2011 3:25 am

I'm more concerned with the fact that we ARE dragonborn, regardless of whether we want to be or not.

People rant all the time about not wanting to have a voice in-game, because it defines a part of their character that they'd rather make up themselves, as well as not wanting to know why we're to be executed because then they can make up their own background. WTF do you call being Dragonborn then? That defines your character right down to the marrow of your bones. I have no say in this, my character is prophesized to save the world, and I ain't got no say in it. If I'd rather play a roving mercenary and never get involved in the main quest, I'm kinda fighting the whole purpose of the game, which makes me feel awkward.

So much for "Be who you want to be", Todd.


I swer to God... :banghead: *then does an epic facepalm*

This is part of the reason I took a break from this forum, hell all forums lol.
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Nauty
 
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Post » Sat Oct 01, 2011 10:36 am

Doing the exact same plot twist can be tiring if they do it more than once (coughDeusixcough).

Already knowing your destiny, but living up to it can be a pretty interesting thing too.
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W E I R D
 
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Post » Sat Oct 01, 2011 10:18 am

Also im sure theres much more to the story.

Of course there is, I'm sure there's a lot of mystery and depth to it (or at least I hope so), but my point remains that it could have added a lot of interest to the MQ.
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anna ley
 
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Post » Sat Oct 01, 2011 11:06 am

Doing the exact same plot twist can be tiring if they do it more than once (coughDeusixcough).

Already knowing your destiny, but living up to it can be a pretty interesting thing too.


Are you saying that Alduin should be a member of the Illuminati?

Because I definitely wouldn't see that coming.
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Thomas LEON
 
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Post » Sat Oct 01, 2011 10:24 am

I swer to God... :banghead: *then does an epic facepalm*

This is part of the reason I took a break from this forum, hell all forums lol.


Maybe you should do us all a favor and go back to where you were before?
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Tiffany Holmes
 
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Post » Sat Oct 01, 2011 12:00 am

I Agree. When i heard this for the first time i was ...WTF?! Why they are telling us that from the very beginning?! :brokencomputer:
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Kelly Tomlinson
 
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Post » Sat Oct 01, 2011 1:11 am

Doing the exact same plot twist can be tiring if they do it more than once (coughDeusixcough).

Already knowing your destiny, but living up to it can be a pretty interesting thing too.

I agree completely :) not ruling that out. I just want more of the "Discover who you are" factor in the game.

@Phoss, @Reverie: Now now kids, behave yourselves.
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Jordan Moreno
 
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Post » Sat Oct 01, 2011 1:03 am

So... no, I don't like it. Anyone else feels the same way? Anyone else would've preferred not knowing we're Dragonborn?


Doesn't really bother me. It's kind of like.... I just can't see them not using the major new "cool feature" (Dragonshouts) in their advertising. Also, as Bukee pointed out, the whole plot of "The Dragons have returned to destroy the world, it is prophesied that The Dragonborn will appear to stop them" is kind of hard to not mention as well. :shrug:


I'm more concerned with the fact that we ARE dragonborn, regardless of whether we want to be or not.

So much for "Be who you want to be", Todd.


You also can't be one of the dragons trying to destroy the world. Or a racecar driver. Or some single-cell moss on the rocks next to a lake. Or an astronaut. Or Lynn Minmei, driving your opponents before you with the power of horrible singing. Or an alien hivemind spread among a dozen bodies. Or.... well, you get the idea.

At some point, this whole "Oh, yeah - the game HAS A PLOT" thing kind of has to be given it's due. Open world/sandbox doesn't mean no definition at all.
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Kayla Keizer
 
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Post » Sat Oct 01, 2011 1:04 am

@Phoss, @Reverie: Now now kids, behave yourselves.

Are you a moderator? :blink:
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Matthew Barrows
 
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Post » Sat Oct 01, 2011 5:30 am

I think Bethesda should've kept this one quiet... I mean, the best thing about Morrowind was discovering who you are and what's your purpose. Now when we'll find out about it in Skyrim we won't be surprised, we won't have to find out who we are, we already know who we are.

