I don't see the advantage to duel weilding

Post » Tue Jul 27, 2010 3:26 am

I don't see why duel weilding will be any better than a single weapon beside for role playing. Do you attack any faster then if your your just holding one sword, are the animations faster so it lets you do more damage quicker? Other wise won't the animation take just as long to go through and start again, which would make you deal dps at the same rate as a single handed player? I don't know, maybe I just need more info to see the benefits, but right now I don't see the advantage. What do you guys think will make this playstyle worth using?
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Damned_Queen
 
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Post » Tue Jul 27, 2010 11:15 am

I don't see why duel weilding will be any better than a single weapon beside for role playing. Do you attack any faster then if your your just holding one sword, are the animations faster so it lets you do more damage quicker? Other wise won't the animation take just as long to go through and start again, which would make you deal dps at the same rate as a single handed player? I don't know, maybe I just need more info to see the benefits, but right now I don't see the advantage. What do you guys think will make this playstyle worth using?


Well you have a higher rate of attack since can go back and forth swinging left & right, you can also mix weapons for more tactical variation (say a fast sword to keep a light armoured goe at bay, while having a mace in the other for heavy armoured foe)
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bimsy
 
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Post » Tue Jul 27, 2010 7:11 am

I am pretty sure they have to do more damage faster man but probably sacrifice defense
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marie breen
 
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Post » Tue Jul 27, 2010 9:30 am

I think he thinks both weapons are controlled with one button, and the other button blocks.
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Sophie Morrell
 
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Post » Tue Jul 27, 2010 11:19 am

Swords are heavy, so dual weilding usually results in slower attacks unless the blades are very small (two daggers, etc).

For small blades, it makes sense that they could potentially deal damage more rapidly at close range if dual weilded, at the expense of a proper defense.
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natalie mccormick
 
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Post » Tue Jul 27, 2010 2:25 pm

I don tsee much advantages too but for coolness factor.
I doubt you gonna transform yourself o a mowing machine, and i doubt the combat will be so complex that it will take acount of weapon kind in which hand.
There s also the fact that if you keep swinging 2 weapons you gonna tire fast, especially against a medium to big shield wearer, hell just stand behind it waiting for you to commit a mistake while trying to bash it.
But it could be extremely eficient agaisnt a two hander.

But lets see what bethesda has reserved for that.
On a side note throwing weapon could be cool.
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Fiori Pra
 
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Post » Tue Jul 27, 2010 11:49 am

I don tsee much advantages too but for coolness factor.
I doubt you gonna transform yourself o a mowing machine, and i doubt the combat will be so complex that it will take acount of weapon kind in which hand.
There s also the fact that if you keep swinging 2 weapons you gonna tire fast, especially against a medium to big shield wearer, hell just stand behind it waiting for you to commit a mistake while trying to bash it.
But it could be extremely eficient agaisnt a two hander.




we know that threw perks weapons gain special traits (for example maces will be able to ignore some of a foes armour value) and thus by default dual wielding would give you the ability to mix the special traits of 2 different weapons (or get twice as much use out of one weapons trait)

as for attack rate, that′s the purpose of dual wielding to begin with, choose any rpg with dual wielding in it and you get the same use, a high rate of low damaging attacks, I doubt Skyrim be any different.
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Monique Cameron
 
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Post » Tue Jul 27, 2010 5:09 am

I think he thinks both weapons are controlled with one button, and the other button blocks.


I know how the combat works, I've read all the info. I'm talking mainly about how the animation will affect this, unless you swing your weapons faster or swinging your second weapon stops the first weapons animation, you still have to wait the same amount of time for the animation to be done before you can swing your other sword again, if that's the case then you won't be gain anything by duel weilding.
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Ysabelle
 
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Post » Tue Jul 27, 2010 4:27 am

Realistically, dual wielding doesn't work well. I don't think it's been historically used much if at all.

Sometimes people have used a second weapon in the off-hand but that was mainly used as DEFENSE.
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Reanan-Marie Olsen
 
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Post » Tue Jul 27, 2010 10:59 am

I know how the combat works, I've read all the info. I'm talking mainly about how the animation will affect this, unless you swing your weapons faster or swinging your second weapon stops the first weapons animation, you still have to wait the same amount of time for the animation to be done before you can swing your other sword again, if that's the case then you won't be gain anything by duel weilding.


why would it need to stop any animation? Obviously the game will animate the actions of each hand separately, so as long as you learn a good rhythm (compensating for each weapons rate of attack) you should easly be able to go left, right, left, right, left, right, left, right, left, right for as long as the battle or stamina lasts.
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Charlie Sarson
 
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Post » Tue Jul 27, 2010 1:35 am

For small blades it would allow for a much faster attack. With big blades i might slow you down since its heavy for one hand. But since I have never duel wielded in real life I can't say for sure.
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Sherry Speakman
 
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Post » Tue Jul 27, 2010 10:55 am

Breaking the guard of your opponent with a combination of clever attacks is what I expect dual wielding to be, if your right hand weapons and you opponents weapon would clash together, you can disarm him or kill him that second if dual wielding, having a shield however would allow you to bash with the shield, stunning him instead of killing him.
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FABIAN RUIZ
 
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Post » Tue Jul 27, 2010 3:38 pm

Would be nice if dual wielding was like the Spartacus TV show. Only dual wielding I've ever seen in a show/movie that looks believable and, you know, useful. ^_^

As for ingame though, perhaps rather than one attack per sword and then returning to your normal battle stance it acts more as a continuous unrelenting assault. So its weapon 1 attack, 2 attack, 1 attack, 2 attack and so on until you choose to stop or run out of stamina?
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~Amy~
 
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Post » Tue Jul 27, 2010 5:27 pm

