dont level items

Post » Tue Oct 26, 2010 3:38 am

while it was ok for fallout new vegas to eventually replace varmint rifles (originaly 20% of all weaponry in the mohave was this rifle) with sniper rifles (that didnt exist earlier) it makes no sense seeing daedric on bandits or random people- even if fallouts leveling system means iron will still exist at that level.


i am all for level scaling aggressive creatures in the wilderness . but dungeons should often be less level scalled. and items should have very little level scalling. it is extremely rewarding finding a glass item at level 10. finding daedric while it is common because of your level is not rewarding at all

bandits,mercenarys and other poor people should only have iron,furs,leather and if your luckey the odd piece of steel

richer enemies (that are still compartitivly poor) should have more steel on them, with orcish and dwemer popping up depending on location and character.

very wealthy nobles (including vampire nobles) might have a few pieces of glass,ebony or adamantite (if we get adamantite) and will likeley have steel/dwemer/orcish. vampires should be very strong and shouldent level scale. nobles as powerfull as this should have guards


daedric should be next to impossible to find .

obviously, collectors would have exotic armour/weapons, and bandits in dwemer ruins would probably have some dwemer on them. as long as it makes sense i am fine. i dont want any bandits coming up to me in the highest available item often
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Mon Oct 25, 2010 5:43 pm

I always loved stealing the Sword of White Woe from under that bed in the guardhouse in Morrowind. Moments like that were entirely missing from Oblivion, and it took quite a bit of fun out of it. Instead of being rewarded for your exploration, you were rewarded for grinding. You had to grind loot! Kind of kills the joy of treasure hunting.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Tue Oct 26, 2010 4:22 am

I'm so glad noone voted the third option yet ^^
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Tue Oct 26, 2010 5:51 am

I gotta agree Oblivion did it too much, but I think fallout had a good balance along with Morrowind
and there were a few special items that you could find early on in Oblivion they were just extraordinarily hard to find, like fingleam, or that one retort that was in the crypt
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Mon Oct 25, 2010 5:30 pm

NOOOOOOO! If they do that ultra stupid mistake im gonna be so sad and angry :/ make the powerful items just as powerful no matter what lvl, is the player's character in low lvl it will be more dificult to use the item, but the weapon is just as powerful, and it does not level!
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Tue Oct 26, 2010 4:18 am

And for gawd sake, NO levelled quest rewards. If a bloke is going to give a ring for killing some slaughterfish, he should be giving me the exact same ring whether I do the quest at level 1 or level 30.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Tue Oct 26, 2010 12:12 am

Level Scaling was a bit annoying although I do see why they put it in. After all, when Morrowind came out, it got the same amount of critisism that Oblivion did. The main one was slightly different though. As in, at lvl 20, you were indestructable. So to fix this, they put in level scaling. Unfortunately, they overdid it. Fortunately, they learned their lesson with FO3 and limited level scaling and this is the type of scaling they are claiming to use for Skyrim.

Also, you know your poll is really biased and leading? After all, there is only options for hating lvl scaling, really hating lvl scaling and worshiping it without any middleground in between. I might hate Oblivion's lvl scaling but I like FO3's and FO:NV's more subtle lvl scaling. Even Morrowind had limited lvl scaling. If it didn't have any, why is there leveled item lists in the construction set full of leveled items for it?
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue Oct 26, 2010 1:33 am

why does everyone think leveling is the anti-christ, it was done absolutely fine in Fallout 3/NV
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Tue Oct 26, 2010 3:39 am

why does everyone think leveling is the anti-christ, it was done absolutely fine in Fallout 3/NV



Not on items ;)
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Mon Oct 25, 2010 5:30 pm

I agree that level scaling does ruin the game, but like somebody else said at a certain level Morrowind became to easy, but I did enjoy the frill of Morrowind, it was a lot more rewarding when you accomplished something. Ah I will never forget that time I went to Ghost gate and stole the glass armor on the shelf :D I loved how so many items were rare unlike Oblivion where bandits would be wearing daedric armor :/.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Mon Oct 25, 2010 11:43 pm

I agree completely.
I also hope they don't level the stats of quest rewards and artifacts, like they did in Oblivion. Those artifacts became useless at higher levels.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Mon Oct 25, 2010 4:37 pm

why does everyone think leveling is the anti-christ, it was done absolutely fine in Fallout 3/NV

I disagree.
I will kill something next time I need to shoot at a Albino Radscorpion for 5 minutes...
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue Oct 26, 2010 12:53 am

Not on items ;)

what was so wrong about it, it did it fine on items, you wouldn't be able to buy an antimaterial rifle when you were level 3, but there were about 3 you could find, if NV did it wrong on items then Morrowind did it wrong also
and I am mostly taking about NV
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Mon Oct 25, 2010 6:46 pm

Not on items ;)


It was a lot more subtle though. If you know where to look, you can find items like flamers on random raiders at lvl 2 and non leveled items/weapons lying about everywhere. You also never find raiders with high level items when you hit the level cap either.
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue Oct 26, 2010 2:56 am

