I get that a lot of you guys who are classic fans adore the lore of this game but I mean seriously why the hell do so many of you put beth down for their writing. I for one actually really enjoyed the games writing and design and imagination that went into it.
We put Beth down for their writing because their writing is sub par for the most part. Fairness has nothing to do with it.
If you think Bethesda's writing is good, defend it. Explain why it's good, instead of just stating that you like it. Elucidate on its depth, or its wonderful characters (snerk), or on its worldbuilding, or on any aspect of writing in Fallout 3.
Don't just say "I liked it" because that's as worthless as me saying "I disliked it."
Spoiler: I didn't really dislike Fallout 3. It was pretty good, in fact, and it has several things it does well. Writing, however, is most assuredly not one of these things that it does well.
I enjoyed the BOS and the enclave. Just because it was not exact lore does not mean it's an utter disgrace. I am sorry to say this but I really don't think that NV writing was any better than FO3's.
Enjoying something does not mean that something is good.
Case in Point: I enjoyed Daikatana.
If it was not thanks to beth you guys would not even get the chance to play fallout again, Unless you want to play FO 1,2 with it's graphics :/. Thanks to beth you guys got to play FO:NV because the brought the franchise back to life!
You
do realize that there were other companies bidding on the Fallout name, yes? And that without Beth, someone else would've picked up the name?
I can't say what kind of "Fallout 3" we'd have gotten if bethesda was bought out the day before they bought Fallout, but it's not like Beth was the only one out to buy the name.
You guys moan that the enclave and BOS were even in the game but it was a great idea to introduce them to players who started playing with FO3! It gave us a feel of the fallout world.
The problem wasn't that the Brotherhood and Enclave were in the game, it's
how they were in the game. That is to say, there was no thought given to why they were in the game. This is symptomatic of the bigger problem, really: The world of Fallout 3 simply did not make sense. It was inherently contradictory.
Clean water was ultrarare, yet people could apparently subsist by begging it. Clean water was ultrarare, yet your first house came with a free robot that could give you five bottles of purified water per day. Tenpenny tower is a settlement of rich people with no means of support. Megaton is a settlement built of scrap metal around a live atomic bomb when there's perfectly livable town nearby.
Burke wants you to blow up the Megaton bomb without even making sure you won't turn him in. Meanwhile, Lucas Simms apparently has a magic karma detector, because he comments on how good or bad you "seem" (read: karma) immediately.
The Enclave not being able to mass purify water when they've got high tech energy weapons and power armor is just another symptom of Bethesda's poor worldbuilding.
It's not an isolated thing here. It's woven throughout the entire game of Fallout 3.
A lot of you classic fans want the game to be pure rpg, well it wont work anymore because times have changed and people like different things.
Funny, people are
still buying Fallout 1 and 2. Will they continue to do so for Fallout 3, more than a decade after it was released? Perhaps, but I'm dubious. Particularly when they've got New Vegas, which contains almost all of the good parts of Fallout 3 while improving on its flaws, and importing some of the best parts of Fallout 1 and 2.
If it was that much of a bad game (FO3) then it would never of sold as many units as it did nor would it have got as many DL's for it's DLC.
That logic doesn't really work. It's an appeal to popularity. Fact is that a bad game with excellent marketing can sell in very large quantities. For instance: Halo 2.
So to you beth I say keep up the great writing, Keep to your style of game play and please make fallout 4 like 3 but with new ideas and updated graphics.
What great writing was there in Fallout 3, exactly? I can tick off a small number of things that seemed well written to me, but I'd like the chance to hear your opinion.
Also to those who say it's not beths game, well it is because they brought the rights to it. Obd would never of been able to make another fallout game if it was not thanks to beth.
Except there were other companies in the bidding for Fallout rights. Bioware was one, IIRC.