» Fri Dec 02, 2011 4:09 pm
A short introduction to the Elder Scrolls? Since you seem opposed to researching this on UESP, I'll give it a shot. Here goes...
The Elder Scrolls takes place in an entirely fictional universe; so that means no Russia, no Germany, no Earth. But more specifically, the games take place in the various provinces of Tamriel, a continent on a planet called Nirn (Nirn is within Mundus, the plane/realm that includes Nirn, its moons, and the Aedric planes/planets; perhaps somewhat similar to a solar system). There are nine provinces on Tamriel: Cyrodiil, High Rock, Hammerfell, Morrowind (Vvardenfell is a part of Morrowind), Skyrim, Black Marsh, Valenwood, Elsweyr, and the Summerset Isles (which are located southwest of the mainland). Tamriel, however, is not the only continent on Nirn: there is also Akavir, Yokuda (which had been destroyed), Atmora, and then there is the island of Pyandonea.
Now to understand the Aedra and the Daedra, you must also, to an extent, understand Anu and Padomay. Anu and Padomay are two primal forces, and they can't necessarily be known as "gods". Anu is stasis, Padomay is change. The interplay of Anu and Padomay is what brought about the Aedra and the Daedra, prior to creation.
The Aedra are beings aligned with Anu, thus they are more aligned with stasis. The most known Aedra are the Nine (previously eight) Divine: Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, and Zenithar. The ninth divine is Talos, AKA Tiber Septim, the first of the Septim bloodline, and a mortal who achieved apotheosis, thus becoming a god. It was the original Eight Divine who sacrificed themselves to make the creation of Mundus possible.
The Daedra are beings aligned with Padomay, so they represent change. They differ also from the Aedra in that they did not participate in the creation of Mundus (so unlike the aedra, they still have their full power). They and their realms are within Oblivion. The most known of the daedra are the sixteen Daedric Princes, each with their own realm: Azura, Boethiah, Clavicus Vile, Hircine, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vermina. With the Shivering Isles, Jyggalag is introduced. The Shivering Isles is Sheogorath's realm. The deadlands, the plane of Oblivion you visit in TES IV, is the realm of Mehrunes Dagon, or at least a part of it. Each Daedric Prince's realm IS the prince in question; it reflects them and everything they encompass. Oblivion is essentially the 'void' surrounding of Mundus; space, if you will.
Then there is Lorkhan, the creator-trickster-tester god that convinced/tricked the Aedra (more specifically the original Eight Divine) to create Mundus. Depending on the creation myth, he was either killed or at least separated from his 'divine center'. His heart was cast down to Nirn, for it "is the heart of the world" and "one was made to satisfy the other."
It should be noted that the Aedra and the Daedra should not be considered good or evil. The daedra are also not technically demons, though NPCs may refer to them as such.
The Tribunal are gods but they are neither Aedra nor Daedra. The Tribunal consist of three individuals (hence the tri-) that achieved apotheosis by manipulating the powers of the Heart of Lorkhan, located within Red Mountain, using the Tools of Kagrenac . These three individuals are Almalexia, Sotha Sil, and Vivec. Another title of the the Tribunal is ALMSIVI -- essentially their names combined. ALMalexia. Sotha SIl. VIvec. Dagoth Ur, while not a part of the Tribunal, achieved apotheosis in the same manner.
The simplest distinction between men and mer is that men are humans and mer are elves. The Bretons are unique in that they have both human and elven ancestry. The human races are Imperials, Nords, Redguards, and Bretons. The elven/mer races are the Dunmer (dark elves), Altmer (high elves), Bosmer (wood elves), and Orsimer (orcs). Then there are the beast races: khajiit and argonians. There are other races within the TES universe as well, including, but not limited to the Dwemer (dwarves), Ayleids (heartland high elves), Chimer (which became the dunmer), and so on. Men and mer also (with some exceptions) differ in how they perceive creation; in other words, creation myths vary between men and mer.
An Akaviri could any one of the races that resides on the continent of Akavir. An Akaviri could be a tsaesci, tang mo, kamal, or ka'po'tun. Or even a man, as there used to be (perhaps still are) men on Akavir.
"Muthsera" is just a term of respect in Vvardenfell. Kind of like "Sir".
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...I can't believe I just typed all of that up.
I think that answers all of your questions and then some. And yes, this is very short when you consider the sheer amount of lore TES has.
A lot of what I said has already been stated by others, but I went ahead and tried to explain everything and put it all into context as well.