Hey everyone, I don't know about you guys, but I'm really miss the complexity of Morrowind, like use different parts of different armors, to do your on spell, to have to worry about the weapon/armor wear and tear, to have to buy a lot of equipament to do the alchemy, the various type of weapons short blade, long blade, etc, and the different skills to everyone of them. It's seens that in Skyrim they are trying to call more people to play the game removing a lot of complexy, I've felt this since Oblivion, I hope they do a more complexy TES VI or at least try to do a difficulty schema to make more or less complexy.
Ehh. It depends, for example all the different weapon types were a little limiting, you pretty much had to pick a specific type of weapon and hope it didn't end up svcking. I prefer One-Handed/Two-Handed over that, but that doesn't mean there shouldn't be more weapon types encompassed in those than Maces/Swords/Axes.
To be honest, I thought Morrowind/Oblivion with all the stats was a little too... I don't want to say complex, but... min/max-y, if that means anything. I wanted to play without needing to game the system for the most stat gains, pretty much. That doesn't mean I specifically wanted them to remove stats altogether, though.
I think there's a middle ground that Bethesda can reach in this, though, I used one of the leveling mods for Morrowind, Galsiah's Character Development, that pretty much had a similar effect but included stats. Stats improved automatically with skill leveling, and you gained a level with X stat ups, without a need for resting or to pick anything at all. It felt pretty organic, and it kept the stats.
If they change the next iteration of TES games to that, I think it would please alot of people.