People wanting Memory Den DLC, everything gained in that DLC, enemies included presumably cannot be brought to the Commonwealth after you wake up, it will all be left behind obviously.
People wanting Memory Den DLC, everything gained in that DLC, enemies included presumably cannot be brought to the Commonwealth after you wake up, it will all be left behind obviously.
The memory den has already proven to be a game-changer with finding out information from an otherwise wasted resource.
Having Nick have a 'flashback' to one of Kellogg's memories, that Kellogg once helped recover a functional G.E.C.K. device, and the end of the Institute really hasn't actually happened.
Cue the search (For Brotherhood, Railroad and Minutemen) this underground sub-facility where Father has placed scores of his best scientists to work on dismantling and replicating the G.E.C.K.'s wondrous technological abilities, creating a new eden ... underground. Filled with monsters created from amoral Institute scientists who have taken up and expanded in horrifying new ways Virgil's F.E.V. experiments, aberrant Gen-3 'prototypes' and clones of the Institute's inhabitants, literally all of them, Father's 'fail-safe' if his attempt to bring you into the Institute and secure the future of his people failed somehow. And with Father dead and the Institute destroyed, the surviving members have activated the clones and seek to claim revenge on the surface world and the wastelanders by teleporting vast armies of cloned Super Mutants and other abominations to the surface for the sole purpose of causing as much carnage and slaughter as possible as they seek to 'rebuild' the Institute with the clones who may or may not be aware they are 'copies' ... and who may or may not flip their collective wigs at learning they are copies.
For the Institute, it could be a dark secret that you, as the new Director, dig up when word reaches you and the Division heads of a new source of F.E.V. monsters, and upon doing some digging, the 'Eden Underground' project is revealed ... and the Clones have taken over. Enraged at the betrayal of their creation, the E.U. Clones seek to tunnel to the Institute since the presence of the Institute's teleporter prevents their own device, smaller and cruder, from directly accessing the Institute via teleportation. As the Director, it's up to you to secure the future of the Institute and reclaim the mysterious technological wonders of the disassembled G.E.C.K. and also balance trying to preserve the Institute while saving a surface-world that is being ravaged by an army of F.E.V.-altered monstrosities, rogue 'mutated' Synths who creation process was warped by exposure to the F.E.V. and Clones who have come to believe that the only way for Humanity to progress is to become like them, an endless series of copies all connected by a cybernetic interface that allows their personality and current memories to be uploaded at the moment of death into a database and then downloaded into a perfect copy of their original body, blurring the line even further between Synth and Human as they seek to upgrade themselves into a perfect life-form to survive in, and dominate, the Wasteland.