True. Although I think it's great for PC gaming. Who knows... maybe it might encourage some indie developers to try their hand at a PC exclusive open-world RPG.
I think that's REALLY hard to make something like TES.
The writing on that is ridiculously big... (Lore included)
Also require A LOT of programming. I mean A LOT!
Imagine: 1 NPC, with 3 dialogue options. Each option opens more 3. That's 12 options. And this NPC has a daily routine.
Not only that, but this NPC has lines of codes triggered by unique items... Or quests.
The amount of voice-acting/writing/programming is big... for one NPC.
Now imagine this, with the amount of NPCs in Skyrim.
People say that Bethesda svck at testing... But this isn't exactly a easy game to test...
I've never encountered a big bug in this game, and I'm over 100 hours in.
I've only encountered 5-7 minor bugs... Included those fixed by the latest patch.