Im done after 30 - 40 hours whats going on here?

Post » Tue Aug 24, 2010 7:03 am

Fallout 3 had some filler content and alot of copy paste environments, I still liked going through them all though. Even it there wasn't that much to find. In new vegas there is nothing to explore, you cannot deny this. There's a few vaults and caves but that is it. All other locations are faction locations or just filler material like some boarded up houses or collapsed shacks. You can easily 'explore' all of new vegas in 50 hours, it would be impossible to explore everything in fallout 3 in 50 hours. Also please define rushing, people tend to think differently about what it means.


WRONG, I have found 6 caves alone in the first few hours, as well as tonnes of places to find, with better loot. Amazing people like quantity over quality. bethesda always sacrificed good content with a lot of stale content. Honestly, you like action games not RPG's, as NV is better in every way as an RPG then Fallout 3. If you want to roam the same tunnels with scrap metal and no quests maybe RPG's aren't your thing.
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carly mcdonough
 
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Post » Mon Aug 23, 2010 11:54 pm

I agree with Solid. FONV is a good game, but it's not as great as FO3 for my playstyle. Nothing wrong with that, and I don't see why so many people can't accept his opinion for what it is.

The way I played FO3 was to just wander around and engage whatever I found. Sometimes I'd do quests. I've never finished the main quest, never gotten the DLC in FO3. The base game was just awesome, especially when combined with some mods. This game is empty by comparison. You can't just wander around, find a ruin, have an interesting fight with some raiders and then pick through the rubble and find something interesting, even if it is useless. Many of the ruins in FO3 that you could have fun skirmishes at were not even map marker locations. I did the quest for the plant vault yesterday, and it was pretty cool. But it was _empty_ of stuff. Completely different feel than FO3. Empty room after empty room after empty room. I've read the arguments in this and other threads that it should be empty because it's so long after the war, and I guess that's true from a realism perspective. But it isn't FUN in the same way that FO3 was fun.

Also the old-style, terrible UI is more glaring in a game like this that is a more traditional RPG. Quests are more important in FONV than FO3, so they should have improved the UI for quests. But that's another story, I guess.

I'm pretty sure I'll finish FONV like it was any other video game (not like FO3 or Oblivion), and then go get FO3 GOTY and play that instead for a long time. This game is better than the vast majority of games I play, but FO3 and Oblivion were awesome and special. This game is not in that category.
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CHARLODDE
 
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Post » Tue Aug 24, 2010 1:02 am

I completely agree! I get so excited when i started to stumble across my first newly found locations in New Vegas. I was so excited to begin exploring the Mojave wasteland. I walk into a building, and its one or two rooms max. usually some stimpaks and a few caps in a desk. That's it? "abandoned shack." How the hell was this even made a "location?"

I totally agree that people are either blind or in denial about the New Vegas map itself. Fact of the matter is, the buildings/metro tunnels/caves/vaults in Fallout 3 were SO much more intricate and meaningful than the places in New Vegas. It could sometimes take 30-45 minutes just to explore an entire location in Fallout 3. There were so many EPIC fallout 3 locations. like Dunwich bldg, Rivet City, Deathclaw Sanctuary, Fort Independence, Oasis, Nuka Cola factory, Evergreen Mills, Tenpenny Tower, Little Lamplight, Germantown Police Station, National Guard Depot, Paradise Falls, Raven Rock, all the Satcom Arrays. Do you guys remember how EPIC some of those locations were???

To be quite honest, I'm not really "blown away" by a single location in New Vegas so far. Again, to be clear. New Vegas is a great game overall. LOVE IT. But just speaking on the locations and the locations ONLY.

Fallout 3 locations were MUCH more interesting than New Vegas.



Fact of the matter is, the buildings/metro tunnels/caves/vaults in Fallout 3 were SO much more intricate and meaningful than the places in New Vegas


Not really. To me it was always "ugh" I have to go through this dark cave full of junk and ghouls to get where I am going.
I know there is nothing in here, just a few ghouls I can one shot.
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OTTO
 
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Post » Tue Aug 24, 2010 1:37 am

I completely agree! I get so excited when i started to stumble across my first newly found locations in New Vegas. I was so excited to begin exploring the Mojave wasteland. I walk into a building, and its one or two rooms max. usually some stimpaks and a few caps in a desk. That's it? "abandoned shack." How the hell was this even made a "location?"

