Don't you miss the complexity of Morrowind?

Post » Mon Dec 12, 2011 7:59 am

Yes but taking Morrowind's system as a base and adding 10 years of technology with the combat from Oblivion and Skyrim would make for a pretty damn good game.

Exactly.

However, I think modded Skyrim may very well be able to beat Morrowind in this regard. I mean, with Oblivion it was all extremely... simple, to say the least, at the base. At least with Skyrim we already have smithing and what-not. Hopefully with an improved engine we will be able to add extra features that we're missing, such as extra armour, more weapons, etc., and it wont be shoddy like Oblivion's system of using rings for pauldrons and assigning spears as swords.

A man can dream..
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sun Dec 11, 2011 11:23 pm

In this kind of game, more options = good.


Alright. Lets ask Bethesda to add some skill trees and attributes to Skyrim. We'll also need power trees, and talent trees, and personality skills! And some penguins. Why not have penguins in the game?! More options, the better! Yeah! Penguin race! Also, a dragon race, a pony race, a horse race, a tree race, a rat race, a smiley race, a cat race (oh, wait---Khajiits! Lets add another one just in case), a human race (yeah, we got Imperials, but lets just copy them and rename them Human), and even maybe a ZzzzzZDcxxXX race (it's just a race without textures, shhh). With all of this, might as well add guns! Oh, and big toothpicks as weapons. We should also have it be required to name our characters with 4 different names, so it's like we got 3 invisible companions with us! Good graphics should be combined with bad graphics. This will optimize our ideal. Lets also add multi-player. But, instead of people grouping up and doing quests, it should be just a huge battlefield and if you want to do quests, you got to escape from enemy players (which is, everyone!). There should also be 500 slots for the 500 different types of armor. Leg armor slot 1 (lower knee), leg armor slot 2 (upper knee), leg armor slot 3 (lower thigh), leg armor slot 4 (lower-middle thigh), leg armor slot 5 (middle thigh), leg armor slot 5 (upper-middle thigh), and so on. And 900 different types of weapons. Long sword, short sword, middle-short sword, middle-long-short-long-axe sword, etc.. Throw in some Call of Duty mechanics in there, and we got ourselves the best game ever!! Oh, we'll also need a package of lightsabers.



Not trying to be mean or anything, but more options does not = good. :shrug:
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Mon Dec 12, 2011 10:08 am

LOL. I hear you. Then again, I'm that one weird guy that actually LIKES DA2. Don't know why, I get what people are complaining about but I can't quit playing it.


I quite like it too. It has it's obvious faults, and is lesser than it's predecessor, but still it is a pretty decent game on it's own. I didn't buy the DLC for it though :hehe:

I'm a fan of the series who has a life and find that said life to be entirely too short to go bug[censored] over a video game.


That's my view on it too. Life is too short to worry about such unimportant matters. If s game series takes a direction i don't like, i just leave it. Like what happened with Command & Conquer. A shame, but i'll always have Red Alert ^_^
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Sun Dec 11, 2011 9:27 pm

Short answer no.

Long answer.

There are many things in Morrowind that I would've liked to see in both Skyrim and Oblivion, the Quest Journal and directions as an alternative to Quest markers is one example the lack of attributes bothers me also. However I feel a lot complexity has been added with Skyrim. The perk tree's add a lot to the skills and for me more than make up for the trimming of skills, Alchemy warrants it's own mention the new system is vastly superior to that in Morrowind, And smithing beats armourer hands down too. Straight melee combat feels much tighter in Skyrim, I certainly don't miss the "complexity" of the dice roll blocking and dice roll hit chance. The random encounters and Quest's in Skyrim are a massive plus for me I can RP as a freelance bounty hunter. I also prefer the NPC interaction in Skyrim (Which worse than New Vegas) Morrowind's charaters lacked character.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Mon Dec 12, 2011 1:09 am

Then I don't think you ahve anything to do in this thread since you have no real experince with Morrowind. Just pointing that out.

You're absolutely right.
Ah, two posts in a thread that I don't belong in.
IMO, this thread doesn't belong on this forum. Should be in the Morrowind forums.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Sun Dec 11, 2011 11:31 pm

Exactly.