I don't see why duel weilding will be any better than a single weapon beside for role playing. Do you attack any faster then if your your just holding one sword, are the animations faster so it lets you do more damage quicker? Other wise won't the animation take just as long to go through and start again, which would make you deal dps at the same rate as a single handed player? I don't know, maybe I just need more info to see the benefits, but right now I don't see the advantage. What do you guys think will make this playstyle worth using?


mybe you will can combine spells

you can vgot the double of magical effects insted of just 1

increased damage

good lookin
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Loane
 
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Post » Tue Jul 27, 2010 9:25 am

Breaking the guard of your opponent with a combination of clever attacks is what I expect dual wielding to be, if your right hand weapons and you opponents weapon would clash together, you can disarm him or kill him that second if dual wielding, having a shield however would allow you to bash with the shield, stunning him instead of killing him.


well if we assume skyrim for some reason intend to break the mold and not use Hollywood realism, aka it′s only real when it furthers the story or make thing entertaining.

people can block with one hand in movies, so I′m sure we will see it in Skyrim.
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Poetic Vice
 
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Post » Tue Jul 27, 2010 9:47 am

I am pretty sure they have to do more damage faster man but probably sacrifice defense


Sacrifice defense? In the few schools of martial arts that actually do wield two weapons at once, defense is typically the main function of the off-hand weapon.
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Taylah Illies
 
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Post » Tue Jul 27, 2010 11:51 am

I am pretty sure they have to do more damage faster man but probably sacrifice defense

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!beef
 
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Post » Tue Jul 27, 2010 5:08 pm

as for attack rate, that′s the purpose of dual wielding to begin with, choose any rpg with dual wielding in it and you get the same use, a high rate of low damaging attacks, I doubt Skyrim be any different.


Which is sad, its always the same crap but for a few PnP systems.
You don t do less damage because you have 2 weapons.
2 weapon only give you an aportunity to attack a second time in detriment of defense but counting on the opponent will to parry both attacks or attack and parry...as history show us.
Usually due to the high stamina bleed of dual wielding combat, both weapons where light, rapiere, sabre, daggers, short swords.... its not at all that we dont see much pictures of dual wielder until rennaissance, lighter weapons, before that eficiency was very dubious.
Bit i can t deny its cool.
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Jade Muggeridge
 
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Post » Tue Jul 27, 2010 6:49 pm

we know that threw perks weapons gain special traits (for example maces will be able to ignore some of a foes armour value) and thus by default dual wielding would give you the ability to mix the special traits of 2 different weapons (or get twice as much use out of one weapons trait)

as for attack rate, that′s the purpose of dual wielding to begin with, choose any rpg with dual wielding in it and you get the same use, a high rate of low damaging attacks, I doubt Skyrim be any different.

Probably, you sneak attack with a dagger and follow up with an axe who do bleeding.
Enchantment; if you enchant the dagger with weakness or some mind control and have damage on the axe you would do serious damage.
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Robert DeLarosa
 
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Post » Tue Jul 27, 2010 6:36 pm

Since you can equip one spell per hand, the game probably will have independent animations for each hands (for combo sakes), or, at least, i hope so... something like real-time-one-to-one-alternate-button-pressing-intuitive-combat :toughninja:

By the way... ahem... was not Miyamoto Musashi whom developed a two-sword kenjutsu technique wich earned him the rank of unbeaten for his sixty consecutives victories in sixty duels? :rolleyes:
Wielding two swords can open up a range of new tactics for combat, as you can see in Kendo, but, only if it has a good in-game design so that we can handle it in the right way.
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Yung Prince
 
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Post » Tue Jul 27, 2010 9:33 am

I don't see why duel weilding will be any better than a single weapon beside for role playing. Do you attack any faster then if your your just holding one sword, are the animations faster so it lets you do more damage quicker? Other wise won't the animation take just as long to go through and start again, which would make you deal dps at the same rate as a single handed player? I don't know, maybe I just need more info to see the benefits, but right now I don't see the advantage. What do you guys think will make this playstyle worth using?


Thats exactly the same problem with using two swords in real life. Aside from big exceptions, dual wielding in history is non existent.
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Eoh
 
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Post » Tue Jul 27, 2010 9:57 am

Probably, you sneak attack with a dagger and follow up with an axe who do bleeding.
Enchantment; if you enchant the dagger with weakness or some mind control and have damage on the axe you would do serious damage.


i hope you will be able to sneak attack with an axe and that dagger will do bleeding damage.
That why perks are usually result in weak designs in RPG, you see nighmarish settings.
That why i fear perk system.
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Julie Ann
 
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Post » Tue Jul 27, 2010 1:05 pm

Probably, you sneak attack with a dagger and follow up with an axe who do bleeding.
Enchantment; if you enchant the dagger with weakness or some mind control and have damage on the axe you would do serious damage.



indeed, personally I can′t wait to start using it.

Sad in TES you can′t be dwarfs, since you know it′s scientificly known dwarfs is the most awesome fantasy race ever ^.^
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sarah
 
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Post » Tue Jul 27, 2010 3:47 am

Attacking with 2 weapons could keep your opponent more busy, maybe.
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Jynx Anthropic
 
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Post » Tue Jul 27, 2010 8:40 am

I don't see why duel weilding will be any better than a single weapon beside for role playing.


Bottom line there.

I don't see the advantage for playing a male Bosmer either.

In Oblivion rules, smaller races move a little less slower.
A female Altmers starts off with SPD 40, but moves at the same pace as a male Bosmer with SPD 48.
An Altmer with SPD 100 moves as fast as a male Bosmer with SPD 120.

I don't think it's a flaw in the gamedesign, because it makes sense.
It's not a reason to remove Bosmers as a playable race either.

How is dual wielding any different?
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Jade Payton
 
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