I totally agree that people are either blind or in denial about the New Vegas map itself. Fact of the matter is, the buildings/metro tunnels/caves/vaults in Fallout 3 were SO much more intricate and meaningful than the places in New Vegas. It could sometimes take 30-45 minutes just to explore an entire location in Fallout 3. There were so many EPIC fallout 3 locations. like Dunwich bldg, Rivet City, Deathclaw Sanctuary, Fort Independence, Oasis, Nuka Cola factory, Evergreen Mills, Tenpenny Tower, Little Lamplight, Germantown Police Station, National Guard Depot, Paradise Falls, Raven Rock, all the Satcom Arrays. Do you guys remember how EPIC some of those locations were???

To be quite honest, I'm not really "blown away" by a single location in New Vegas so far. Again, to be clear. New Vegas is a great game overall. LOVE IT. But just speaking on the locations and the locations ONLY.

Fallout 3 locations were MUCH more interesting than New Vegas.

LMAo, more meanignfull? tunnela that are all the same with no quests, just scraps of metal? Thats award winnning content there, LMAO. Ill stick with the better quests and meaningfull places instead of lots of filler like 3 had thank you. Quality > Quantity every day of the week. 3 was weak as an RPG, Nv is not.
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Amy Siebenhaar
 
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Post » Tue Aug 24, 2010 1:08 am

I like RPGs, which is why I prefer NV over FO3.

While some of the locations might just be little shacks with not much in them (though they almost always have some unique or rare item hidden inside; usually skillbooks) they offer RPG use when in HC mode: beds and storage.

There was a lot of crappy small buildings in FO3, too, with absolutely nothing interesting in them or items to acquire. The only difference is, they weren't made into fast travel locations.

RPGs aren't really about exploration, anyway. At least not CRPGs; they are about the plot and character development. The exploration aspect is simply a bonus. Bethesda is OK about exploration and simple aesthetic wonders; but they, no offense, couldn't write themselves out of a paper bag.
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HARDHEAD
 
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Post » Tue Aug 24, 2010 7:23 am

Not really. To me it was always "ugh" I have to go through this dark cave full of junk and ghouls to get where I am going.
I know there is nothing in here, just a few ghouls I can one shot.


Yeah, it suffered from the same thing oblivion did, copy and paste areas every where just for the sake of "Look, our game is big", After 2-3 dungeons you seen it all, nothing in them no payoff, no loot. Amazing people actually enjoyed that mindless grind with zero payoff. NV is much better.
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darnell waddington
 
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Post » Tue Aug 24, 2010 3:11 am

I completely agree! I get so excited when i started to stumble across my first newly found locations in New Vegas. I was so excited to begin exploring the Mojave wasteland. I walk into a building, and its one or two rooms max. usually some stimpaks and a few caps in a desk. That's it? "abandoned shack." How the hell was this even made a "location?"

I totally agree that people are either blind or in denial about the New Vegas map itself. Fact of the matter is, the buildings/metro tunnels/caves/vaults in Fallout 3 were SO much more intricate and meaningful than the places in New Vegas. It could sometimes take 30-45 minutes just to explore an entire location in Fallout 3. There were so many EPIC fallout 3 locations. like Dunwich bldg, Rivet City, Deathclaw Sanctuary, Fort Independence, Oasis, Nuka Cola factory, Evergreen Mills, Tenpenny Tower, Little Lamplight, Germantown Police Station, National Guard Depot, Paradise Falls, Raven Rock, all the Satcom Arrays. Do you guys remember how EPIC some of those locations were???

To be quite honest, I'm not really "blown away" by a single location in New Vegas so far. Again, to be clear. New Vegas is a great game overall. LOVE IT. But just speaking on the locations and the locations ONLY.

Fallout 3 locations were MUCH more interesting than New Vegas.



I agree. I am loving FO:NV and LOVE the factions. In Fallout 3 I felt that Evergreen Mills, Fort Independence, Talon Base were so UNDERUTILIZED so I appreciate FO:NV fleshing out their signature places with quests and people, but then they seem to have dropped the ball on having large abandoned places to explore - even if just filled with ghouls, raiders etc. it is fun to see what lurks in the dark. TOO many of the places are boarded up - Horowitz Farmstead looked so cool on the approach and you cannot go in anything.

