Don't you miss the complexity of Morrowind?

Post » Mon Dec 12, 2011 9:51 am

in morrowind i enchanted bount armor,glove,boots,longsword,shield on amulet and rings, i miss that so much.
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Bedford White
 
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Post » Sun Dec 11, 2011 11:38 pm

Guess what, it's not Bethesda's perfect game. So it's never going to happen, otherwise it would have happened already. It has nothing to do with their design philosophy or logic, you want one thing (something that has already been done) and they want to develop beyond their past games. Go mod the crap out out of Morrowind, and enjoy 'cause that's all you're going to get.

is...is that bear abe lincoln on a cloud? lmfao ...awesome :intergalactic:
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Robyn Howlett
 
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Post » Mon Dec 12, 2011 9:03 am

I never played Morrowind. So no, no I don't.
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Davorah Katz
 
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Post » Mon Dec 12, 2011 2:41 am

what's complexity, why is it good, why do people think sheer numbers are complex?

1. http://dictionary.reference.com/browse/complex

2. It's a matter of personal opinion. No explanation is needed.

3. Because that is (somewhat) the definition of complexity.
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Dawn Farrell
 
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Post » Mon Dec 12, 2011 5:02 am

I laugh @ the people who say 'Morrowind wasn't that good'... You must be people who didn't play it.

However, I wouldn't say it's > Skyrim. Each has their own strength in their own way. However, the only concept from Morrowind that I would have enjoyed making it into Skyrim is more of the faction components. The Stronghold questline for House Telvanni was excellent. The other great houses of Morrowind were too. As you progressed in the quest line, your stronghold got upgraded. It's something that really should have made it's way into Skyrim.

As for loosing the ability to make my own spells, not really that big of a loss. Needing a mortal, pestle, calcinator & and alembic to do potions... And then upgrading them from apprentice to master.... No thanks. big pain in the tookus.

I do miss the plethora of Deadra.. I want my golden saints back... And the Ogrims, the deadroths. Heck, I'll even take Scamps again, but only if they put Creeper someplace with his 5k store.

Skyrim is lacking some NPC environmental concepts, but overall, it's just as playable and enjoyable as MW ever was.

And much more than Oblivion wound up being.

I just wish Dragons were not Cliff Racer 2.0
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Marilú
 
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Post » Sun Dec 11, 2011 11:10 pm

I wouldn't necessarily say Morrowind was more "complex." If anything the game was a little less polished because BGS just threw a lot of features in there of which some were good and some were terrible. Ever since Arena, BGS has been streamlining TES trying to make a better and more focused experience by getting rid of a lot of the excessive mechanics that don't either add to the game or just don't make sense. Could you argue you lose options and customization? Sure. But overall even though Skyrim may seem more "user-friendly," it still deserves the title of a TES game and is easily way better than Oblivion which stumbled on its way out. I actually feel in terms of the immersion and culture of Skyrim, BGS did a great job in bringing back a lot of that feeling of being in an believable world that Morrowind hand and Oblivion lacked. Don't expect BGS to back track though, as with each new TES game they start from scratch, break down the previous game to the core looking at its pros and cons, see what they want to keep, see what they want to throw out, and what amazing new features they can add (I personally think the whole crafting system was a great feature to place in Skyrim and brings in a lot of complexity).
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Amanda Furtado
 
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Post » Mon Dec 12, 2011 1:46 am

Bigger is not always better, I prefer a smaller area with more places to explore than a large area and not finding a whole bunch (while not really the case for me in morrowind, it was the case for DaggerFall) and No I don't miss morrowind. Someone said it above me, it just didn't age well.
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Roanne Bardsley
 
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Post » Mon Dec 12, 2011 4:06 am

Don't get me wrong...

Morrowind is great, but not perfect.
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NAtIVe GOddess
 
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Post » Mon Dec 12, 2011 1:13 am

There are a few things I miss from Morrowind, but that number is far less then the things I don't miss.
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Lovingly
 
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Post » Sun Dec 11, 2011 11:57 pm

Do I miss the complexity of Morrowind? Nope. Not in the least bit.


Also, news flash: Morrowind wasn't complex.
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Ladymorphine
 
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Post » Sun Dec 11, 2011 6:38 pm

No other RPG will ever be good enough to even gaze upon Morrowind's feces, let alone be "almost as good".

Exactly! :thumbsup:
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Craig Martin
 
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Post » Sun Dec 11, 2011 10:08 pm

Don't get me wrong...

Morrowind is great, but not perfect.


