I don't want DLCs off the map

Post » Sat Jan 16, 2016 12:59 pm


So was Shivering Isles not an expansion, then? Because the only thing it did on the main map was put a doorway there. You clicked on a thing, and went to a new area for the new adventure.... just like Zeta, The Pitt, Old World Blues, etc.




Personally, I've got no problem with quest expansions that take us to new areas. And I certainly hope that FO4 DLC either expand the world map, or take us to new ones - the current map is so dense that just adding MOAR to it would be nuts.

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Vickytoria Vasquez
 
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Post » Sun Jan 17, 2016 2:13 am


Hell, games were doing this before the term changed from expansion to dlc. All of Morrowind's expansions took place outside of the main map, I can name several RPG games that had expansions that took place in a completely different continent. Hell, stand-alone expansions like Blood Dragon doesn't even take place in the same world as Far Cry 3.
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Catharine Krupinski
 
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Post » Sun Jan 17, 2016 3:16 am


Here I disagree. I think they should do this. My idea is this is where we can respect our character for those who want one, we can do it now. We flesh out our character through the Pre-war, hell even be an Operation Anchorage Veteran. This way we can respect our character after the dream sequence/memory sequence or start a new game and flesh out our character so when we leave Vault One Eleven we can be around level 10. Hopefully the game will have a real survival mode that a lot of us want so will need a higher level character when starting the game.

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Vivien
 
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Post » Sun Jan 17, 2016 3:37 am

It was more like 30 something.




No, its done due to a lack of being able to get the Va's back. Veronica's response to Elijah getting offed in Dead Money was actually recorded for the base game, then hidden in the game files, because they knew they wouldn't be able to get her back after the base game was done. Same thing with Caesar, they had no means to get his VA back to record lines for the DLC, not in the budget, and he was doing other things at the time.



And all of them have other VA work to do besides VA work for Bethesda. Do you really think they just sit around all day waiting for Beth to call them up?



That's actually not how it works. Its a fundamental core of how the game engine has worked since Morrowind, and has been a thorn in the side of many a modders because of it. If you really think they can just go in the code and change it in a short time span you are oblivious to how it works.



Everything you said completely ignores the actual situation of things.

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Calum Campbell
 
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Post » Sat Jan 16, 2016 5:32 pm

All DLC needs to expand on the end-game. The end-game is where you can really role-play YOUR character, as your character is no longer looking for his/her son, has been changed by the wasteland, and no matter what faction you join, has new responsibilities.

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Skivs
 
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Post » Sun Jan 17, 2016 2:55 am

Get the feeling that most of the folks for the "main map" are console people. Why? Because adding in new dlc stuff into the main-world takes like 5 minutes. Designing new terrain, building types etc.. can take far longer. So, I'd much rather be shooting space nazis on the moon, just for getting the new space assets, then raiding yet another downtown building.

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Skivs
 
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Post » Sat Jan 16, 2016 12:22 pm

Yeah, no. I want to see new scenery. I've explored every inch of the commonwealth and it's visuals are getting boring to be honest.

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Stephanie Valentine
 
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Post » Sat Jan 16, 2016 2:40 pm

It's not just about scattering a bunch of new buildings and objects into the main map, but about *continuity*. At least with the Tribunal expansion in Morrowind, there was a new area you could sail to by boat, but NPCs on the main map talked about it and recognized its existence. The Dark Brotherhood sent out assassins for your character. You were free to come and go as you pleased and weren't *stuck there* (and usually without equipment) until you were forced to go through an entire DLC storyline. You could bring artifacts from the main area into the Tribunal area and donate them to the museum there. There were lots of little connections between them both.



In more "modern" DLC, there is a tendency to strip down the character, take away the character's chosen companion, and then put that character into a whole new area with a storyline that has little to nothing to do with the rest of the game. The character can't leave the DLC until it is ended, and then (as with Dead Money, Zeta, Anchorage, etc.) the character is not allowed to go back when it's done. There is very little to nothing to connect it to the main game other than maybe being able to collect a special weapon or armor at the end.



The problem isn't having an area off the map, but in how it's been handled once DLC became popular over the idea of expansions that expanded the game rather than just adding some unconnected short story episode.



Edit: I still want to see lots of quests new storylines added to the main map as well, even if they do add any new areas (that hopefully don't trap us inside.) I am also getting a bit weary of the "mods will take care of everything that you want, but that I don't want" argument. Mods are great, but aren't suitable replacements for official content.

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Toby Green
 
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Post » Sat Jan 16, 2016 2:22 pm


An expansion that would add additional flavor. For example, after beating the main quest, I'd love to go from time to time to Corvega to clear it up from Deathclaws or max-level Gunners.

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Jeremy Kenney
 
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Post » Sat Jan 16, 2016 3:21 pm


That's what I pray to not see in FO4.

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Georgine Lee
 
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Post » Sat Jan 16, 2016 7:10 pm

I never take any weapons or armor into dlc. I bring 1 throwaway weapon, and a throw away outfit. All of my weapon use comes from the weapons provided in the dlc. Allows me to carry more during and after the dlc has ended.