So if they learn and take the factions/numerous quests/fleshed out signature locations from FO:NV and add back in the intricate ruins to explore of FO3 we will have the epic epicness we lust for in our hearts....

BUT having said that: FO:NV and FO3 are the best games I have EVER played overall and are providing 1000s of hours (yes, thousands) so I say all this with a HUGE grain of salt and with MUCH gratitude to both development houses. FO:NV definitely has more content/quests in terms of what to do and I actually prefer that over the signature pieces of FO3 that you could basically only run n gun in.....

I have been BLOWN AWAY by the Come Fly Away with Me questline and the Planetarium Museum and the Dam and the Prison - these are all better than some of FO3's because they included actual quests..... but I miss places like the Chryslus Buildings and other places that were there just there to explore with little computer/note quests in them.....

J
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Gill Mackin
 
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Post » Tue Aug 24, 2010 1:00 pm

LMAo, more meanignfull? tunnela that are all the same with no quests, just scraps of metal? Thats award winnning content there, LMAO. Ill stick with the better quests and meaningfull places instead of lots of filler like 3 had thank you. Quality > Quantity every day of the week. 3 was weak as an RPG, Nv is not.

okay I agree, maybe "meaningful" was a poor choice of words. LOL. But you quoted me and only spoke on just 1 or 2 things I said, without directly addressing the point I was trying to make. And then judge me based on my opinion ,saying that I don't appreciate quality over quantity. Some of you folks are funny. :)

But anyways, yeah. I love this game. and in my opinion, the Fallout 3 locations themselves were more interesting to explore than in New Vegas. Was just wondering if I was the only person who felt that way..

::edit:: i actually went through and read almost all 8 pages just now, and it turns out that i'm not alone. :)
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Noely Ulloa
 
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Post » Tue Aug 24, 2010 3:01 am

The only ones I could remember off the top of my head were Dunwich bldg, Rivet City, Deathclaw Sanctuary, Fort Independence, Oasis, Nuka Cola factory, Evergreen Mills, Tenpenny Tower, Little Lamplight, Germantown Police Station, National Guard Depot, Paradise Falls, Raven Rock, all the Satcom Arrays. rememebr how EPIC it was when you first ventured inside some of those locations?

No those locations didn't provide an epic feel. The feeling I got was that I might as well enjoy this because it's the best we're getting, for now. Exploration simply for the pursuit of redundant loot was rather a weak motivation in F3. Achieving god-like status came excessively early. The narrative lacked subtlety and was not morally ambiguous. The player was spoon-fed the weak narrative and the open world design (with a plethora of pointless loot) can't mask the fact that the core was "lite." There was very little humor in the experience. Your role was pre-set and your choices had little impact in the world.

Interesting quests that are crafted in a morally ambiguous fashion which synergize with the narrative, allowing you to role-play your character--trumps vanilla exploration and looting a multitude of meaningless locations. Sort of like comparing a six-pack of a nice craft beer with a case of watered down fizz. The latter might quench your thirst on a hot day but the former is why you enjoy a good beer in the first place.
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Spooky Angel
 
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Post » Mon Aug 23, 2010 9:40 pm

I like RPGs, which is why I prefer NV over FO3.

While some of the locations might just be little shacks with not much in them (though they almost always have some unique or rare item hidden inside; usually skillbooks) they offer RPG use when in HC mode: beds and storage.

There was a lot of crappy small buildings in FO3, too, with absolutely nothing interesting in them or items to acquire. The only difference is, they weren't made into fast travel locations.

RPGs aren't really about exploration, anyway. At least not CRPGs; they are about the plot and character development. The exploration aspect is simply a bonus. Bethesda is OK about exploration and simple aesthetic wonders; but they, no offense, couldn't write themselves out of a paper bag.


I feel like this is a separate issue. I think the developers of FONV took a hint from the modding community and made a bunch of places that are suitable for use as bases. Great job on that. Doesn't really negate the OP's point though.

Also, I think it's more true to say you prefer a type of RPG than to make a blanket statement like you made there. I like RPG's too. I just don't think this is a great one.
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Kate Norris
 
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Post » Tue Aug 24, 2010 1:08 pm

I agree. I am loving FO:NV and LOVE the factions. In Fallout 3 I felt that Evergreen Mills, Fort Independence, Talon Base were so UNDERUTILIZED so I appreciate FO:NV fleshing out their signature places with quests and people, but then they seem to have dropped the ball on having large abandoned places to explore - even if just filled with ghouls, raiders etc. it is fun to see what lurks in the dark. TOO many of the places are boarded up - Horowitz Farmstead looked so cool on the approach and you cannot go in anything.