Sure, there's a certain mystery vibe to the game. After all, we don't know why the dragons are back, we don't know why Alduin wants to destroy the world (and if we do, don't tell me, I hate spoilers). But it would've been cooler if we had ALL that, plus, we didn't know who we really are, and as we go further into the game, we find out more and more bits of information about ourselves which eventually reveals who we truly are.

So... no, I don't like it. Anyone else feels the same way? Anyone else would've preferred not knowing we're Dragonborn?


I agree with you tenfold. I would have liked the confusion being in jail, and the confusion of why someone is helping me escape, and the confusion of the greybeards telling me I am dragon born, and the confusion of discovering the dragons have returned. Would have been really engaging.
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Chad Holloway
 
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Post » Fri Sep 30, 2011 8:32 pm

I agree with the OP.

Having the fact hidden would been a great idea. We could have still been helped at the beginning, but not told why. Clues as to what the Dragonborn is (or should be) could be found while playing. We could still find Dragon Calls but they would be unuseable. Then at one point of the game it could have all come together, and at that point the Dragon Call attacks would be useable.

Unfortunately the majority of Bethesda's time is spent on the Sandbox and not the Story. Which is fine as I do love playing in their sandboxes.
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Emma louise Wendelk
 
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Post » Sat Oct 01, 2011 5:40 am

You also can't be one of the dragons trying to destroy the world. Or a racecar driver. Or some single-cell moss on the rocks next to a lake. Or an astronaut. Or Lynn Minmei, driving your opponents before you with the power of horrible singing. Or an alien hivemind spread among a dozen bodies. Or.... well, you get the idea.

At some point, this whole "Oh, yeah - the game HAS A PLOT" thing kind of has to be given it's due. Open world/sandbox doesn't mean no definition at all.

Yeah, but he didn't mean that in an exaggerated way, he meant that we should be given more choices in the MQ, not to have a linear main quest. You know, choices that can define who we are as a player and will give us a chance to do things differently (other than the traditional "Good-guy" way).

hindsight is a wonderful thing, if you had it you could've only found out the release date of skyrim and stayed away from the forums and any interviews about it and you wouldn't have actually known until you played the game.

To be fair the advertised it pretty early-on, so no one could really avoid it...
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michael flanigan
 
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Post » Sat Oct 01, 2011 7:25 am

I agree with you tenfold. I would have liked the confusion being in jail, and the confusion of why someone is helping me escape, and the confusion of the greybeards telling me I am dragon born, and the confusion of discovering the dragons have returned. Would have been really engaging.


True.

But they also want to sell the game to more people than just the dedicated fanbase, and two of the big draws are dragons and dragonshouts. There really wasn't any way to reveal those without going into you being Dragonborn.

Besides, it isn't really that big a reveal. It's like telling you "You're going to have to save the world in some fashion," which you always have to do as part of the main quest anyway.
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helen buchan
 
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Post » Sat Oct 01, 2011 6:09 am

Are you a moderator? :blink:

I wish :( Just a normal citizen trying to keep this discussion civil, me lord. :P
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Yama Pi
 
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Post » Sat Oct 01, 2011 10:08 am

Yeah, but he didn't mean that in an exaggerated way, he meant that we should be given more choices in the MQ, not to have a linear main quest. You know, choices that can define who we are as a player and will give us a chance to do things differently (other than the traditional "Good-guy" way).



Actually, he didn't say that at all. He basically said that he doesn't want to have to engage with the main quest at all.

If he'd been paying attention to all the publicity (or ever played an Elder Scrolls game), he'd know that he doesn't have to even start it. Dragons don't even have to appear if he doesn't want them to.
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Steph
 
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Post » Fri Sep 30, 2011 7:18 pm

Actually, he didn't say that at all. He basically said that he doesn't want to have to engage with the main quest at all.

If he'd been paying attention to all the publicity (or ever played an Elder Scrolls game), he'd know that he doesn't have to even start it. Dragons don't even have to appear if he doesn't want them to.

To be fair, we don't know that yet...