I agree that level scaling does ruin the game, but like somebody else said at a certain level Morrowind became to easy, but I did enjoy the frill of Morrowind, it was a lot more rewarding when you accomplished something. Ah I will never forget that time I went to Ghost gate and stole the glass armor on the shelf :D I loved how so many items were rare unlike Oblivion where bandits would be wearing daedric armor :/.




i didnt say anything about level scalling creatures. items are the main thing that cheeses me of


fallout handles creatures very well. although i think some dungons should have no scalling at all, while others should
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Mon Oct 25, 2010 7:43 pm

I disagree.
I will kill something next time I need to shoot at a Albino Radscorpion for 5 minutes...

Albino Radscorpions were added to a DLC that raised the level cap, so yeh they were hard, but the vanilla was fine
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue Oct 26, 2010 1:43 am

The extensive level scaling of NPCs and loot was a definite issue in Oblivion. I hope Skyrim improves upon Fallout 3 and NV's level scaling so that exploration returns to what it should be in TES.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Mon Oct 25, 2010 3:17 pm

The extensive level scaling of NPCs and loot was a definite issue in Oblivion. I hope Skyrim improves upon Fallout 3 and NV's level scaling so that exploration returns to what it should be in TES.


They say they're using the FO3/FO:NV syle of leveling for Skyrim.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Mon Oct 25, 2010 5:03 pm

Honestly...the bandits with glass armor thing was so...stupid. I just can't see them doing it again after having taken so much flak for it, and having already gotten away from it.

But when it comes to Bethesda and TES, anything is possible...apparently :eek:
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Mon Oct 25, 2010 6:01 pm

I always loved stealing the Sword of White Woe from under that bed in the guardhouse in Morrowind. Moments like that were entirely missing from Oblivion, and it took quite a bit of fun out of it. Instead of being rewarded for your exploration, you were rewarded for grinding. You had to grind loot! Kind of kills the joy of treasure hunting.


I LOVED that weapon! :P
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Tue Oct 26, 2010 6:10 am

It was a lot more subtle though. If you know where to look, you can find items like flamers on random raiders at lvl 2 and non leveled items/weapons lying about everywhere. You also never find raiders with high level items when you hit the level cap either.


hmmm, well I only remember buying guns att gun runners was leveled to a certain degree. Most other powerful items you can find early on but in dangerous areas with powerful creatues no? I found a extremely powerful gun in lvl 3, laying on a floor between a corpse and a desk. So ok some items may be leveled, but what i mean is totally wrong is Oblivions artifact levels!!!! god that made me pissed off, get the item early on and its powerfull for early levels only, wtf? later in the game it aint worth anything -__-
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Mon Oct 25, 2010 11:49 pm

I like the idea that spell items level with you, like a spell ring that gives me say 2 extra strength when I first find it, over time it'll increase as I level. Since the levelling system is going to be more balanced this would work quite well i think.

I'd like that your skill alone determines how much damage a sword does though. I always noticed that guards and npcs were completely annihilated when you were high level in Oblivion. I remember fondly the time I first killed an ordinator in Vivec,
it was an epic battle, and considering I whipped up Dagoth with the same character it certainly shows that a bit of item levelling through skill, especially for guards, would be poignant.

Although I figure you're talking about the old bandit with a glass hammer scenario. Technically with all the Oblivion gates that opened, Daedric armour and weapons will likely be more prevalent. :P

But i see what you mean. Maybe bandits just get ridiculously good with their weapons and bust you wide open that way. And to be honest, what kind of idiot bandit comes up and says give me your money?

As for items you find, I think they'll have tweaked with that enough to get it well done this time. Maybe you can upgrade that sword you like with forging.

Fallout and New Vegas (Where not buggy as hell) seemed fairly on the ball. Deathclaws put the poop up you no matter what level you were. Cazadores levelled fairly well but were tough in packs anyway.

I think after fallout they'll have it sorted, your basing the view on Oblivion when fallout was a major improvement with level scaling, surely now they'll have it down, and since they've altered the levelling mechanic, I expect it to be fairer in general but tough as hell at other times.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Tue Oct 26, 2010 3:35 am

I LOVED that weapon! :P



Haha, me too!!! :D got killed by the guard the first time i played Morrowind, got lucky the second time^^ its one in Suran too
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue Oct 26, 2010 4:27 am

^need to get message to bethesda. if items are leveled it might ruin the game for me
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Mon Oct 25, 2010 9:41 pm

I always loved stealing the Sword of White Woe from under that bed in the guardhouse in Morrowind. Moments like that were entirely missing from Oblivion, and it took quite a bit of fun out of it. Instead of being rewarded for your exploration, you were rewarded for grinding. You had to grind loot! Kind of kills the joy of treasure hunting.

I thought that sword was on a standing dresser? I vividly remember having to jump to grab it.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Next

Return to V - Skyrim