I agree with your entire post, but especially with this first part. there are so many cool looking areas from far away, and you get up on them, can't access a single one. I enjoyed exploring large abandoned buildings too. I'm not finished with the story yet, but I'm already into the factions, Vegas, Nellis, etc, and not a single location has really taken more than 10 minutes or so to explore.
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Manny(BAKE)
 
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Post » Tue Aug 24, 2010 7:12 am

I feel like this is a separate issue. I think the developers of FONV took a hint from the modding community and made a bunch of places that are suitable for use as bases. Great job on that. Doesn't really negate the OP's point though.

Also, I think it's more true to say you prefer a type of RPG than to make a blanket statement like you made there. I like RPG's too. I just don't think this is a great one.


its a much better one the Fallout 3 was................................
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Sharra Llenos
 
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Post » Tue Aug 24, 2010 12:43 pm

I'm just going to add my 2 cents to this debate. I don't have the game yet but I will soon so I'll just be gong off of what I read on the forum.

For the people saying FNV had all of those pointless map markers, I can name a few places in FO3 that had no puropse like the baseball field (nothing but a baseball bat and some raiders), the carpark overlook thing ( I forgot the exat name but all it had was a buch of cars) and one of those markers you get for the blood ties quest is just a dock for a dried up lake or something like that.

One thing I think is missing from NV are the hunge unmarked quests that were in fallout 3. Like that scary as sh** place in the bottom left corner of the map. Stuff like that makes exploring a fun thing not a chore.


That wasn't really an unmarked quest. That scary building was the conclusion of a quest from Point Lookout (if you chose the good guy option).
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chirsty aggas
 
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Post » Tue Aug 24, 2010 4:06 am

I bought Fallout 3 on day of release and I shudder to think how many hours I've put into that game, and I still haven't found everything there is to do. I haven't bought FNV yet, and the game is seriously beginning to sound like a lost opportunity. Oh well, how long until Fallout 4?
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Cash n Class
 
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Post » Tue Aug 24, 2010 2:13 pm

one thing to say. Haters be Hating.
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helliehexx
 
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Post » Tue Aug 24, 2010 12:52 am

I bought Fallout 3 on day of release and I shudder to think how many hours I've put into that game, and I still haven't found everything there is to do. I haven't bought FNV yet, and the game is seriously beginning to sound like a lost opportunity. Oh well, how long until Fallout 4?


HUh? Why, becasue a couple guys on a forum? You dont think for yourself? many people bashed fallout 3 to. NV is a better RPG in every way then 3 was, but wait, you let people think for you...........................
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Amiee Kent
 
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Post » Tue Aug 24, 2010 1:32 pm

I would hope the content is at least on par with FO3. I like the overall feel of the game better than in FO3. It sees more desolate and realistic. Creatures don't clutter the instance and it adds more of a sense of suspense. I've been taking it slow and walking most everywhere rather than running. Not power gaming. Not trying to find out all the secrets. Honestly how someone could run around and hit every location and every quest and all content in 30-40 hours is beyond me. That's like a toon on crack or something.



You and I are on EXACTLY the same page on this one (right down to the walking, I don't do it all the time but I walk a lot).

Much as I loved fall out 3, I started to find it ridiculous that I was being attacked (sometimes simultaneously) by Albino Scorpions, bands of Raiders, Yao guai, Death Claws, Robots, Enclave and god knows what else every FIFTY FEET.

It started to get cartoonish almost like a post apocolyptic Saints Row spawing endless hordes of pissed off Ronin and Sons of Samedi. It sometimes desensitized me to the combat and took away from the drama.

I think FONV is a little more realistic and gritty. The characters aren't as "memorable" I guess but that's largely because they aren't over the top caricatures. They come much closer to resembling actual people and it doesn't hurt that the voice acting is so fantastic.

I like both games and the different things they bring to the table. But I don't need to go exploring subways or dealing with a funny nutcase like Moira Brown (to name a couple complaints listed in this thread) because I ALREADY PLAYED Fallout 3.