However, I think modded Skyrim may very well be able to beat Morrowind in this regard. I mean, with Oblivion it was all extremely... simple, to say the least, at the base. At least with Skyrim we already have smithing and what-not. Hopefully with an improved engine we will be able to add extra features that we're missing, such as extra armour, more weapons, etc., and it wont be shoddy like Oblivion's system of using rings for pauldrons and assigning spears as swords.

A man can dream..


Oh I'm quite sure it'll be amazing with mods. They can add the large diversity of items people find lacking and all that jazz.

My personal issue is that no amount of mods will make up for the questing system ("use markers or screw you" system) seeing as modding in directions would involve quite a lot of work and voice acting...
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Sun Dec 11, 2011 9:55 pm

Alright. Lets ask Bethesda to add some skill trees and attributes to Skyrim. We'll also need power trees, and talent trees, and personality skills!

Genuinly good ideas.

Well Done! :goodjob:

My personal issue is that no amount of mods will make up for the questing system ("use markers or screw you" system) seeing as modding in directions would involve quite a lot of work and voice acting...

One can wish..

I find it quite great how every fear that we had said (markers will be a requirement, voicing will give us less quests/hinder modability, a carriage system will be poorly implemented, etc.) were all correct and yet only a few months ago, people were raging, calling people Oblivion bashing fan boy trolls and generally being nasty pasties whenever we mentioned what turned out to be the truth.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Mon Dec 12, 2011 7:48 am

I think too much complexity is bad if it is simply annoying and a waste of time. IMO having to deal with the weapon and armor wear and tear is just annoying. It provides you with nothing but hardship. I think too many weapon types would be a bit annoying too since it would pidgeonhole you into one very specific weapon type if you already invested time into it. Then, if you change your mind, you're screwed, or if you find a really great weapon of a slightly different type, you're also screwed. That's not fun. Splitting weapon types apart too much provides no extra fun.

On the other hand, being able to create spells gives an opportunity to add fun. It allows you to do new things in stead of just allowing you to avoid having your character get worse.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sun Dec 11, 2011 11:40 pm

Skyrim's got the best world and dungeons, as well as melee combat, so far in TES, and it's managed to bring back Morrowind's political intrigue with the civil war and Thalmor (yay!), but it's lacking in classic RPG elements such as the class and level-up system, the repetitive quests lacking significant player choice, and, crucially, the flawed magic system.

Once those elements are reconciled, meaning that once a Skyrim-level TES can be made with the depth of Morrowind's RPG and it's amazing cultural backdrop, then we will have the best TES ever.

That being said, Skyrim is an excellent game. Much room for improvement though, and we shouldn't blind ourselves to that.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Mon Dec 12, 2011 2:43 am

Then, if you change your mind, you're screwed, or if you find a really great weapon of a slightly different type, you're also screwed.

Just like real life, eh? If I were to train to be a builder for 5 years then decide I'm bored of it/builders are now a rubbish trade I'm screwed. Some of us LIKE our games to have "hardship". It makes it more believable and I can roleplay better with it. I like that my Nord Barbarian will struggle to become a mage, rather than all of a sudden become an expert at simple spells, or that he can't suddenly become a nimble ninja that can infiltrate any building.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Mon Dec 12, 2011 8:34 am

Hey everyone, I don't know about you guys, but I'm really miss the complexity of Morrowind, like use different parts of different armors, to do your on spell, to have to worry about the weapon/armor wear and tear, to have to buy a lot of equipament to do the alchemy, the various type of weapons short blade, long blade, etc, and the different skills to everyone of them. It's seens that in Skyrim they are trying to call more people to play the game removing a lot of complexy, I've felt this since Oblivion, I hope they do a more complexy TES VI or at least try to do a difficulty schema to make more or less complexy.


I wouldn't count on it. Skyrim turned into a action RPG arcade game. It appeals to a lot of people who don't care to think things through, or have a attention span of a 3 year old. They stripped it down just as a lot of people were afraid of, it is definitely more simplified. It probably isn't to far fetched now to think there will be a MMO TES game sometime in the future.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Mon Dec 12, 2011 7:33 am

