Don't want Memory Den DLC because..

Post » Sat Jan 16, 2016 5:39 pm

People wanting Memory Den DLC, everything gained in that DLC, enemies included presumably cannot be brought to the Commonwealth after you wake up, it will all be left behind obviously.

User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Sat Jan 16, 2016 8:39 pm

Yeah I have no interest in a memory den DLC. I thought the simulated stuff in Operation Anchorage was dumb - don't need to do another simulate the past DLC.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Sun Jan 17, 2016 12:22 am

I dunno. What if you go into someone else's memories, so when you wake up you have insight to a hidden location/cache?

Given past DLC, can it be assumed that we would be able to bring companions along for a DLC?
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sun Jan 17, 2016 4:25 am


Great way to spin it!

User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Jan 16, 2016 1:23 pm

I am not really interested in another simulator DLC. Maybe as a small part of a bigger questline but not only that.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sat Jan 16, 2016 3:14 pm

The memory den has already proven to be a game-changer with finding out information from an otherwise wasted resource.



Having Nick have a 'flashback' to one of Kellogg's memories, that Kellogg once helped recover a functional G.E.C.K. device, and the end of the Institute really hasn't actually happened.



Cue the search (For Brotherhood, Railroad and Minutemen) this underground sub-facility where Father has placed scores of his best scientists to work on dismantling and replicating the G.E.C.K.'s wondrous technological abilities, creating a new eden ... underground. Filled with monsters created from amoral Institute scientists who have taken up and expanded in horrifying new ways Virgil's F.E.V. experiments, aberrant Gen-3 'prototypes' and clones of the Institute's inhabitants, literally all of them, Father's 'fail-safe' if his attempt to bring you into the Institute and secure the future of his people failed somehow. And with Father dead and the Institute destroyed, the surviving members have activated the clones and seek to claim revenge on the surface world and the wastelanders by teleporting vast armies of cloned Super Mutants and other abominations to the surface for the sole purpose of causing as much carnage and slaughter as possible as they seek to 'rebuild' the Institute with the clones who may or may not be aware they are 'copies' ... and who may or may not flip their collective wigs at learning they are copies.



For the Institute, it could be a dark secret that you, as the new Director, dig up when word reaches you and the Division heads of a new source of F.E.V. monsters, and upon doing some digging, the 'Eden Underground' project is revealed ... and the Clones have taken over. Enraged at the betrayal of their creation, the E.U. Clones seek to tunnel to the Institute since the presence of the Institute's teleporter prevents their own device, smaller and cruder, from directly accessing the Institute via teleportation. As the Director, it's up to you to secure the future of the Institute and reclaim the mysterious technological wonders of the disassembled G.E.C.K. and also balance trying to preserve the Institute while saving a surface-world that is being ravaged by an army of F.E.V.-altered monstrosities, rogue 'mutated' Synths who creation process was warped by exposure to the F.E.V. and Clones who have come to believe that the only way for Humanity to progress is to become like them, an endless series of copies all connected by a cybernetic interface that allows their personality and current memories to be uploaded at the moment of death into a database and then downloaded into a perfect copy of their original body, blurring the line even further between Synth and Human as they seek to upgrade themselves into a perfect life-form to survive in, and dominate, the Wasteland.

User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm


Return to Fallout 4