Been there done that.
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Phoenix Draven
 
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Post » Tue Aug 24, 2010 10:01 am

Good old Moira and her survival guide quests LOL.
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Katharine Newton
 
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Post » Tue Aug 24, 2010 6:28 am

Good old Moira and her survival guide quests LOL.


And her relentless good cheer. :D
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Beth Belcher
 
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Post » Tue Aug 24, 2010 10:41 am

strangely, FO3 was MORE fps/puzzle based, and I find FNV far more of a "talking" game. If you don't talk to everyone, you're not playing it properly (and pay attention too!)
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Frank Firefly
 
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Post » Tue Aug 24, 2010 5:30 am

The only way your going to finish this game anytime soon is if you bypass the exploring aspect and ignoring the unmarked quests. I've put 8 hours into the game so far, I'm level 7, done 6 quests and I've found 15 locations. I'm at the Mojave Outpost in the main plot. It took me 2 hours and 20 minutes to get out of the first town, the majority of that time spent exploring and talking to the NPC's.

I was a massive fan of FO3 and I think in terms of game play and content, FONV is a big improvement. My guess is that there are "pointless" location markers everywhere to make travelling alot swifter so that you don't have to yomp for five or ten minutes when you can simple fast travel if your in a rush. Or if you want to hunt say deathclaws for supplies all you need to do is fast travel to a location very near to them. The ingredients and plants scattered around the wasteland would also be a hassle gathering without all the markers available to you for fast travelling. If there were thousands of caps or a unique item in every abandoned shack it would make exploring or saving up for equipment pointless and would defeat the object of the game.

Stop hating and just play the [censored] game
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Mylizards Dot com
 
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Post » Tue Aug 24, 2010 3:24 pm

The only way your going to finish this game anytime soon is if you bypass the exploring aspect and ignoring the unmarked quests. I've put 8 hours into the game so far, I'm level 7, done 6 quests and I've found 15 locations. I'm at the Mojave Outpost in the main plot. It took me 2 hours and 20 minutes to get out of the first town, the majority of that time spent exploring and talking to the NPC's.

I was a massive fan of FO3 and I think in terms of game play and content, FONV is a big improvement. My guess is that there are "pointless" location markers everywhere to make travelling alot swifter so that you don't have to yomp for five or ten minutes when you can simple fast travel if your in a rush. Or if you want to hunt say deathclaws for supplies all you need to do is fast travel to a location very near to them. The ingredients and plants scattered around the wasteland would also be a hassle gathering without all the markers available to you for fast travelling. If there were thousands of caps or a unique item in every abandoned shack it would make exploring or saving up for equipment pointless and would defeat the object of the game.

Stop hating and just play the [censored] game


Amen Marine
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Claire Mclaughlin
 
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Post » Tue Aug 24, 2010 6:31 am

It's just the sheer number of boarded up doors, and less detail put into interiors and such. In fallout 3, simply the placement of items could tell a story.
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Fam Mughal
 
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Post » Tue Aug 24, 2010 3:19 am

I don't think anyone is hating on the game. I don't hate the game. I think that there are some obvious differences in the quality of the game. I felt that people decided the game was better before they'd even played it because of the hype and the fallout 1 & 2 crew members. I wanted it very badly to be even better but its really just an oversized expansion. If they'd cut out all the filler content and gave us the strip and a smaller wasteland comprising of the most interesting elements of the wastes and made it downloadable content then this would be grade A piece of DLC. The best DLC package for Fallout 3. As a full game its a let down. It's like what Saints Row is to GTA. Has some core elements and cut and pasted in but it lacks style and polish and has more superficiality. I have enjoyed the game thus far but it feels like and unpolished expansion aka, Fallout Lite: Decent Enough Vegas. They clearly set their sights too high with a very grand vision of the finished product and didn't have enough time and money to flesh it all out. Bring on Elder Scrolls V and Bring on RAGE by id. No offence to anyone in love with the game. Fallout 3 blew my mind and I love it dearly and New Vegas doesn't do that and its good to be critical of things in a constructive way. It will help improve the next fallout title if they listen to gamer feedback good and bad.
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D LOpez
 
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Post » Tue Aug 24, 2010 5:18 am

Saints Row 2 > Grand Theft Auto 4

Bad anology :laugh:
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matt oneil
 
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