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Sierra Ritsuka
 
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Post » Sat Jan 16, 2016 6:39 pm

What the hell are you taliking about? They recorded Veronica's lines because it makes no sense to get a voice actor for just a few lines and they already had planes in that direction or they wouldn't have recorded these lines. They would have recorded these lines even if they had an infinite amount of cash and all the voice actors had as much time as they needed.

Obsidian planned (most of) their DLC before so it would be stupid to not prerecord. The DLC for F4 are not planned out. They wanted to see what the community wants or something like that.

The budget situation is far less important to a developer that is also the puplisher. It is very likley that they have much more room to play with especially consider that F4 seems to be selling well.

Even if there is no way of getting the correct voice actors back. It shouldn't imho make a DLC that requires new lines not a possibility.

Of course not. Don't be ridiculous.
Again. What are you talking about? I specifily said "I am not saying it is easy". Also if you really think the devs are not able to teach the game how to get a more dynamic leveled list then you are wrong.
A major DLC in Boston would hopefully add or change enough to be not just another radiant quest generator in the same locations.
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MatthewJontully
 
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Post » Sun Jan 17, 2016 4:29 am

Other than the gunners bases in the high ways I don't want a DLC to improve the main map, that would feel like cut content. Should improve the base game with the free content they've mentioned.



It's also a night mare as you have to edit all the other factions to have something about this DLC if it's that big else it will be silly. Map extensions would be nice but again can't really be game changer locations because of everything else then getting changed by it.



Post game it would be an option but with the varrious endings would again seem a nightmare to do with it linking to others without feeling just tacked on.



I also don't think they are basing DLC purely on community feedback, half the time the DLC poles and threads end up in stalemates and it would take quite some time to get a real feel for the views of the community (especially as it's still selling well) so I get the feeling extra weapons, armour and mechanics could be added but I doubt the settings and overall DLC will be based off player feedback. If it is that would mean no DLC till November just to have enough time to get feedback, choose it and then make...ignoring the slow rate of patching progress so far.

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Sista Sila
 
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Post » Sun Jan 17, 2016 12:02 am

In that case, they should add the map and also the content and changes on the original map

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James Hate
 
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Post » Sat Jan 16, 2016 10:55 pm

The southeast landmass is inaccessible due to lazy level design. At this point ide rather see a good mod to fill it or Bgs to fill would they should have filled.

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Scarlet Devil
 
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Post » Sat Jan 16, 2016 9:48 pm


What's the relation between Dev adding DLC stuff into main world takes 5 minutes (from your guess) and the ones wanting "Main Map" are (presumably) console users?

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Robert Jackson
 
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Post » Sat Jan 16, 2016 11:10 pm


Lets face it options are limited if your setting it in boston. And as for it being a guess, not really. Quests are not exactly hard to develop in the construction kit. The most annoying bit is getting voice actors, and they have a pipeline for those. As for why I think those people are console users? Because if they looked at fallout 3/nv/skyrim mods they would see lots of great weapon mods, great quest mods.. However, new lands? New terrain for those lands? Those are very rare, and a bloody nightmare to get looking right.

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electro_fantics
 
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Post » Sat Jan 16, 2016 5:23 pm

  • no

  • game is too small already

  • as stated above, it does not have to be either/or.

  • get over yourselves

  • your welcome

  • :P

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lucy chadwick
 
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Post » Sat Jan 16, 2016 1:45 pm

I think a little of both would be best.


1 DLC that takes place in the commonwealth. Expanding it whether it'd be widening the invisible borders, filling in the empty spaces or etc.


Then 2/3 New map DLCs. I liked what spmeone a few posts above said about not wanting another DLC where the protag is kidnapped and stripped. I'd want New Map DLCs that I can choose to come and go whenever I want.


I hope they go for a Underwater DLC, New York City DLC, and maybe somewhere unique like a Time Travel/Pre-war DLC.
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Danial Zachery
 
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Post » Sat Jan 16, 2016 6:19 pm

The script extender for Skyrim actually let you use scripts to change levelled lists dynamically at runtime. I doubt that functionality's been added into the base engine for Fallout 4, but boy would it solve a ton of compatibility problems with mods and DLC that usually require a separate patch to deal with. Not that it doesn't pose it's own problems, though, at least in the form that existed in the SKSE.

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Dean
 
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Post » Sun Jan 17, 2016 12:52 am

I heartily disagree. I want to have new landscapes with partly different foes.

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Peter P Canning
 
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Post » Sat Jan 16, 2016 5:00 pm

Disagree with the OP.



I want to explore new places entirely. I've already gone all over the map area.

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Anna Kyselova
 
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Post » Sun Jan 17, 2016 2:25 am

I have no issue with striping the character if done well like in the pit, not beeing able to visit again however reduces the value of money a lot. Even if you never visit again it feels like an restriction.


Again the problem with having an DLC who changes the main map is that it will generate bugs, moded games get more bugs, no this part is not Bethesda fault but they still get unhappy players

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Georgia Fullalove
 
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Post » Sat Jan 16, 2016 9:31 pm

If a new map is added, I want to see vertibird travel, and teleportation made available as options to get there as well.


Best way would be ability to toggle between the maps in the pipboy to select a destination.

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Lucky Boy
 
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Post » Sun Jan 17, 2016 12:43 am


I would just love it if they gave us the option to fly the vertibird. Even if it is something as limited as the dragon flying from skyrim.
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Julia Schwalbe
 
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