Also i don't think Skyryms "Radiant Story System" will be better than the 10000000 trys of other Game Designers. There was never ever a game where random missions were fun. They may be ok when you play them the first time. But they get boring and old very fast.
The random quests of Daggerfall was one of the best parts of the entire game, actually. It was what made the game much more replayable than Morrowind and Oblivion, where you would know the quest line for each faction when you started a new game. In addition, it meant being able to refuse quests - and fail them - without breaking a story line. There were consequences, such as reduced reputation and possible demotions, but you could safely fail a few quests. It was brilliant.
As for "repetitive", yeah it can be. But really, how many of the quests in Oblivion didn't fall into the following categories:
- Go to site A, retrieve/deliver item B or person C
- Go to site A, kill enemy/ies B
- Combination of the above
I found it more fun to rise through the ranks of the Mages Guild with my 6th character in Daggerfall than in Oblivion.