But using the best elements from Morrowind, Oblivion and Skyrim could make the perfect game.
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Rowena
 
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Post » Mon Dec 12, 2011 5:00 am

I miss the old-style RPG-features too... The "problem" is, 10 years ago and before the customers of Computer RPGs (like Morrowind) mostly were Pencil&Paper Nerds, who favoured role-playing and complexity. The "modern" customer usually hasn't the patience to actually invest time in learning game mechanics (or read a manual). That's why some modern "RPGs" are usually nothing more than FPS with a fantasy story. Alas, we have a nice mod community to change this.
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Stephanie Nieves
 
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Post » Mon Dec 12, 2011 4:45 am

Perfect TES, a few points:
-Worlds from Morrowind, Cyrodil and Skyrim
-Graphics and Details from Skyrim
-Dungeons like Morrowind and Skyrim
-UI from Morrowind, World Map from Skyrim
-Music from all above 3 TES
-Skillsystem from Morrowind (5 major and 5 minor skills, long blades, short blades and so on) + the higher the skill, the more you learn and can do (new fighting stances etc)
-Combat System from Dark Messiah
-Elements from Thief 3 (going on for Treasure Hunt at night in the towns ;) )
-creating and designing your completly own weapons, armor and spells

EDIT:
-instead of Fast Travel as it was in Oblivion and is in Skyrim, use the old travel system like it was in Morrowind, horse stations, trading caravans , silt striders etc
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XPidgex Jefferson
 
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Post » Mon Dec 12, 2011 9:24 am

I miss modded Morrowind. Vanilla morrowind is far from complex for me.
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Baylea Isaacs
 
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Post » Sun Dec 11, 2011 11:25 pm

But using the best elements from Morrowind, Oblivion and Skyrim could make the perfect game.



There is no perfect game...

But a company always learn with mistakes, and try to make a game better...

If there is a design choice behind some of the best elements, it means that they were not so good at all...
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stevie critchley
 
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Post » Mon Dec 12, 2011 5:03 am

Morrowind wasn't complex. It was unwieldy - there is a difference.

Morrowind is not the be-all. I have played every game in the series. Morrowind had 'more' quests b/c there was little voice acting. Most of the quests were very one dimensional overall. A lot of time was spent walking and, for many, it got boring..... my 100th trip through the Ashlands was not fun to get to Dungeon #34.

I do miss the variety of quests and guilds: Imperial Cult, Temple, Legion, 3 Noble Houses, Fighter Guild, Thieves Guild, Morag Tong, Mages Guild, Vampire cults etc. but that will always be the tension between production values (graphics, voice acting etc.) and content. Would I be fine with the opening line voiced and the rest in text only if it meant more guilds? I would - but I bet just as many would moan and gripe about the game being so 1999.

I found Morrowind to have many, many flaws. I loved a lot about it at the time but I think Skyrim is equal to it and definitely blows Oblivion out of the water (Oblivion was the weakest of the ES games in my opinion).

Morrowind was a good game for its time but I am baffled by how people seem to remember a game so different than what I played for 200 hours.....
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Leonie Connor
 
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Post » Mon Dec 12, 2011 8:12 am

There is no perfect game...


Not until it's created.

But a company always learn with mistakes, and try to make a game better...

If there is a design choice behind some of the best elements, it means that they were not so good at all...


Bethesda is not that good at learning from their mistakes. They usually get most of it right, but forget very important details. (*cough* quest markers *cough*)
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Budgie
 
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Post » Sun Dec 11, 2011 7:42 pm

Yes, I agree. For this reason, I'm going to install Morrowind again and play it with the MGE mod.


Same here, with Morrowind Rebirth !
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Matthew Barrows
 
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Post » Mon Dec 12, 2011 1:22 am

im not sure i understand

if graphics doesnt make a game!
and.. morrowind is "apparently" a beter game!

why are u playing skyrim?


i look to the future and try not to dwell in the past!
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Sudah mati ini Keparat
 
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Post » Sun Dec 11, 2011 7:53 pm

No, if I want to play Morrowind I'll go play it. They're two different games.
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Jennifer Munroe
 
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Post » Mon Dec 12, 2011 1:26 am

I do miss certain aspects of Morrowind - namely discovering the locations for quests yourself based on what the quest-giver said, and the darkness of dungeons (I've not been in a dark dungeon in Skyrim and have cleared over 150) - also I miss the lightning and thunder that actually still makes me jump in Morrowind (hardly complex issue, but still, something I miss over the other complex issues)
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vicki kitterman
 
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Post » Sun Dec 11, 2011 6:19 pm

Bethesda is not that good at learning from their mistakes. They usually get most of it right, but forget very important details. (*cough* quest markers *cough*)



What's so bad about quest markers? I don't understand why everyone gets angry with them....
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WYatt REed
 
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Post » Sun Dec 11, 2011 10:16 pm

But using the best elements from Morrowind, Oblivion and Skyrim could make the perfect game.


That's what Skyrim is, you are simply blinded by your nostalgia.
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Lisa
 
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Post » Mon Dec 12, 2011 5:12 am

Nope.


Complexity perhaps not, as both games aren't complex at all. The learning curve is tougher in morrowind but morrowind is a much easier game to break. Most players accidentally break the difficulty the game provides just by turning a level in the teens.

I'm sure people are remember a modded morrwoind because vanilla morrowind isn't as amazing as people make it out to be.
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flora
 
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