And you shouldn't take him so literally ;) sometimes people write one thing and mean the other.
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No Name
 
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Post » Sat Oct 01, 2011 5:42 am

I don't mind knowing as a player, but I hope our character doesn't know it immediately - for those who'd rather put off the main quest without feeling the fate of the world is in their hands while they're off burglarizing random people's homes.
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Rich O'Brien
 
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Post » Fri Sep 30, 2011 7:37 pm

Yes, but if you do that you're looking for spoilers (in most cases), which I'm not.

Anyway, in Morrowind it was somewhat obvious we're Nerevarine, but the small uncertainty was nice, like how we needed the tribes and houses to recognize us as Nerevarine before we really "Become" him. It was a process of uncertainty, and even to the end we weren't really him, we were just an incarnation, and not the real thing.

So, I know it's hard to hide the fact we're Dragonborn, but if we had some uncertainty (like I wrote 3-4 times so far), it could've added some interest to the whole process of finding out we are... you know?


Nah, not lookin for spoilers...I just enjoy reading the lore. I'm sure there is a lot more to our character than just being Dragonborn.
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Beast Attire
 
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Post » Sat Oct 01, 2011 7:30 am

To be fair, we don't know that yet...

And you shouldn't take him so literally ;) sometimes people write one thing and mean the other.


I remember reading somewhere that if you don't talk to Alvor, dragons won't show up. Even if that's not the case, you never have to engage in the main quest, if you don't want to. Just like every other Elder Scrolls game.

And if people want to be understood, they should write what they mean (or be very clearly sarcastic). I'm not going to take responsibility for guessing at what people really want to say.
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Sophie Morrell
 
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Post » Sat Oct 01, 2011 6:09 am

Nah, not lookin for spoilers...I just enjoy reading the lore. I'm sure there is a lot more to our character than just being Dragonborn.

Me too :) I love TES lore. I just don't read that much into it before a new ES game comes out.

*Todd reading post* "Damn it! Guys! They think there's more to the character than just being Dragonborn! Quick! to the writing tables!"
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Louise
 
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Post » Fri Sep 30, 2011 7:59 pm

I'm fine with knowing that I was Dragonborn, but how else would they be able to tell people about the dragon shouts and whatnot, after all it's one of the main things the plot revolves around.

-Mr. Maric


This. Dragons, shouts, and being the Dovahkiin is the main attraction of the game. I'm glad they told us about it, rather than stating something like, "You're a prisoner. You were freed. Enjoy." Now I have something to look forward to.

But how do you know you are just the Dragonborn?

Food for thought...


This has muuuch potential for the MQ...
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Emilie M
 
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Post » Sat Oct 01, 2011 7:26 am

Being dragon born, and knowing it, is no different from Emperor Uriel Septim telling you that you are "Special" within the first 15 minutes of Oblivion. After Uriel said that nobody started screaming, "Oh my gosh you mean in this game ...I'm special? I was going to play the game anyway, but you say now that I AM SPECIAL...that changes everything! I mean duh, these games are set up so that you are the hero...they are not so open ended that you can be the villain of the story. Therefore, yeah, in these Scrolls games where the plot drags you through the ‘heroes-journey’ you are special in some way to dragons.

No tell us we are Dragon born would serve no purpose and would not be a big reveal...because if you start to follow the "main quest" it is going o come up for everyone not just some people. If these games were more open ended and random then you could use dragon born as some big secrete...but that is not how they advance the plot in these games.
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roxanna matoorah
 
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Post » Fri Sep 30, 2011 6:51 pm

I'm fine with knowing that I was Dragonborn, but how else would they be able to tell people about the dragon shouts and whatnot, after all it's one of the main things the plot revolves around.

-Mr. Maric


Exactly. There would be no way to promote the dragon shouts as the next big thing in the TES series unless you know you are the Dragonborn.

I have no problems with knowing that my character is Dragonborn.
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Sweets Sweets
 
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Post » Sat Oct 01, 2011 4:47 am

How do you know that's all there is to Dovahkiin? We could become the next King of Skyrim...or become a Count at least.
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josh evans
 
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