Hey everyone, I don't know about you guys, but I'm really miss the complexity of Morrowind, like use different parts of different armors, to do your on spell, to have to worry about the weapon/armor wear and tear, to have to buy a lot of equipament to do the alchemy, the various type of weapons short blade, long blade, etc, and the different skills to everyone of them. It's seens that in Skyrim they are trying to call more people to play the game removing a lot of complexy, I've felt this since Oblivion, I hope they do a more complexy TES VI or at least try to do a difficulty schema to make more or less complexy.
I agree Spellcrafting should have been in the game. Also, about the different blade skills as they forced players to make decisions - I especially liked the differentiation between daggers and short blades. But I'm not sure about the rest of the things you mentioned. I think there is a lot of confusion about what makes something complex. Complexity comes from tension. It comes from having to make decisions with trade-offs between benefits and penalties. It does not come from mindlessly having to click a bunch of times.
The ability to wear different armor pieces was nice for dress up, but it was not complex - There was not a strong benefit/penalty tension among individual armor pieces. If you had the heavy armor skill you wore full Daedric or you wore something else for looks, but you never had a hard decision about which armor pieces to wear. Certain ones were always clearly better than others and you either wore it for stats or for looks.
The weapon/armor wear and tear also was not complex, it was just a gold sink. You used a sword until it broke, then you clicked "use" on hammers until it was fixed, or brought it to a smith and clicked "repair." It was nothing except an annoyance and I don't miss it.
Alchemy was like this too. You just had to acquire a few items before your potions were as powerful as they could be. That is a barrier but it's not complexity. There was no reason to use a mortar and pestle but not a calcinator, no potions benefited from that, you just had to have all the pieces.
There are definitely some missteps with Skyrim, but removing the need to constantly have 30 smithing hammers in my inventory is not one of the problems.