i am all for level scaling aggressive creatures in the wilderness . but dungeons should often be less level scalled. and items should have very little level scalling. it is extremely rewarding finding a glass item at level 10. finding daedric while it is common because of your level is not rewarding at all
bandits,mercenarys and other poor people should only have iron,furs,leather and if your luckey the odd piece of steel
richer enemies (that are still compartitivly poor) should have more steel on them, with orcish and dwemer popping up depending on location and character.
very wealthy nobles (including vampire nobles) might have a few pieces of glass,ebony or adamantite (if we get adamantite) and will likeley have steel/dwemer/orcish. vampires should be very strong and shouldent level scale. nobles as powerfull as this should have guards
daedric should be next to impossible to find .
obviously, collectors would have exotic armour/weapons, and bandits in dwemer ruins would probably have some dwemer on them. as long as it makes sense i am fine. i dont want any bandits coming up to me in the highest available item often