» Fri May 13, 2011 3:43 pm
Imps destroy people who don't have large health pools and can't make the saves, and the humans in privateer's hold are really a serious issue to the unarmored.
Also, a quick way through the dungeon is the secret door mentioned earlier in this thread, you get to skip that skeleton with his high AC and terrifying shriek!
Finally, in addtion to people not necessarily knowing the controls, people might not be used to the combat. Using stabs and horizontal attacks will let you hit easier, and these early monsters don't take much damage to kill. However, using the vertical and diagonal strikes, a character finds it much harder to hit, and the extra damage isn't needed at all.
The first imp can hurt a lot if you aren't stealthy, it will open the door and start the fight on it's terms (with a harmful spell). Imps also can rarely cast two spells in succession, ending your character. I'm a vet and I die on the imps sometimes, they are the hardest thing in that dungeon.