Alright. Lets ask Bethesda to add some skill trees and attributes to Skyrim. We'll also need power trees, and talent trees, and personality skills! And some penguins. Why not have penguins in the game?! More options, the better! Yeah! Penguin race! Also, a dragon race, a pony race, a horse race, a tree race, a rat race, a smiley race, a cat race (oh, wait---Khajiits! Lets add another one just in case), a human race (yeah, we got Imperials, but lets just copy them and rename them Human), and even maybe a ZzzzzZDcxxXX race (it's just a race without textures, shhh). With all of this, might as well add guns! Oh, and big toothpicks as weapons. We should also have it be required to name our characters with 4 different names, so it's like we got 3 invisible companions with us! Good graphics should be combined with bad graphics. This will optimize our ideal. Lets also add multi-player. But, instead of people grouping up and doing quests, it should be just a huge battlefield and if you want to do quests, you got to escape from enemy players (which is, everyone!). There should also be 500 slots for the 500 different types of armor. Leg armor slot 1 (lower knee), leg armor slot 2 (upper knee), leg armor slot 3 (lower thigh), leg armor slot 4 (lower-middle thigh), leg armor slot 5 (middle thigh), leg armor slot 5 (upper-middle thigh), and so on. And 900 different types of weapons. Long sword, short sword, middle-short sword, middle-long-short-long-axe sword, etc.. Throw in some Call of Duty mechanics in there, and we got ourselves the best game ever!! Oh, we'll also need a package of lightsabers.



Not trying to be mean or anything, but more options does not = good. :shrug:

:rolleyes:

You knew perfectly well what I meant. More options within reason, providing they fit will in the game.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Sun Dec 11, 2011 9:10 pm

I miss weapon degradation. I missed going out on a campaign, have my weapon of choice go down to almost broken, then bring it back into pristine condition and then repair it above and beyond.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Sun Dec 11, 2011 10:47 pm

Yes but taking Morrowind's system as a base and adding 10 years of technology with the combat from Oblivion and Skyrim would make for a pretty damn good game.


So you really do just want morrowind 2.0

Too bad kiddo use mods and improve the base crap morrowind to your liking and let TES evolve
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Mon Dec 12, 2011 5:45 am

Too bad kiddo use mods and improve the base crap morrowind to your liking and let TES evolve


You're correct but to think TES is evolving is just hilarious.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Mon Dec 12, 2011 7:38 am

I miss it from Morrowind and Daggerfall. So many more mechanics and features in those games.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Mon Dec 12, 2011 9:27 am

Morrowind had its flaws but I really miss the complexity and depth. Skyrim beats Oblivion but its still very very flawed. Feels shallow and lacking.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Mon Dec 12, 2011 2:02 am

I still fail to see the deep complexity of Morrowind.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Mon Dec 12, 2011 8:45 am

It'd be the perfect game for me, pretty much.
Too bad Bethesda's lack of logical thinking and their design philosophy prevent that from happening.


You just want morrowind 2.0
admitting it again
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Sun Dec 11, 2011 7:36 pm

Skyrim is a fine game in it's own right. The problem is that Morrowind was so good that the subsequent games suffer from the same problem that has plagued many a sequel. Dragon Age 2 and Civilization 5 are good examples. Developers know they need only create something similar enough to attract the following created by the super successful game. Lots of features are ditched in the name of "streamlining" when in reality they are simply attempting to increase profits by reducing development costs. Now that the Elder Scrolls has a massive cult following, they essentially feel free to churn out whatever they can and bank on the fact that there are armies of "fans" just waiting to gobble it up. Evidence of this can be seen on these very forums where we see users defending even the most obvious bugs and design flaws.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Mon Dec 12, 2011 7:04 am

You just want morrowind 2.0
admitting it again


To want Morrowind 2.0 would be to want to be Nerevarine on the new engine with the same plot and same setting.
To want the return of many dearly missed gameplay mechanics that would only benefit in the newer games is nothing like what you're pointlessly saying.

I don't want Morrowind 2.0 I want Skyrim with all the features it SHOULD have as a TES game.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Mon Dec 12, 2011 7:49 am

I still fail to see the deep complexity of Morrowind.

Probably because you have to actually play it.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sun Dec 11, 2011 11:30 pm

yes
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Mon Dec 12, 2011 9:19 am

Probably because you have to actually play it.


Even if he does, both expansions and all, he'll go into it hating it and will get stuck on the flaws that no one was actually ever defending, we all know Morrowind had flaws, tons of them, but there were alot of diamonds amongst that huge rock of a game.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sun Dec 11, 2011 10:21 pm

Journal entries and no quest marker. I missed them.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

PreviousNext

Return to V - Skyrim